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Thread: How to change unit costs and build times?

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  1. #1

    Default How to change unit costs and build times?

    So the only thing I'm really disliking so far about XGM is the disproportionate cost and build time that the Spartan Royal Guard has in relation to Politokoi Hoplites for a marginal improvement. What file would I have to go to to change it? I was thinking something like 4 turns and 3000 would be way more in line so that's what I'd like to change it to.

  2. #2
    Funkyrobbie's Avatar Civis
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    Default Re: How to change unit costs and build times?

    i was looking here just to find out how to change it :p

  3. #3
    Domesticus
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    Default Re: How to change unit costs and build times?

    What do you think it'd be better?

  4. #4

    Default Re: How to change unit costs and build times?

    I don't know. The periokoi hoplites you can train in sparta have something like a 10 melee attack and 21 defense, cost 1000ish and take 2 turns to build. The Spartan Royal Guard have something like a 12 melee attack, 23 defense but cost 8000 and take 30 turns to build. Seems like there's a strong incentive to never train the royal guard huh? I'm thinking 3-4 turns and 2000-3000 would be far more reasonable.

    Also, I've used both in battle, and there's a very, very minor difference between the two. It's not like the royal guard massively outperforms the periokoi in battle.

    Found out how Funky. Go to XGM, Data, and look for export_descr_unit. Do ctrl+f and search for spartan...you'll find it right under periocoi, there will be mention of spartan royal guard. Find that unit's stats, at the bottom where it says 30 change that to whatever turns you want, 8000 you can change to whatever cost you want. Hope it helps! Was very easy, just saved that file and it worked fine.
    Last edited by scubatim84; September 13, 2010 at 12:38 AM.

  5. #5

    Default Re: How to change unit costs and build times?

    Quote Originally Posted by scubatim84 View Post
    I don't know. The periokoi hoplites you can train in sparta have something like a 10 melee attack and 21 defense, cost 1000ish and take 2 turns to build. The Spartan Royal Guard have something like a 12 melee attack, 23 defense but cost 8000 and take 30 turns to build. Seems like there's a strong incentive to never train the royal guard huh? I'm thinking 3-4 turns and 2000-3000 would be far more reasonable.

    Also, I've used both in battle, and there's a very, very minor difference between the two. It's not like the royal guard massively outperforms the periokoi in battle.

    Found out how Funky. Go to XGM, Data, and look for export_descr_unit. Do ctrl+f and search for spartan...you'll find it right under periocoi, there will be mention of spartan royal guard. Find that unit's stats, at the bottom where it says 30 change that to whatever turns you want, 8000 you can change to whatever cost you want. Hope it helps! Was very easy, just saved that file and it worked fine.
    The developers were probably trying to prevent the AI spamming SRG.

    I garantee you'll find the Greeks dominating there area if you do change those settings.

  6. #6

    Default Re: How to change unit costs and build times?

    I'm sure the computer would spam SRG. When I started my Macedonia campaign, however, I blitzkrieged the greeks and wiped them out when they only had one SRG card. Although you can't have it both ways...I would not change the settings if I say started a Roman campaign. I would simply deal with whatever the Greeks throw at me. I did end up altering the settings again though, from 3 turns and 2000 to 4 turns and 3000 which seemed like a fair change. The build cost, time and maintenance cost is still enough that if the computer spammed SRGs, it would only have one big army and be completely broke in my opinion. I would just spam horse archers and whittle them down one by one if it became an issue.

    Another balance method I am employing for the Greek campaign I just started is that I will not train more than 3 cards (300 SRGs). Historically, that's the accurate way to do it and I also think that's fair since it won't be faceroll easy like it would if I just spammed SRGs.

  7. #7
    knguyen_93's Avatar Civis
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    Default Re: How to change unit costs and build times?

    Yeah the roman gonna be damned with you can spam a stack of royal guard
    Đông Doanh Đệ Nhất Tiểu Suất Ca-Thạch Mỹ Na Tử



  8. #8

    Default Re: How to change unit costs and build times?

    Quote Originally Posted by knguyen_93 View Post
    Yeah the roman gonna be damned with you can spam a stack of royal guard
    Naw, I'm going to keep it realistic and only use 300 total at any given time. I just don't think I should have to spend 90 turns to get those 300 since they always seem to die whenever I use them in battle.

    Romans are already fubar anyway...I took sicily and I'm now invading from the southwest tip of italy with about 1,200 men, I landed another 1,500 men in the south east to provide a vanguard for the sicily force, and I'm pushing in from the north with 2,000 men. I don't even think I'll be able to train the royal guards before Rome is no more.

    Alternatively, I could always rename them to Spartiate Hoplites, which would be more historically accurate, since the closest you have to that are the Periokoi Hoplites. Since the Periokoi were the outlying residents who weren't full Spartan citizens, they obviously didn't comprise all of the Spartan hoplites that went to war since there were more than 300 Spartiates at any given time.
    Last edited by scubatim84; September 13, 2010 at 10:17 AM.

  9. #9
    nhinhonhinho's Avatar Domesticus
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    Default Re: How to change unit costs and build times?

    Go to descr_unit file in XGM folder there you can change anything you want. I prefer to let Hoplite train in 1 turn while other "elite hoplite" in 2 turn and SRG in 5-7 turn.

    There are no way to stop a stack of SRG so it will be unbalance if player get them too easy right ?

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