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Thread: Tsardoms Total War - General Discussion & Progress

  1. #2801

    Default Re: Tsardoms Total War - General Discussion & Progress

    I am an amateur modder who is developing a submod for Broken Crescent, so I have some experience. How can I help?

  2. #2802
    Wallachian's Avatar Praefectus
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    Default Re: Tsardoms Total War - General Discussion & Progress

    What submod are you developing?

    Sure, we need lots of help with quite a few things. Some of which are quite mundane but currently we have only one person working on map, campaign editing, building chains, character placement etc and one person working on importing strat map characters and gathering all our units together.

    Things we would need help with include everything from sorting out event pics, character pics which we already have, importing old material from our old mod folder, scripting things like emerging factions (timurids), shadow faction emergent conditions (serbian rebels, hungarian rebels), help with effects of new building chains, importing materials that we have from other mods and so on.

  3. #2803

    Default Re: Tsardoms Total War - General Discussion & Progress

    Its a battle balance mod called Dar Al Harb, currently working on Version 1.2. Just lemme know exactly what is needed and I'll see what I can do.

  4. #2804

    Default Re: Tsardoms Total War - General Discussion & Progress

    I can work with EDU, map editing and I'm starting to learn modeling

  5. #2805
    Wallachian's Avatar Praefectus
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    Default Re: Tsardoms Total War - General Discussion & Progress

    For the waiting fans here is a couple of pictures from my Wallachian test campaign. I am in 1375 and I am allied with Serbia and Bulgaria, managed to eat up Moldova and currently embroiled in a long term war with Hungary and have just been attacked by the Golden Horde. There seems to be some crazy crusades happening and Hungary has been campaigning in Anatolia and they have just taken the Karamanid capital, might need to look at the crusade mechanics but that is for a lot later date, after a first release as we don't have manpower for that.

    There are still quite a few things missing from the mod to be complete, for example some building chains are missing, unfinished and there is still quite a fair bit of work left to do. So any help is appreciated.

    Spoiler Alert, click show to read: 





    The building icons are courtesy of Leekaa and Bulat Steel mod and have not yet been implemented in the main mod, just in my own folder.
    Last edited by Wallachian; April 20, 2019 at 08:50 AM.

  6. #2806
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Tsardoms Total War - General Discussion & Progress

    Now that is a great post to keep us hooked!

  7. #2807
    Antonius's Avatar Semisalis
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    Default Re: Tsardoms Total War - General Discussion & Progress

    Quote Originally Posted by Wallachian View Post
    For the waiting fans here is a couple of pictures from my Wallachian test campaign. I am in 1375 and I am allied with Serbia and Bulgaria, managed to eat up Moldova and currently embroiled in a long term war with Hungary and have just been attacked by the Golden Horde. There seems to be some crazy crusades happening and Hungary has been campaigning in Anatolia and they have just taken the Karamanid capital, might need to look at the crusade mechanics but that is for a lot later date, after a first release as we don't have manpower for that.

    There are still quite a few things missing from the mod to be complete, for example some building chains are missing, unfinished and there is still quite a fair bit of work left to do. So any help is appreciated.

    Spoiler Alert, click show to read: 





    The building icons are courtesy of Leekaa and Bulat Steel mod and have not yet been implemented in the main mod, just in my own folder.
    My god this looks glorious... can't wait!!!!
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  8. #2808

    Default Re: Tsardoms Total War - General Discussion & Progress

    The unit cards are beautiful!

  9. #2809

    Default Re: Tsardoms Total War - General Discussion & Progress

    Looks good!

  10. #2810
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Tsardoms Total War - General Discussion & Progress

    crusadesmechanics are somehow imune against any modding or altering. i´ve tried to alter stats in vanilla files regarding crusades, but most of them don´t have any effect ingame.
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071

  11. #2811
    Alwyn's Avatar Frothy Goodness
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    Default Re: Tsardoms Total War - General Discussion & Progress

    Good work! The Mosneni Archers look very useful, with their bonus against cavalry.

  12. #2812
    Wallachian's Avatar Praefectus
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    Default Re: Tsardoms Total War - General Discussion & Progress

    Quote Originally Posted by Alwyn View Post
    Good work! The Mosneni Archers look very useful, with their bonus against cavalry.
    Yes, they are a very cool multirole unit. Unfortunately the AI does not know how to use the secondary spear so it will be useful only for the human player. We have several units like that which have bow as primary but spear or lance as secondary and they are very fun.

    Quote Originally Posted by _Tartaros_ View Post
    crusadesmechanics are somehow imune against any modding or altering. i´ve tried to alter stats in vanilla files regarding crusades, but most of them don´t have any effect ingame.
    Indeed I guess we either just leave them in as they are or just get rid of them altogether. But they work ok for our period and are quite fun with some cool results. Currently in my game I have Catholic armies from Ragusa, Hungary, Venice all trying to take an Aydin city in crusade. It is very cool as it brings quite a lot of activity in the area.

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