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  1. #1
    Ian Altano's Avatar Senator
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    Default Stack Spawning Script

    I'm currently in a campaign with the Romans (still early though), and I was viewing the faction statistics when suddenly I spotted a spectacular rise in the Arverni's military power over the last few turns. (FYI: I am not at war with them)
    It appears they were having a hard time and their capital got sacked, so the script spawned several stacks of pretty elite troops to save the day.

    Yes, I know why this happens; to simulate massive emergency levies in a time of need and to make things more difficult for the human player when he/she is close to eliminating a faction...

    Anyway, they fought back and regained their capital. Good for them. But what I then saw was ridiculous: them stinkin' barbarians are now steamrolling Southern Gaul with at least 6 full stacks! They went from lower-middle class military force to 4th largest (coming ridiculously close to my Romans in 3th place!)

    A few thoughts: isn't this a bit overkill? (both against the player and fellow AI factions)
    Will this spawning happen every time their capital gets taken?
    Doesn't this kind of spawning boost destroy the faction's economy because of sudden overwhelming upkeep costs?

    Still very much enjoying my campaign despite this issue though.

    Ian

    PS: when I sacked Carthago, the Carthaginians only got 2 stacks of emergency-spawning-goodness. Why is that?

  2. #2
    Medkirtys's Avatar Senator
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    Default Re: Stack Spawning Script

    They smelled blood, they want revenge, they take battle away from their homeland

  3. #3

    Default Re: Stack Spawning Script

    Quote Originally Posted by Ian Altano View Post
    I'm currently in a campaign with the Romans (still early though), and I was viewing the faction statistics when suddenly I spotted a spectacular rise in the Arverni's military power over the last few turns. (FYI: I am not at war with them)
    It appears they were having a hard time and their capital got sacked, so the script spawned several stacks of pretty elite troops to save the day.

    Yes, I know why this happens; to simulate massive emergency levies in a time of need and to make things more difficult for the human player when he/she is close to eliminating a faction...

    Anyway, they fought back and regained their capital. Good for them. But what I then saw was ridiculous: them stinkin' barbarians are now steamrolling Southern Gaul with at least 6 full stacks! They went from lower-middle class military force to 4th largest (coming ridiculously close to my Romans in 3th place!)

    A few thoughts: isn't this a bit overkill? (both against the player and fellow AI factions)
    Will this spawning happen every time their capital gets taken?
    Doesn't this kind of spawning boost destroy the faction's economy because of sudden overwhelming upkeep costs?

    Still very much enjoying my campaign despite this issue though.

    Ian

    PS: when I sacked Carthago, the Carthaginians only got 2 stacks of emergency-spawning-goodness. Why is that?
    sick part is once the economy crashes because of the extra stacks another script will bail them out this is like that in every single mod they throw at you stuff that magically appears from mid air its like Narnia TW

  4. #4
    Comes Limitis
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    Default Re: Stack Spawning Script

    No, its like a challenge. I like scripts like that. Just sucks when your not aware of them and suddenly bam there they are when you just thought you had them. Take an AI faction out a bit more creative sacking their minor city's first and full scale invade them bringing your own stacks along.
    Quote Originally Posted by snuggans View Post
    we can safely say that a % of those 130 were Houthi/Iranian militants that needed to be stopped unfortunately

  5. #5

    Default Re: Stack Spawning Script

    and FYI they only spawn a max of 2 levy armies for all nations (with some factions like carthage gettting 4(2 for carthage and 2 for carthago nova)

  6. #6

    Default Re: Stack Spawning Script

    The upkeep will keep things controlled....there is a maximum of two stacks that spawned in any emergency, so whatever the Arverni managed to do wasn't purely the result of the spawning in the script. Yes there is a financial support element to the script but there is also a financial capping element too....the idea being that you avoid superfactions, but you also get sufficient challenge without excessive stack spamming.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: Stack Spawning Script

    Personally I think it's awesome. Think of it as a leader who rises in a time of need and spurs the need of greatness in the people! Also it gives the campaign a bit of a challenge

    Historian - all things Viking Son of absinthia

  8. #8

    Default Re: Stack Spawning Script

    Where do these stacks spam?

    I sacked Carthage, but I didn't see any stacks spamming around their former capital.

  9. #9
    bender30's Avatar Foederatus
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    Default Re: Stack Spawning Script

    The same is for me too !
    I also sacked Carthage but no Spawnarmy has arised !
    Der Sinn des Lebens ist es , den Sinn des Lebens zu finden !

  10. #10

    Default Re: Stack Spawning Script

    Have you got the script running?


    Personally I think it's awesome. Think of it as a leader who rises in a time of need and spurs the need of greatness in the people! Also it gives the campaign a bit of a challenge
    Glad you like it. It originally came into being in response to one of the beta testers playing as Carthage and the need to simulate the sort of extreme (and effective) measures that the Romans took in terms of levying armies in order to fight off the invader.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11
    bender30's Avatar Foederatus
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    Default Re: Stack Spawning Script

    I have it running all the time !
    Der Sinn des Lebens ist es , den Sinn des Lebens zu finden !

  12. #12

    Default Re: Stack Spawning Script

    Quote Originally Posted by tone View Post
    Have you got the script running?
    Yes. Every time I load a campaign, I click on a city, the advisor pops up, I click on her and it adds 1 denari to my treasury.

  13. #13

    Default Re: Stack Spawning Script

    I'll check that one out then.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  14. #14
    Scipio praeditus's Avatar Decanus
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    Default Re: Stack Spawning Script

    I took Carthago Nova very early on in my campaign, no stacks there either.
    Not that I'm grieving, they're besieging it with three stacks now anyway.

    Starting the script might have slipped through once or twice, but I doubt it.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  15. #15
    Brusilov's Avatar Local Moderator
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    Default Re: Stack Spawning Script

    Quote Originally Posted by Scipio praeditus View Post
    I took Carthago Nova very early on in my campaign, no stacks there either.
    Not that I'm grieving, they're besieging it with three stacks now anyway.

    Starting the script might have slipped through once or twice, but I doubt it.
    Was Carthago Nova the Carthage capital at the time?

    I think the script will only operate when the capital is threatened. It seemed to do so in my Carthage campaign when I laid siege to Roma......

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

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  16. #16
    Scipio praeditus's Avatar Decanus
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    Default Re: Stack Spawning Script

    I just ran a few tests, I guess that I did indeed forget to initialize the script at least once.
    Loaded a game and took Carthago Nova (which was not the capital) again and the second turn after I held it a silver equipment, double chevron army appeared, the turn after another one.
    The same when taking Carthage.

    I'll be more carefull with activating the script from now on.
    I must say though that those two armies for Carthago Nova are a bit overkill, with Carthago itself I think it's ok.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  17. #17

    Default Re: Stack Spawning Script

    Even after one or two turns?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

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