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  1. #1
    VINC.XXIII's Avatar Retired
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    Default aztec architecture

    Good afternoon,

    I play Portugal during the Renaissance Era, its great, save the islamic djama and minaret in Tlaxcala City.

    I would integrate the davide.cool's Aztec reskin, but after have integrate the new files, the aztec cities looks again oriental cities.
    Please help!
    http://www.twcenter.net/forums/showt...t=aztec+reskin

  2. #2

    Default Re: aztec architecture

    That's very nice, I will see about adding it.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  3. #3
    VINC.XXIII's Avatar Retired
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    Default Re: aztec architecture

    Thanks SV

  4. #4
    VINC.XXIII's Avatar Retired
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    Default Re: aztec architecture

    Its great like mod!!
    Last edited by VINC.XXIII; December 09, 2010 at 07:46 AM.

  5. #5

    Default Re: aztec architecture

    I didn't realise this mod still had the America's having only played a few hundred turns of the Dark Age campaign.

    Excellent news.
    "I should like to see...the last king strangled with the guts of the last priest"

  6. #6
    VINC.XXIII's Avatar Retired
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    Default Re: aztec architecture

    If you want install(and enjoy), you need to limit the possible levels of evolution for the aztecs. David Cool had created 2 or 3 types of city.
    The little village, less walls, with one little temple. And the big city, with dark rock walls, several pyramid-temples.
    Well just change that in the descr_strat:
    shearch the aztecs part

    level large_city
    must become
    level city
    Less this little changing, you will have an oriental look.

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