Page 5 of 5 FirstFirst 12345
Results 81 to 90 of 90

Thread: 2 TPY Project (2TP) 2.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Mukai's Avatar Foederatus
    Join Date
    Apr 2008
    Location
    Ireland
    Posts
    27

    Default Re: 2 TPY Project (2TP) 2.0

    Hey i was just wondering is this compatible with SS6.4?

  2. #2

  3. #3

    Default Re: 2 TPY Project (2TP) 2.0

    It seems to me that King's Purse needs to be cut down by half, maybe more. I do it myself on my own install. It helps to prevent huge accumulation of money. Remember, if you have a King's Purse of 2000, then in 2tpy that amounts to 4000 free florins per year. It's huge. It's more than you get from all other sources in early game.

  4. #4
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: 2 TPY Project (2TP) 2.0

    nevermind, my mistake.


  5. #5

    Default Re: 2 TPY Project (2TP) 2.0

    is this compatible with SS6.4 and submod BGR-V ?

  6. #6
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: 2 TPY Project (2TP) 2.0

    Perhaps install the SS bugfix compilation that has the 2TPY mod within it...and also fixes a lot of bugs;

    http://www.twcenter.net/forums/showt...1#post13723098

    I do not believe it is compatible with BGR-V though.


    EDIT; BGR-V does have the Twelve Turns Per Year script, you realize this?
    Last edited by +Marius+; December 03, 2015 at 02:40 PM.

  7. #7

    Default Re: 2 TPY Project (2TP) 2.0

    Quote Originally Posted by Marius Marich View Post
    Perhaps install the SS bugfix compilation that has the 2TPY mod within it...and also fixes a lot of bugs;

    http://www.twcenter.net/forums/showt...1#post13723098

    I do not believe it is compatible with BGR-V though.

    Thank you very much for your answr m8. Can you plz me give me advice wich sum mod shuld i instal to make SS6.4 more realistic and more harder to play ?
    I think with BGR- V it would be pretty hard but can you gave me some more sub-mods with BGR- V wich are compatible or some odther sub-mods compatible with SS6.4 and without BGR-V if you think its there are some better sub-mods .... Thx again !


    EDIT; BGR-V does have the Twelve Turns Per Year script, you realize this?

  8. #8

    Default Re: 2 TPY Project (2TP) 2.0

    If you don't like any additional features like devastation in the 2TPY mod of the bugfix compilation you can use this mod.

Page 5 of 5 FirstFirst 12345

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •