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Thread: Any way to speed up the campaign game?

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  1. #1

    Default Any way to speed up the campaign game?

    Yes, i hope this isnt as complicated as i think it is, but is it possible to like have the vanilla speed on construction times at least. I do not care if it doesnt fit with the timeline of having six months per turn.
    I prefer to have a faster building que at least since the game feels boring as time goes by. This holds true for late game factions like Spain.
    NOTE: I do not want a cheap answer like: edit the time scale to 2.0 instead of 0.5.
    If that makes me build a church in 2 turns instead of 4 i would be pleased, otherwise, prove that i have to edit every building's construction time. Im fine with that, since i dont think its too much work.

    Otherwise i love this mod! its simply a great thing to be able to be norway in both the baltic and the british isles!

  2. #2
    Magefsx's Avatar Campidoctor
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    Default Re: Any way to speed up the campaign game?

    The only way you'd be able to do that is by editing every single building in the EDU- adding vanilla stats just like that isn't possible, thanks to all kingdoms stuff being added.
    Have FUN!

  3. #3

    Default Re: Any way to speed up the campaign game?

    Well, i thought i'd would have to do that so i edited the export buildings txt and added more nicer building times for my campaigns. Well worth the time! I didnt edit the cost of most buildings so im in zero most of the time

  4. #4
    Magefsx's Avatar Campidoctor
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    Default Re: Any way to speed up the campaign game?

    Just be aware that you will have nothing to build late game, and also that the AI will be pumping buildings out in huge amounts, as it can pay for them

  5. #5

    Default Re: Any way to speed up the campaign game?

    More fun for me! hehe it makes the fun more funny should i say so. Hopefully i will have enough to build so it doesnt become like third age.

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