Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 90

Thread: 2 TPY Project (2TP) 2.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 1.5

    Try downloading the Compilation. AFAIK, Byg works well with 2TP there. Plus, then you get the campaign script optimizations, meaning you'll have shorter turn times.

  2. #2

    Default Re: 2 TPY Project (2TP) 1.5

    i installed the Compilation and it worked thanks man +rep

    is 2TPY compatible with crimson tide 4.2?
    Last edited by Saracen86; October 19, 2010 at 03:26 PM.

  3. #3

    Default Re: 2 TPY Project (2TP) 1.5

    I'm playing in Early Era Campaign and tried the Early 2TPY. It worked fine, but when I switched back to Early Era (With 1 year per turn), all the effects of the 2TPY is still there. For example, the normal building time of Land Clearance is 3 turns, in 2TPY it is 4. When I'm on the normal Early Era Campaign (1TPY), the building time for Land Clearance and School is still 4 instead of 3, and the units too - much more turns for the next available unit! How can I undo the effects? I'd like to play 1YPT again.

  4. #4
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 1.5

    It should revert properly when switching back.
    Your could try taking the EDB and EDU from the backup folder (in data\campaign) and paste those into your data folder.

  5. #5

    Default Re: 2 TPY Project (2TP) 1.5

    I can't see the EDB and EDU in the backup folder.

  6. #6

  7. #7

    Default Re: 2 TPY Project (2TP) 1.5

    Hah! There it is! Thanks a lot mate!
    I'll be playing 2TPY again after my Roman Empire campaign.

  8. #8

  9. #9

    Default Re: 2 TPY Project (2TP) 1.5

    Hi! How do I activate this? I copy your files in the correct order, but afterwards I can't run the ss_setup.exe to choose the 2tpy campaigns

    My Home is my Castle.

  10. #10
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 1.5

    It's not updated yet to the new campaign format.
    Just add a text file in each campaign folder named "campaign.txt", with "[name] Early 2 TPY Campaign" in them. The late campaign should say "late" instead.
    Or you can just download the Compilation. It's more up to date, anyway.

  11. #11

    Default Re: 2 TPY Project (2TP) 1.5

    Thanks for the fast answer. I'll download your compilation instead. Very nice work btw!

    My Home is my Castle.

  12. #12
    Praetorian_BGX's Avatar Ordinarius
    Join Date
    Apr 2008
    Location
    Singidun
    Posts
    709

    Default Re: 2 TPY Project (2TP) 1.5

    Have a few Questions:

    Installing 2 TPY Project (2TP) 1.5....

    What means Properly working devastation and Dynamic Siege Upkeep?

    Thank you.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  13. #13
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 1.5

    With 1TPY devastation never disappears.
    Dynamic siege upkeep means that that the siege upkeep is based on the turn number.

    This sub-mod doesn't work with the latest version of the Fixes yet, however. I recommend downloading the Compilation (link in my signature) instead. I'll probably update this sub-mod some time this week.

  14. #14
    Praetorian_BGX's Avatar Ordinarius
    Join Date
    Apr 2008
    Location
    Singidun
    Posts
    709

    Default Re: 2 TPY Project (2TP) 1.5

    Ok,

    Im trying to find a description of what your fix is doing to SS 6.3..

    except direct link in your sig. i cant find any descr for fix only.

    Thanks for fast answer.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  15. #15

  16. #16

  17. #17

    Default Re: 2 TPY Project (2TP) 2.0

    How can I install this + LLP or just this alone?

    I extracted all the files and launched the Set-up for SS mods. I clicked on Late Campaign, then I clicked on Lusted AI & Faster Turn times, i dont see an option for 2TPY.

    Also, is it possible for me just to have 2 Turns per year + Faster Turn times without all the other stuff like slower construction etc?

    Thanks!

  18. #18
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 2.0

    FTT was made obsolete long ago, so you should remove it.
    If you want 2TPY without slower recruitment, construction, and similar, you can just change the time-scale in the descr_strat.

  19. #19

    Default Re: 2 TPY Project (2TP) 2.0

    Ok but still, how do I make sure im either running/ not running 2TPY , cos i dont see a way to switch it on or off

  20. #20
    Meneth's Avatar I mod, therefore I am
    Join Date
    Jul 2010
    Location
    Oslo, Norway
    Posts
    5,531

    Default Re: 2 TPY Project (2TP) 2.0

    It should show up as two separate campaign when you run SS_setup.exe.
    If not, 2TP hasn't been installed properly.

    I recommend just installing the Compilation instead, though. It's got some extra features and is updated much more often. Link to it is in my signature.

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •