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  1. #1
    apple's Avatar Searching for 42
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    Default Patch 1 changes

    Post everything that need to get into patch 1 here.
    Try to keep all the talking elsewhere so it's easier to find the stuff once the patch is being made.
    Son of Legio
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  2. #2

    Default Re: Patch 1 changes

    Can only think of two really:

    1 Optimise 1 turn play, quite a few people have asked about this.

    2 Add intro videos to the game

  3. #3
    saxdude's Avatar Vicarius Provinciae
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    Default Re: Patch 1 changes

    I believe the troop fix by the sith in multiplayer mode somehow didnt properly work in the game, that should be fixed.

  4. #4
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    Default Re: Patch 1 changes

    Yep. And the launcher.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  5. #5

    Default Re: Patch 1 changes

    http://www.twcenter.net/forums/showthread.php?t=38853 - Post-Marian Roman family members' bodyguards not changing when retrained after the reforms.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
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  6. #6

    Default Re: Patch 1 changes

    I've just put this into my EDU spreadsheet so it'll be added to updates after this.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  7. #7

    Default Re: Patch 1 changes

    Change assassins in Sparta campaign somehow- seem to be ruining many campaigns....

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  8. #8
    Rex Basiliscus's Avatar Senator
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    Default Re: Patch 1 changes

    1. Pious trait fix and some others dvk was working on
    2. Patrician familiy members' sons becoming plebeians/equestrians

  9. #9

    Default Re: Patch 1 changes

    Fix allied triarii sprite. From the distance they look red, but they are white.

  10. #10

    Default Re: Patch 1 changes

    is possible to fix some CTD crash ?
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
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  11. #11

    Default Re: Patch 1 changes

    Quote Originally Posted by super_newbie_pro View Post
    is possible to fix some CTD crash ?
    What one do you mean specifically?

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  12. #12

    Default Re: Patch 1 changes

    The "Dacian" trait: I saw in a post that someone had a bunch of roman family members/guvernors with the "dacian" trait.Also in my cimbri campaign I observed with my spy that there is a rebel family member in Camulodunon(Brittain) with the dacian trait.





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  13. #13
    Brusilov's Avatar Local Moderator
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    Default Re: Patch 1 changes

    Quote Originally Posted by MarcusTullius View Post
    What one do you mean specifically?
    There are CTDs happening but they need to be investigated to see what's causing them. This may take a while.

    I've 'lost' my Carthage RTW BI as it gets stuck during the Belgae turn - the game is still running as you can see the trade carts and ships moving and you can open up the game menu to save/load etc but nothing else.

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  14. #14

    Default Re: Patch 1 changes

    Quote Originally Posted by MarcusTullius View Post
    What one do you mean specifically?
    Dont know, lot of CTD... Me too i have lot of CTD but i dont know why, its when i play battle, the most time when the battle is end, when reload to go on the campaign map. On french forum (hardware.fr), more feed-back ;

    Mr-ionman : Bugs destroy the gaming experience further.
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    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
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  15. #15

    Default Re: Patch 1 changes

    Quote Originally Posted by super_newbie_pro View Post
    Dont know, lot of CTD... Me too i have lot of CTD but i dont know why, its when i play battle, the most time when the battle is end, when reload to go on the campaign map. On french forum (hardware.fr), more feed-back ;
    Is this something new compared to when you were beta testing?

    Question: do I remove named characters from being spawned? I think the answer probably has to be yes, as they may well be a source of campaign CTDs if people forget to activate the script (or even if they don't if the characters get adopted after their first turn alive).


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  16. #16

    Default Re: Patch 1 changes

    Quote Originally Posted by tone View Post

    Question: do I remove named characters from being spawned? I think the answer probably has to be yes, as they may well be a source of campaign CTDs if people forget to activate the script (or even if they don't if the characters get adopted after their first turn alive).
    Yes, I don't think the named characters have a big benefit re:role playing but do have the potential to cause a lot of problems.

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  17. #17
    apple's Avatar Searching for 42
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    Default Re: Patch 1 changes

    Quote Originally Posted by tone View Post
    Is this something new compared to when you were beta testing?

    Question: do I remove named characters from being spawned? I think the answer probably has to be yes, as they may well be a source of campaign CTDs if people forget to activate the script (or even if they don't if the characters get adopted after their first turn alive).
    I think we should remove them for now. We could add them back if we figure out a better way of adding them in without causing CTD's.
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  18. #18
    Father Jack's Avatar expletive intended
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    Default Re: Patch 1 changes

    Regarding this poll, are there any plans to try and get the AI to produce less stacks?
    http://www.twcenter.net/forums/showthread.php?t=387144

    There is also a tendency for the AI to recruit too many assassins. I have only really noticed this while playing as Sparta.
    Pedicabo ego vos et irrumabo.

  19. #19

    Default Re: Patch 1 changes

    tone i think is making an optional edu for less stacks but the current amount will still be default

  20. #20

    Default Re: Patch 1 changes

    Will we have a update also for SVN?

    Roma Surrectum Greek/Spartan Researcher/Tester.

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