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Thread: Tsardoms Total War - General Discussion & Progress

  1. #241

    Default Re: Mod Questions

    So no shadow factions? Too bad...
    edit: or will there be shadow factions, but they wont be playable?

  2. #242
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: Mod Questions

    Quote Originally Posted by dabela View Post
    So no shadow factions? Too bad...
    there are shadow, but we still don't know what we'll name them
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
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  3. #243

    Default Re: Mod Questions

    This is how i get the picture:
    There will be shadow factions, but they will all be like the rebels in MTW2, and they wont have elements of a faction, like coa and other stuff?

  4. #244
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: Mod Questions

    Thanks for the info.

    May I ask why you didn't include either of the Greek crusader states, principality of Achaea or Duchy of Athens? To me it would make sense to have at least one of them, both of them had a great deal of significance in their personal regions and caused the Romans quite a bit of trouble.
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  5. #245

    Default Re: Mod Questions

    Quote Originally Posted by \Vazul's Ghost/ View Post
    Thanks for the info.

    May I ask why you didn't include either of the Greek crusader states, principality of Achaea or Duchy of Athens? To me it would make sense to have at least one of them, both of them had a great deal of significance in their personal regions and caused the Romans quite a bit of trouble.

    Duchy of Athens is in. As part of the kingdom of trinacria.
    Last edited by il_duce_!; June 26, 2010 at 10:57 AM.

    TTW GRANDMASTER

  6. #246
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: Mod Questions

    Quote Originally Posted by dabela View Post
    This is how i get the picture:
    There will be shadow factions, but they will all be like the rebels in MTW2, and they wont have elements of a faction, like coa and other stuff?
    you got it wrong. there will be shadows with coa and etc.

    @Vazul
    well, ragusa is planed for another version, but not v1.0, and i think it's the same as for achaea. achaea is even more easier to do cause they have part of byzantine units, part of crusader
    Last edited by phoenix[illusion]; June 26, 2010 at 11:01 AM.
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
    Under patronage of respectable Annaeus
    Patron of honorable Giacomo Colonna


  7. #247
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: Mod Questions

    Quote Originally Posted by il_duce_! View Post
    Duchy of Athens is in. As kingdom of trinacria.
    Ah I see, will you put in a local AOR unit of Catalans that the Trinacrians can command? If so then that's actually a really good way to represent that state.

    However what about Achaea? Robert of Taranto was the titular leader of this state at the time, alongside holding the now defunct title of Latin Emperor and the Anjevin Kingdom of Albania, which by this time meant that he only had direct control over the city of Durres. He had access to a large amount of land and after his step-mother died in 1346 he ruled it directly. His son Phillip ruled it directly after him after his death in th 1370s (cant remember when). This principality warred excessively with the Byzantines and although it was technically a Napolitan state it was certainly an independent princedom, with its own designs.

    My point is I think its pretty important to represent the Latin crusader state presence in Greece, particularly since the local rulers of these areas often acted very independently in their wars against the Byzantines.

    EDIT: Sorry Pheonix you wrote that while I was typing. WELL, if both Ragusa and Achaea are in this mod than I am a very happy chappy.
    Last edited by \Vazul's Ghost/; June 26, 2010 at 11:18 AM.
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  8. #248

    Default Re: Mod Questions

    Quote Originally Posted by phoenix[illusion] View Post
    you got it wrong. there will be shadows with coa and etc.
    Ok, thats beter... But will they be playable?

  9. #249
    2Shy's Avatar Campidoctor
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    Default Re: Mod Questions

    phoenix[illusion] I want to ask you about the Knight-what will be their rooster for v1 ?

  10. #250
    Matthĉus's Avatar Knez Bribirski
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    Default Re: Mod Questions

    Quote Originally Posted by dabela View Post
    Ok, thats beter... But will they be playable?
    shadows ? not. they are here to make players life harder and to balance things out. also to simulate various civil wars.

  11. #251
    NapoleonSRB's Avatar Civis
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    Default Re: Mod Questions

    So mercenary camps are going to be like castels?You march your armies in and you recruit?
    When is the map preview going to be over?
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  12. #252
    phoenix[illusion]'s Avatar Palman Bracht
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    Default Re: Mod Questions

    Quote Originally Posted by NapoleonSRB View Post
    So mercenary camps are going to be like castels?You march your armies in and you recruit?
    When is the map preview going to be over?
    not really. they will be as buildings in the city. just like barrack buildings. you go to city and recruit them if you have built mercenary camp.
    serbian/bosnian/bulgarian castles are finished, so are byzantium. duce's working on hungarian/wallachian, and afther that, preview will be


    Quote Originally Posted by 2Shy View Post
    phoenix[illusion] I want to ask you about the Knight-what will be their rooster for v1 ?
    you mean knights of st.john? well, were planning on some from-scratch units
    long time no see, but still twc drug kickin'
    check out Tsardoms: Total War!
    Under patronage of respectable Annaeus
    Patron of honorable Giacomo Colonna


  13. #253

    Default Re: Mod Questions

    Quote Originally Posted by phoenix[illusion] View Post
    serbian/bosnian/bulgarian castles are finished, so are byzantium. duce's working on hungarian/wallachian, and afther that, preview will be
    Actually, I have to finish Tarnovo and Buda first, and fix the map a little bit. And then the preview will be ready.

    But its gonna be epic, so please, to all...BE patient. The more you wait, the better it will be.

    TTW GRANDMASTER

  14. #254

    Default Re: Mod Questions

    How much time will be one turn? Since mod has less time span I think one turns should have less time passed as well but that is just me.

  15. #255

    Default Re: Mod Questions

    What about Belgrade and Venice? Did you finish them too?

  16. #256

    Default Tsardoms Total War - Next Preview Information

    ...will include the area of the Balkans and:

    - New strat models for generals/faction leaders/generals
    - Reworked, retextured map
    - Reworked regions/factions
    - New strat models for cities/castles
    - New unique cities
    - New models on the map/new scripts
    - New feudal and religion system
    - New traits
    - New strat flags

    Stay tuned...Because we might add something more to the list.

    Dont ask about the date of the release of the preview, please. We are working hard. Thank you for your attention.
    Last edited by il_duce_!; September 10, 2010 at 11:40 AM.

    TTW GRANDMASTER

  17. #257
    Visarion's Avatar Alexandros
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    Default Re: [INFO] The next Tsardoms preview...

    hey cool! when is... ahm... hey cool!

  18. #258
    SpyrosM91's Avatar Despotes
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    Default Re: [INFO] The next Tsardoms preview...

    @ Visarion....


    I don't suppose you want to ASK something??!!

    If you want to.....then:

    Proud Tsardoms Total War: Historian - Coder - Scripter - Mapper

  19. #259

    Default Re: [INFO] The next Tsardoms preview...

    damn you duce... why are you teasing us?

  20. #260
    SpyrosM91's Avatar Despotes
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    Default Re: [INFO] The next Tsardoms preview...

    c'mon guys admit it....you like to be teased...

    is there any other explanation why you wait for the preview so long without abandoning???
    Proud Tsardoms Total War: Historian - Coder - Scripter - Mapper

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