Try downloading the Compilation. AFAIK, Byg works well with 2TP there. Plus, then you get the campaign script optimizations, meaning you'll have shorter turn times.
Try downloading the Compilation. AFAIK, Byg works well with 2TP there. Plus, then you get the campaign script optimizations, meaning you'll have shorter turn times.
i installed the Compilation and it worked thanks man +rep
is 2TPY compatible with crimson tide 4.2?
Last edited by Saracen86; October 19, 2010 at 03:26 PM.
I'm playing in Early Era Campaign and tried the Early 2TPY. It worked fine, but when I switched back to Early Era (With 1 year per turn), all the effects of the 2TPY is still there. For example, the normal building time of Land Clearance is 3 turns, in 2TPY it is 4. When I'm on the normal Early Era Campaign (1TPY), the building time for Land Clearance and School is still 4 instead of 3, and the units too - much more turns for the next available unit! How can I undo the effects? I'd like to play 1YPT again.
It should revert properly when switching back.
Your could try taking the EDB and EDU from the backup folder (in data\campaign) and paste those into your data folder.
I can't see the EDB and EDU in the backup folder.![]()
They should be in the data folder in the backup folder.
Hah! There it is! Thanks a lot mate!
I'll be playing 2TPY again after my Roman Empire campaign.![]()
No problem. Hope it works properly for you now.
Hi! How do I activate this? I copy your files in the correct order, but afterwards I can't run the ss_setup.exe to choose the 2tpy campaigns
My Home is my Castle.
It's not updated yet to the new campaign format.
Just add a text file in each campaign folder named "campaign.txt", with "[name] Early 2 TPY Campaign" in them. The late campaign should say "late" instead.
Or you can just download the Compilation. It's more up to date, anyway.
Thanks for the fast answer. I'll download your compilation instead. Very nice work btw!
My Home is my Castle.
Have a few Questions:
Installing 2 TPY Project (2TP) 1.5....
What means Properly working devastation and Dynamic Siege Upkeep?
Thank you.
"The strong do what they can and the weak suffer what they must."
-Thucydides
With 1TPY devastation never disappears.
Dynamic siege upkeep means that that the siege upkeep is based on the turn number.
This sub-mod doesn't work with the latest version of the Fixes yet, however. I recommend downloading the Compilation (link in my signature) instead. I'll probably update this sub-mod some time this week.
Ok,
Im trying to find a description of what your fix is doing to SS 6.3..
except direct link in your sig. i cant find any descr for fix only.
Thanks for fast answer.
"The strong do what they can and the weak suffer what they must."
-Thucydides
There's a list in the Compendium.
2.0
- Updated to work with the new SMM
How can I install this + LLP or just this alone?
I extracted all the files and launched the Set-up for SS mods. I clicked on Late Campaign, then I clicked on Lusted AI & Faster Turn times, i dont see an option for 2TPY.
Also, is it possible for me just to have 2 Turns per year + Faster Turn times without all the other stuff like slower construction etc?
Thanks!
FTT was made obsolete long ago, so you should remove it.
If you want 2TPY without slower recruitment, construction, and similar, you can just change the time-scale in the descr_strat.
Ok but still, how do I make sure im either running/ not running 2TPY , cos i dont see a way to switch it on or off
It should show up as two separate campaign when you run SS_setup.exe.
If not, 2TP hasn't been installed properly.
I recommend just installing the Compilation instead, though. It's got some extra features and is updated much more often. Link to it is in my signature.