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  1. #1
    Nihirizumu no tsumetai ame's Avatar Civis
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    Default BC3 suggestion for Turkish sultanate new units

    I have been playing this amazing mod for quite a while, and have grown to use the Turkish Sultanate more often than the other factions, hence being my favorite, since all there units look and fight quite amazing, however, what bugs me is their lack of spear units, other than the levy ones,since none of its units can absorb cavalry charge, i suggest that perhaps there should be an addition for BC 3 to have regular azabs capable of a crude spear wall formation, or even have an ottoman spearman/halbred unit capable of spear wall, perhaps a reskining,and renaming of the vanilla's fully upgraded "Saracen spearmen",also perhaps early artillery would be nice to see in BC 3 if these suggestions are considered, it will be much appreciated

  2. #2
    Fausst's Avatar Foederatus
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    Default Re: BC3 suggestion for Turkish sultanate new units

    If you don't mind i suggest some sort of defence from cavalry too. Levy spearmens are useless against cavalry. They just rout and doesn't do some sort of spear wall. The only solution i found was just amusing them with missle cavalry. They won't charge your frontline if they see some missle cavalry staying next to them.
    Last edited by Fausst; September 13, 2010 at 12:06 PM.

  3. #3

    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Fausst View Post
    If you don't mind i suggest some sort of defence from cavalry too. Levy spearmens are useless against cavalry. They just rout and doesn't do some sort of spear wall. The only solution i found was just amusing them with missle cavalry. They won't charge your frontline if they see some missle cavalry staying next to them.
    no it's not.. New spearman units immediately needed and it's needed becouse we can't create them when we playing camping.. Anatolian sparman or Sipahi Spearman or another units like that can be add to BC3.. On the otherhand another weak and normal powered infantry units needed too.. When we playing in camping we just create jannisaries so if we built them overlimit of the city we can't create another sufficient units..
    Last edited by onlygokhan; September 13, 2010 at 12:56 PM.

  4. #4
    Fausst's Avatar Foederatus
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    Default Re: BC3 suggestion for Turkish sultanate new units

    What do you mean by no its not?
    sende türksün dimi

  5. #5
    karaislam's Avatar Vicarius
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    Default Re: BC3 suggestion for Turkish sultanate new units

    janissaries wont be in bc3.it makes me really sad.for example i love best turkish sultanete cos they have janissary units.however great selcuks too turk i never played with them.

  6. #6

    Default Re: BC3 suggestion for Turkish sultanate new units

    why janissaries wont be in bc3? It should be.. But BC3 needs new units for Turkish Sultanate and other some factions.. We should be see " Deliler " units, " Akıncılar : Turkish Raiders ( not Turcoman raiders ) " units and any new more powerfull spearman units ( Sipahi spearman, Anatolian spearman, Araps or Saracen Spearman etc.. ).. You can find more information but it's very hard I think.. But new units needs and we should play with them in camping not just in custom battle..
    Arkadaşlar özellikle atlılara karşı unite eksiğimiz var ve diğer bir eksikte orta sınıf bir unite eksiği.. Romalılar bir yandan saldırıken bir yandanda Ermeniler saldırıyor unutmayın bu nedenle başlangıçta çıkabilecek yeniçerinin bir alt seviyesinde ünite lazım.. Hem şehirlerdeki yükte kalkar bir tek birim olunca 2 kere yeniçeri basıyorsunuz bir daha düzgün başka bir ünite basılmıyor çünkü limitte kalıyorsunuz.. Bu konuda bana destek verin benim İnglizcem pekte yeterli değil..
    Example picture;

  7. #7

    Default Re: BC3 suggestion for Turkish sultanate new units

    Bence en doğru kararı verdiler, Selçuklular ile oynayıp yeniçeri basmak herzaman sinirimi bozmuştur, ama denge bozulmasın diye bize yine güçlü Selçuklu birimleri eklerler

    sorry for Turkish

  8. #8
    Fausst's Avatar Foederatus
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Tureuki View Post
    Bence en doğru kararı verdiler, Selçuklular ile oynayıp yeniçeri basmak herzaman sinirimi bozmuştur, ama denge bozulmasın diye bize yine güçlü Selçuklu birimleri eklerler

    sorry for Turkish
    Fakat anladığım kadarıyla türk hanedanlığında da olmıcak yeniçeri.. All of these people are saying that there are other units wich lies in history of turkish sultanate but arent in the game can be added in bc3. The most well known unit is akinjis (these were not missle cavalry). You could just search for them but it will be hard to find out and export into the game i think. But there is one thing. ok every faction has its ups and downs but no spearmen unit in a faction... come on.

  9. #9
    dogukan's Avatar Praeses
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Fausst View Post
    Fakat anladığım kadarıyla türk hanedanlığında da olmıcak yeniçeri.. All of these people are saying that there are other units wich lies in history of turkish sultanate but arent in the game can be added in bc3. The most well known unit is akinjis (these were not missle cavalry). You could just search for them but it will be hard to find out and export into the game i think. But there is one thing. ok every faction has its ups and downs but no spearmen unit in a faction... come on.
    Please, use English language here. - wudang_clown
    Last edited by wudang_clown; February 11, 2011 at 06:14 AM.
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  10. #10

    Default Re: BC3 suggestion for Turkish sultanate new units

    I heard you will change Turkish Sultanate to Seljuks of Rum.. Is it true? I think you shouldn't be do this.. Yes, BC starting early for Ottomans but it's include Ottoman period too..

  11. #11

    Default Re: BC3 suggestion for Turkish sultanate new units

    How the hell they gonna take away Janissary troops in BC 3.0???
    They are the best troops for the Turks and they represent the Turk -_-

  12. #12

    Default Re: BC3 suggestion for Turkish sultanate new units

    First of all BC3 (1174-1300) does not have the same timeframe as BC2 (1174-1400). This means Ottoman/Janissary units in BC3 would be nothing more but fiction. Do you want fiction mod? Go to TATW.

    Secondly the roster balancing issue works not like that: "Turks have weak spear infantry, we must balance them with more quality spearmen!" This is not how BC3 team manage the roster composition. The major idea about rosters is that each faction got some own specific advantages and disadvantages in its roster, therefore the gameplay of each faction is different and not boring. Turks disadventage is poor anti cav defensive infantry but advantage - lots of good HA for example. If we gave them good spearmen (which unit is typical for settled factions) they would not feel like Turks to me any more plus their gameplay would be easier and not that interesting. People (I guess except some native Turks ) don't like that.

    Also please don't post here Ospray images (especialy with units of XVII-XVIIIc as this is totaly useless fo BC3 team) - such act is against the law.

    But I have some positive info for you - you are welcomed to suggest us some historical Turks units as we do want to improve Turks roster. You can post us some unit's descriptions, images (if they are not copyright protected) and examples where, when and how were they used in battle - I guarantee a +rep for each guy who deliver us such quality info.
    Last edited by Silesian_Noble; September 13, 2010 at 06:55 PM.


  13. #13

    Default Re: BC3 suggestion for Turkish sultanate new units

    Main Army
    -Anatolian İnfantry(medium armor + mace or axe)
    -Anatolian Spearmen(Medium armor)
    -Ghulam Heavy infantry(Heavy swordsmen)
    -Ghulam Heavy lancers
    -Ghulam Heavy horse archers
    -Seljuk horse archers(medium armor)
    -Seljuk archers(medium armor)
    -Seljuk crossbowmen(light)
    -İqtadars(maybe light lancers)

    Levies
    -Anatolian Levies(Light spearmen)
    -Levy archers(light archer)

    Tribal
    -Turkoman Horse archers
    -Turkoman swordsmen cavalry
    -Turkoman foot archers

  14. #14
    Fausst's Avatar Foederatus
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Tureuki View Post
    Main Army
    -Anatolian İnfantry(medium armor + mace or axe)
    -Anatolian Spearmen(Medium armor)
    -Ghulam Heavy infantry(Heavy swordsmen)
    -Ghulam Heavy lancers
    -Ghulam Heavy horse archers
    -Seljuk horse archers(medium armor)
    -Seljuk archers(medium armor)
    -Seljuk crossbowmen(light)
    -İqtadars(maybe light lancers)

    Levies
    -Anatolian Levies(Light spearmen)
    -Levy archers(light archer)

    Tribal
    -Turkoman Horse archers
    -Turkoman swordsmen cavalry
    -Turkoman foot archers
    I think we can name the seljuk horse archers as Sipahis. These were the most common units of the seljuks of rum.

  15. #15
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Fausst View Post
    I think we can name the seljuk horse archers as Sipahis. These were the most common units of the seljuks of rum.
    I've never heard about "Sipahis" in armies of the Seljuks of Rum. Afaik, sipahis appeared during Ottoman rule. But I'll gladly learn about your source. Could you give some, please?

    Under the patronage of m_1512

  16. #16
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Tureuki View Post
    Main Army
    -Anatolian İnfantry(medium armor + mace or axe)
    -Anatolian Spearmen(Medium armor)
    -Ghulam Heavy infantry(Heavy swordsmen)
    -Ghulam Heavy lancers
    -Ghulam Heavy horse archers
    -Seljuk horse archers(medium armor)
    -Seljuk archers(medium armor)
    -Seljuk crossbowmen(light)
    -İqtadars(maybe light lancers)

    Levies
    -Anatolian Levies(Light spearmen)
    -Levy archers(light archer)

    Tribal
    -Turkoman Horse archers
    -Turkoman swordsmen cavalry
    -Turkoman foot archers
    Well, if sipahis were indeed just iqtadars, then that list is definitely interesting, thank you guys for the info. I'll put in into the development forum, it's very likely that we will use it when re-designing that Seljuk roster.

    And give us more.

    Under the patronage of m_1512

  17. #17

    Default Re: BC3 suggestion for Turkish sultanate new units

    wudang, any news for Seljuk flag?

    From Erzurum- Çifte Minareli Medrese


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    From Konya- İnce Minareli Medrese



  18. #18
    Fausst's Avatar Foederatus
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Silesian_Noble View Post
    First of all BC3 (1174-1300) does not have the same timeframe as BC2 (1174-1400). This means Ottoman/Janissary units in BC3 would be nothing more but fiction. Do you want fiction mod? Go to TATW.

    Secondly the roster balancing issue works not like that: "Turks have weak spear infantry, we must balance them with more quality spearmen!" This is not how BC3 team manage the roster composition. The major idea about rosters is that each faction got some own specific advantages and disadvantages in its roster, therefore the gameplay of each faction is different and not boring. Turks disadventage is poor anti cav defensive infantry but advantage - lots of good HA for example. If we gave them good spearmen (which unit is typical for settled factions) they would not feel like Turks to me any more plus their gameplay would be easier and not that interesting. People (I guess except some native Turks ) don't like that.

    Also please don't post here Ospray images (especialy with units of XVII-XVIIIc as this is totaly useless fo BC3 team) - such act is against the law.

    But I have some positive info for you - you are welcomed to suggest us some historical Turks units as we do want to improve Turks roster. You can post us some unit's descriptions, images (if they are not copyright protected) and examples where, when and how were they used in battle - I guarantee a +rep for each guy who deliver us such quality info.
    I didnt say that we have to balance our infantry, we are poor on spearmen. I said that there isn't a single spearman unit who is turkish. I dont think thats possible. Yes they were not settled. Didnt use that much armor and anti cavalry because their fighting philosopy. If im wrong correct me but there isnt any faction that doesnt have spearmen units besides turkish sultanate.. I mean they had lots of units with crudes in their history (seljuks of rum). They also used it against cavalry. But at least they had something against cavalry.

    If i can i will research about this about that 1170-1300 time period and have my information shared. But i know one thing. As i am turkish, i saw so many pictures of turkish units that have crudes or spears of that time period just before the ottoman empire. They were not armoured but they had those anti cav weapons for just making a spear wall, not to fight with them. I hope with my luck too i can find some quality information.. But i doubt it because there is not much info about the units of seljuks of rum.

    By the way it is good that you changed the name to Seljuks of Rum. Thats the accurate name. Don't get my posts wrong it is good to know that you people are actually trying hard to make the game accurate to history. I'm really gratefull for your efforts and this mod..
    Last edited by Fausst; September 14, 2010 at 08:22 AM.

  19. #19
    Nihirizumu no tsumetai ame's Avatar Civis
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    Default Re: BC3 suggestion for Turkish sultanate new units

    Quote Originally Posted by Silesian_Noble View Post
    First of all BC3 (1174-1300) does not have the same timeframe as BC2 (1174-1400). This means Ottoman/Janissary units in BC3 would be nothing more but fiction. Do you want fiction mod? Go to TATW.

    Secondly the roster balancing issue works not like that: "Turks have weak spear infantry, we must balance them with more quality spearmen!" This is not how BC3 team manage the roster composition. The major idea about rosters is that each faction got some own specific advantages and disadvantages in its roster, therefore the gameplay of each faction is different and not boring. Turks disadventage is poor anti cav defensive infantry but advantage - lots of good HA for example. If we gave them good spearmen (which unit is typical for settled factions) they would not feel like Turks to me any more plus their gameplay would be easier and not that interesting. People (I guess except some native Turks ) don't like that.

    Also please don't post here Ospray images (especialy with units of XVII-XVIIIc as this is totaly useless fo BC3 team) - such act is against the law.

    But I have some positive info for you - you are welcomed to suggest us some historical Turks units as we do want to improve Turks roster. You can post us some unit's descriptions, images (if they are not copyright protected) and examples where, when and how were they used in battle - I guarantee a +rep for each guy who deliver us such quality info.

    i see, i didnt know about the timeframe change, well it all makes sense, after all part of what makes BC great is its historical acuracy....,it wouldnt make sense to have the ottoman empire... i still cant wait untill BC3 though

  20. #20
    karaislam's Avatar Vicarius
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    Default Re: BC3 suggestion for Turkish sultanate new units

    nice roster.i am trying to search some selcuk army fotos but really hard to find it.but it must have best horse archers and one of the best foot archers.very good light armoured lancers instead of heavy.good fast medium foot infantries.

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