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Thread: Tsardoms Total War - General Discussion & Progress

  1. #3481

    Default Re: Tsardoms Total War - General Discussion & Progress

    WOW

    It would be so cool if u hade a few uniting scripts like in DAC.
    So mision scripts where u end up uniting 2 factions.
    At least one for the roman factions.

  2. #3482
    jurcek1987's Avatar Primicerius
    Join Date
    Sep 2013
    Location
    Slovenia
    Posts
    3,188

    Default Re: Tsardoms Total War - General Discussion & Progress

    Sorry about the delay guys, we have a new member, Mike Golf, who I believe needs no introduction around these parts. We are delighted to have him in our team and he's doing some key final fixes, improvements and additions. Please give him some rep!

  3. #3483

    Default Re: Tsardoms Total War - General Discussion & Progress

    Thanks for the update - and a hail to your noble addition! This whets my appetite

  4. #3484

    Default Re: Tsardoms Total War - General Discussion & Progress

    Great news!
    Now the suspance is even greater!

  5. #3485
    Civis
    Join Date
    Jan 2013
    Location
    Magyarország
    Posts
    157

    Default Re: Tsardoms Total War - General Discussion & Progress

    Welcome Mike Golf! Thank you for your work!
    (I'm hungarian. My english is not so good. Sorry.)

  6. #3486

    Default Re: Tsardoms Total War - General Discussion & Progress

    So, at last a dream became true... Thank you for your present . i will play it like noone else mod of this game ( well maybe except europa barbarorum 2... ) .... if i may ask in the 4turn version, we have the various events, the aging of chars...etc ,turn to that time scale too??

  7. #3487
    jurcek1987's Avatar Primicerius
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    Slovenia
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    Default Re: Tsardoms Total War - General Discussion & Progress

    Yes everything is adjusted for 4tpy - aging, events, traits...

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