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  1. #1

    Default Wanting to play some R:TW

    Hi all,

    I'm Carswell from the TLG clan of NTW. I've played my fair share of E:TW and N:TW, but I'm looking to go old school and play some RTW. I am not sure if you all use steam or xfire, but my username on both of those is Carswell90. Hit me up if you want to play vs. me and give me some tips.

  2. #2

    Default Re: Wanting to play some R:TW

    I'm flickyklicky on XFire. If you're looking for a game, feel free to give me a shout around the lobbies. I'm |Sith|5|Magic_8_Ball. However, if you want some early tips...

    Spoiler Alert, click show to read: 
    ----------------------------------------------------------------------

    Try playing 15k CWB if you're not playing that already. For CWB 15k, it's often good to get 6 gold/gold normal archers at least. Upgrade attack/defense attributes. In almost every occasion, they're better than experience.

    There are 3 types of ways to base your army on. Rush, Skirmish, and Balanced armies. Rush armies contain no archers and all cavalry and infantry. Skirmish armies are mostly archer and cavalry armies. The aim here is to shoot the opponent down and avoid risky hand to hand fights. Balanced armies are... well... balanced. They balance the archer, infantry, and cavalry forces. You'll eventually learn what playing styles fit each faction best.

    In a typical balanced v balanced battle, there will be 4 "stages". The initial archer war, the infantry fight, and the cavalry fight, and the cavalry flank charges. Of course, that's not saying you can't do something unorthodox! No two battles are the same, but those 4 stages often occur in most battles. You'll probably develop and learn some neat tricks later on.

    In the archer fight, start shooting at the enemy missile units. Your aim here is to either win the archer fight, or at least knock the fight close. If you lose the archer fight, hopefully you depleted a good number of the enemy archers, since archers can be a huge threat throughout the battle. Don't use flaming arrows for the archer war. If you do win the archer war, feel free to direct them at the enemy infantry or cavalry.

    For the infantry fight, simply engage the enemy infantry. If you have any excess infantry units, try to send them around the backs of the enemy infantry to flank them. Otherwise, you can use any extra infantry to aid in the cavalry fight.

    About the same time that the infantry fight is happening, your cavalry will likely be engaged with the other cavalry units. Use wedge formation to maximize your cavalry's effectiveness. However, if your general happens to be in a cavalry unit, don't put your general in wedge. Putting your general in wedge puts your general in the front of the "arrow", a very unsafe spot. You don't want your general dying upon charge impact. Do your best to surround your opponent's cavalry. Often times, the player who surrounds the other cav force will be the one who wins!

    Once you beat the enemy cavalry, you can either go after the enemy archers (only if your infantry doesn't need help), do a few flank charges, or split your cavalry force up to flank and chase down remaining archers.

    If you're playing a 2v2 (or any team game), deploy next to your ally so you can support him or her.

    Ask Max if you want more info on MP, since he's a lot more knowledgeable than me.

    ---------------------------------------------------------------
    CWB rules are the most common rule set. I'd use them, since most people know that they are.


    In case you don't know CWB Rules, here they are:

    Max 6 per unit
    Max 8 Cavalry
    Max 8 Archers
    Max 2 Berserkers
    Max 2 Horse/Chariot archers
    No Artillery
    No Elephants

    Horse/Chariot archers count as cavalry, but not archers. This means that you can have a missile force like 6 normal archers, 2 lr archers, and 2 Horse archers. However, you can't have 8 melee cavalry and 2 Horse/chariot archers, because that breaks the rule of Max 8 cavalry.

    Slingers count as archers.

    Units such as head hurlers and javelin/pila armed ones don't count as archers.


    There's also another rule set that is a slight modification to CWB. We call it RCC Rules and they are as follows:

    Max 6 per unit
    Max 8 Cavalry
    Max 8 Archers
    Max 2 Berserkers
    Max 2 Horse/Chariot archers
    Max 1 Elephant
    No Artillery

    Horse archers count as cavalry, but not archers. However, Chariot archers count as cavalry and archers. The beauty of this is that it weakens Egypt, which is way overpowered in 15k CWB Rules.

    Slingers count as archers... as usual

    Units such as head hurlers and javelin/pila armed ones don't count as archers... as usual

    There's also a max 1 elephant, which counts as cavalry. It adds potential tactics that can be used in the game.
    Last edited by Magic_8_Ball; September 11, 2010 at 09:16 PM.

  3. #3

    Default Re: Wanting to play some R:TW

    thongger on xfire if you're up for a game

  4. #4
    CoconutFred's Avatar Senator
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    Default Re: Wanting to play some R:TW

    Finally, someone around my skill level to play!


    Welcome to RTW! +rep
    Last edited by CoconutFred; September 13, 2010 at 04:29 PM.

  5. #5

    Default Re: Wanting to play some R:TW

    I wouldn't mind it, playing new people gives me chances to test out new ideas..also one word of advice, never pick the rebel faction if it's unlocked.
    My name on there is same as it is on here. I'll be on weekends playing RTW, weekdays playing RSII or EB mod campaigns.

  6. #6

    Default Re: Wanting to play some R:TW

    swordno1

    in lobby
    |Sith|7|Sword_Vader_01
    Why does anyone make an internets clan? There is no material advantage to it. We get no money from it, no resources, nothing tangible at all. Perhaps it is a longing for identity, a sense of belonging, and shared values, the very things that have been destroyed by the scourge of liberal-capitalist individualism. Perhaps we all secretly desire to pwn peoples' faces and flame them afterwards. Perhaps a trollface.jpg lurks within all our hearts. Perhaps it is all of those things. It is possible to perceive similarities between the growth of clans and the post-war rise in football fan clubs, new age cults, and religious fundamentalism. As our leaders neglected collectivist concepts like "the nation" and encouraged capitalist individualism and atomistic self-interest, we looked to other forms of collective identity to fill the void. And that, perhaps, is what the TW community really is. A haven of camaraderie and collectivism in a self-interested, materialist and individualistic world.

  7. #7

    Default Re: Wanting to play some R:TW

    dacder,in lobby [HEAVEN]{trib}[I]dacder[CT]
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

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