
Originally Posted by
themrwho
You are right, initial pre-reform troops are not strong enough, therefore it is wise NOT to be a neighbour of Germans early on, but there's no loss in delaying this, because even after the reforms they will welcome you with the same warmness.
I remember CA's reasing behind putting a time limit on the game engine - they explained this such: [BTW this is not a copy&paste quote but me practicing my great language skills and re-writing] "As we have to include many troop units / 'forces' (countries/nations/whatever you call them) we have to define the beginning and the end otherwise it will be too much of a task to add every single unit from every 'age'". << edit: oh I remembered, it's called a 'faction'.
So their reasoning was something along these lines. which makes sense to me. For example, I like civilization (the game) though I do not like to see catapult units destroying marines (or tanks or airborne units etc.) I don't even want to see catapults and marines on the same screen, maybe it's just me but feels wrong. From this perspective CA did a good job.
Dear CA, you have had your kudos, now please increase the unit size, actually while this is a dream, let's make it big, please free the source code. I can't imagine what would LT do to that in 6 months.