Thanks for making this patch saved game compatible and easy to download. Much appreciated!!!
Thanks for making this patch saved game compatible and easy to download. Much appreciated!!!
YES! +REP IUTLAND![]()
Thank you for the feedbackThe aiming and reload skill question was asked a couple of weeks ago and I have thought about it since. If infantry units should increase those skills as well it could result in that the game would become too unbalanced and a musket could end up being reloaded faster than physically possible.
You're welcome
Thank you Venno![]()
iutland - Congrats on this update, and thank you for the references to my French mod and including my units on your text file! Question for you - where can I find the change log for the new patch?
You're welcome
Detailed change log here:
- Fixed missing recruitment of Generals and Admirals for French Royalists and Poland (1792)
- Fixed missing name of Polish King (1792)
- Fixed missing uniform and unitcard for Prussian armed Citizenry (1792)
- Fixed wrong icon of Austrian "Deutsche Jäger" (was artillery
)
- Fix of unit icons in general
- CAI is now more focused on retaking lost regions than before
- Fixed wrong tooltip text in LME4 mod launcher
- Fixed missing melee ability of General units
- Fixed charge distance behaviour for Cavalry units (as reported)
- Added text support for your units
Last edited by Iutland; October 18, 2012 at 02:22 AM.
Great. Did you include that cavalry versus square thing, too?
First of all, I feel my post didn`t showed the real dimension of the historical recreation you and your team had achieved with LME while keeping NTW enjoyable to play.
Secondly, thank you for your answer relating aming/reloading skills.
I`ve already installed Patch 4.0.2. So far is working properly (thanks a lot to make it saved game compatible!).
I salute you from Argentina![]()
Dear Lutland,
First of all ,....... what an amazing mod !soo much detail .....unbelievable beauty ...crazy!
but ....I have just one small question , i re-installed the mod , and now playing in 1792 as france .....; i noticed that habsburger and dutch (brussels n amsterdam) armies can have french units and legion danube (artillery has some german words and several legion danubes units like cavalry, etc...??) besides the austrian city army with yellow coats ? ..... is this supposed to be ? or did i something wrong during installing ?
sorry for my english
many thanks for this wonderful update ! brgds maks
That Uniform mid-campaign switch trick, will that work for the 1792 and 1796 campaigns? It's the Habsburg Monarchy I'm thinking of...
Yes it will ;-)
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ok so when i install the patch lme does not owrk any more i get crash in the startup loading screen lme 4 works just fine but its when i install the patch it does not work
Sorry![]()
You and Pdguru have earned a place on Olympus![]()
"Fixed missing melee ability of General units"........this sounds good, Master Iutland; just today I had risk to lost my general cause of interrupted charge of general's staff against some remainant soldiers of a militia regiment. This was an "old dear" problem of the general's staff (also with the "need for speed" penalty making this unit faster than other cavalry unit).
Having hard times with russian armies in the very last stage of my last campaign with LME3...you've really improved "ing good" the BAI, sir..
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yes , very strange ........... when brussels is attacked , there is a unit, called 5th militia and is totally french troops ......... there are cavalry units which called legion danube but at the same time also some troops with same name .......it was a fresh install right on top native napoleon .....
only 1792 and 1796 have this ...... as of 1806 ......change of troops and they all look dutch or bataaf
should i reinstall then ?
brgds maks
surely I'll celebrate the mod early with some screens from danish units in action, it must be done!![]()