one world, 13 factions, one survivor
1:13 is a project exploring the dark and chilling world of the future. 1:13 presents a post-apocalyptic landscape of dystopian totalitarian societies competing for resources and survival. Climate change and nuclear fallout have devastated the face of the earth, and centuries after seeking refuge underground, mankind is scrambling back out of the bunkers to the surface.
New Post Dec 2011
I'm planning a multiplayer/custom battle mode phase first before even considering anything like a full campaign. Since the mod would require a solid working battle system, which is difficult to achieve based on 'gunpowder' units in M2TW -it just wasn't designed for that, the units would just stand and face each other whilst laying into each other with automatic weapons!
So my plan is to develop the battle mode first, and for that I'll need skinners, modellers and EDU coders- which are always in such a high demand. But if I can do that then I think the mod could be a riproaring success.
There are mods made already that give unitmakers something to work with.
Breech reloading animation.
http://www.twcenter.net/forums/showthread.php?t=141434
Gasmask "apocalyptic" style units
http://www.twcenter.net/forums/showthread.php?t=322093
So if you are interested in any way in working with EDU stats coding, projectiles and battefleld behaviour, and if you have any interest in playing around with skinning and re-assembling models etc then let me know!
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Old Post
We did consider the project for ETW for a while but we are now focussing on M2TW as our platform. We are inspired and pay homage to the full range of media -films, games and books on the Post-Apocalyptic genre to give a full RPG experience from the strategic perspective.
Our factions are based on devolution of societies and civilisations, so we have a retrograde Steampunk vibe, a return to 1940's era industrialisation and using historical stereotypes for different faction 'flavours'. We will actually have more than 13 factions on the campaign map, but probably only 13 core playable factions.
Weaponry will range from explosives, automatic fire and cannons, infantry will be able to evolve armour and technology through the campaign progress. We will incorporate an armoured land vehicle unit, and we plan to represent 'airships' capable of aerial bombardment on the strat map replacing one of the agents.
Our map is totally new, a unique and challenging world that you will find it hard to recognise. Making the campaign a voyage of discovery and not allowing you to exploit your knowledge of geography in the fog of war!
You can read more here- see our teaser movie and download our main theme soundtrack
http://www.moddb.com/mods/113-total-war
We are recruiting coders, skinners and modellers of all levels.
Current team:
Hross
Meneth
Spamostoc
lolgast
Russian Gondor
Trotski12













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