I have no real idea about how much you modders are defining how the battle maps and the city maps actually look, but I do have some requests.
I dunno how much you can affect the slope on battle maps without changing the strat map too much, but in certain areas, the battle maps slope so much that it is ridiculous. You have problems angling the camera so that you can see the enemy, and the height difference means you can shoot halfway across the map and troops get exhausted by marching just a few hundred paces.
Is it possible to change that, maybe put a max amount of sloping possible?
City battle maps, specifically walls, are kinda wonky. I dunno if it is you that do the actual placement of walls and towers, but in some places, they are kinda illogical and severly handicaps the already dumb AI.
Things like wooden walls having their towers placed far away from gates where they are most needed and stone walls having weird angles where no tower can fire on approaching troops och where towers are placed a small bit away from the corner instead of being a corner tower, meaning that the tower will fire att people on the wall.
Especially problematic at Helms deep, where the AI tends to put ladders or siege towers at that exact location, meaning a crippling slaughter where the siege tower will get shot down, or the troops coming up the ladders won't have a chance to actually get up on the wall.
Perfectly square city walls, with a tower in each corner and a gatehouse in the center of each side wall, with towers evenly spaced between, might not be very exciting, but it would help the AI from being needlessly stupid.
Medieval walls in real life tends to be kinda tedious as well, since a boring and easy plan is easier to build for the low-skillel laborers usually involved and less possible weaknesses.....




Reply With Quote







