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Thread: New Tool: WORLD EDITOR!

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  1. #1

    Default New Tool: WORLD EDITOR!

    In case you didn't notice and new tool called the World Editor came out. This could be used in Westeros to great effect!

    Places that could use it:

    Dragonstone

    King's Landing (massive)

    Winterfell

    The Dreadfort (make it look more fearsome)

    Moat Cailan

    The Twins

    Riverrun

    Harrenhall (massive)

    Lannisport (big)

    The Crag

    Casterly Rock

    Pyke

    Highgarden (big)

    Oldtown (massive)

    The Arbor (big)

    Starfall

    Sunspear

    Storm's End (massive)

    The Eyrie

    This may be difficult because the tool is new, but this would be great!
    Last edited by Heart of Madness; September 10, 2010 at 02:07 PM.

  2. #2

    Default Re: New Tool: WORLD EDITOR!

    Hey Westeros K, what would ya use it for?

  3. #3

    Default Re: New Tool: WORLD EDITOR!

    I know about the tool, eventually we will have a look at it.

    But even with the tool it`s still hard work and i doubt that we will make unique settlements soon.
    Though, some have much potential. (Casterly rock, Harrenhal)




  4. #4

    Default Re: New Tool: WORLD EDITOR!

    If we were to use it we'd first try to remove all the bugs and pathfinding issues of the default models.
    Currently following these promising mods - Imperia Antiquitatis by Splenyi
    Traits, Talents, and Toadies
    by Hellbent
    Real Roman Reforms
    by Aodh Mor
    Unit Icons project
    by Bullgod
    Also recommended:
    City Sack, Liberation and Diplomatic Options
    by Dresden

  5. #5
    Derpy Hooves's Avatar Bombs for Muffins
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    Default Re: New Tool: WORLD EDITOR!

    Now the Wall has a better chance of being implemented



  6. #6
    Darkstar's Avatar Senator
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    Default Re: New Tool: WORLD EDITOR!

    I don't understand this tool at all but I'd love to be able to use it to make the Bloody Gate more of a gate and less of a castle/fort.

    Based on the complexity of it, my guess is that we won't start working on something like this until after v1.0 is released.

  7. #7

    Default Re: New Tool: WORLD EDITOR!

    I would say release the new version of the mod first and then attempt these new castles and add them in a later patch. This seems to be what the third age mod is doing afterall, they are probably going to release minas tirith and whatnot in another patch to their mod.


  8. #8

    Default Re: New Tool: WORLD EDITOR!

    Actually the wall on the world map was never a problem.

    But this should be able to give the wall some character.




  9. #9

    Default Re: New Tool: WORLD EDITOR!

    Alright, well I just wanted opinions. How I'd love to have this in the mod!

  10. #10

    Default Re: New Tool: WORLD EDITOR!

    Me too.

    Though some places would be absurdly hard to take. The Eyrie or casterly rock for example.




  11. #11

    Default Re: New Tool: WORLD EDITOR!

    Well, they're meant to be hard to take, but Robert still cries in the Eyrie anyways

  12. #12

    Default Re: New Tool: WORLD EDITOR!

    The Eyrie would be near impossible to take, but i'd still like to give it a go .


  13. #13
    Derpy Hooves's Avatar Bombs for Muffins
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    Default Re: New Tool: WORLD EDITOR!

    When making King's Landing you should refer to the map in A Clash Of Kings. Also, just because something would be near impossible to take does not mean it should not be implemented, that just means you will have to be prepared, like in all battles.



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