Results 1 to 20 of 20

Thread: imperial reform help

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default imperial reform help

    i am well into the imperial reforms, but i am quite confused.
    it says in the release thread one must build a merged city and a curia hostilia for the named and numbered legions to be recruited. does merged city mean "economic and fortified region?" and how does one build a curia hostilia? what tree is that in and when can i build it? i also read that you have to have a "supply of army rations" to train legions? and are the the only place i have named and numbered legions is Roma and Carthago. and, what tree is the roman fortress in and does building that lead to the curia hostilia? also, are the hamata legions the ones that are simply called "legionarys?"
    the building browser doesn't help much
    also, how does one grant citizenship, what tree is that in?
    and yes, i know i have a lot of questions
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  2. #2

    Default Re: imperial reform help

    the roman army tree (starting at campus martius) is
    campus martinus---->roman fortress----->Curia Hostillia

    after reforms C.M gives you the generic roman legionary, with local units as support, R.F. gives you hamata legions with auxillary, and curia hostillia full segmentata legions.

    the suppy of army rations is its own building, buildiable 3 city level and up.

    and yes the economic and fortified is the merged building required.

    Spoiler Alert, click show to read: 

    regional decision building
    |
    | |
    | --|
    | ---|
    | ----|
    v ----v
    annex --allied
    | ----|
    | ---|
    |-- |
    |- |
    |
    citizen

    thats how the citizenship tree works, and all this info is IN GAME, just read the building descriptions and it tells you what you need

  3. #3

    Default Re: imperial reform help

    Quote Originally Posted by sithlord447 View Post
    and yes the economic and fortified is the merged building required.
    Excuse my ignorance, but does this mean there is an option to build both, is that what you mean by a merged building?
    Sorry just trying to get this straight before I start what I presume will be a rather involving Roman campaign when I am off shift.

  4. #4

    Default Re: imperial reform help

    what do you need to build a campus martius?
    thank you very much
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  5. #5

    Default Re: imperial reform help

    Quote Originally Posted by richi the lionheart View Post
    what do you need to build a campus martius?
    thank you very much
    I think you need to build it somwhere in sicily and you need some extra regions conquered

  6. #6

    Default Re: imperial reform help

    ya it's Akragas in Sicily
    Marcus Claudius Aurelius

  7. #7
    Themis's Avatar Miles
    Join Date
    Jul 2006
    Location
    Groningen - The Netherlands
    Posts
    326

    Default Re: imperial reform help

    When you first select either economic or fortified city, it gives you the options of either economic or military structures, later when you build a merged city (economic and fortified) you get both, you can create both military and economic top level buildings in your settlements.

    To optain the campus martius, i believe you need a 3rd tier barracks, import of weapons grade ore, fortified city / merged city and the army supply building, from there on it should all be in the descriptions

  8. #8

    Default Re: imperial reform help

    Its also only available AFTER the reforms in Akragas (Build an Imperial Palace there => huge city). Well thats what i remember.

  9. #9

    Default Re: imperial reform help

    The Campus Martius is constructable before the reforms, however, the two levels of barracks above it are not. Remember - in order to build any barracks higher than 3rd tier (i think it's 3rd tier), you need to have access to iron, tin, lead, or copper in that settlement - either one or more are already present in the region, or you'll have to build a Weapon Minerals import building (or something like that), or you won't be able to go further up the barracks tree. Of course, you can't build them in regions that already have the metals, so feel free to build the other one instead.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  10. #10

    Default Re: imperial reform help

    Quote Originally Posted by rory o'kane View Post
    The Campus Martius is constructable before the reforms, however, the two levels of barracks above it are not. Remember - in order to build any barracks higher than 3rd tier (i think it's 3rd tier), you need to have access to iron, tin, lead, or copper in that settlement - either one or more are already present in the region, or you'll have to build a Weapon Minerals import building (or something like that), or you won't be able to go further up the barracks tree. Of course, you can't build them in regions that already have the metals, so feel free to build the other one instead.
    bless you rory and others. my my, it is quite difficult to get your real legions, isn't it?
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  11. #11

    Default Re: imperial reform help

    So to have the imperial or Cesar legionaries recruitable i don't have to hit any particular date?

    Just by building Campus Martius?

    Can I do all that in Rome?

  12. #12

    Default Re: imperial reform help

    Quote Originally Posted by Belerophon View Post
    So to have the imperial or Cesar legionaries recruitable i don't have to hit any particular date?

    Just by building Campus Martius?

    Can I do all that in Rome?
    NO! In order to hit the reforms, you must build an Imperial Palace in Akragas (on Sicily). Following that, any settlements with the Campus Martius should be able to build the named and numbered hamata legionnaires - and if you build up the barracks above the Campus Martius in a given region, you'll gain the ability to train all the named and numbered legions available in that province, along with the Auxilia.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  13. #13

    Default Re: imperial reform help

    You see how in 1.6, the province name had the legion it could recruit in brackets, what happens now?
    in vita mea

  14. #14

    Default Re: imperial reform help

    RSII's named and numbered legions are usually available over a wider area - so you should get a couple for Hispania, a couple for Britannia, a couple for Gaul etc. etc.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  15. #15

    Default Re: imperial reform help

    ok, this is all great, now i need help on something else.
    the galleici have taken over all Iberia and much of West North Africa. I am at war, and finding it a huge pain in the to attack them. Since the reforms took away the option to train most units, i am stuck with mainly skirmishers and mercs . i desperately need men to fight, and hold new provinces, which is virtually impossible because hardly any men are available. the recruitment system makes it possible to train men in a flash, so i have a tough time destroying the enemy since he can recover in an instant. the problem is that every battle can be immensely costly, and holding new settlements takes up huge time for the enemy to recover. how can i defeat the galleici and take territory quickly with the few resources i have?
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  16. #16

    Default Re: imperial reform help

    *sigh* this is why I never trigger the reforms until I have the territories that Rome historically possessed when Marius actually reformed the Army - it ensures I have a large-ish empire with cities at its core that are sufficiently well-developed to allow the rapid production of the new troops as they become available...
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  17. #17

    Default Re: imperial reform help

    Quote Originally Posted by rory o'kane View Post
    *sigh* this is why I never trigger the reforms until I have the territories that Rome historically possessed when Marius actually reformed the Army - it ensures I have a large-ish empire with cities at its core that are sufficiently well-developed to allow the rapid production of the new troops as they become available...
    ....why didn't i think of that....

    EDIT: for some strange reason it seems i have to grant citizenship before i can build a campus martius. what's up with that?
    Last edited by Asterix; September 10, 2010 at 06:53 PM.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  18. #18
    Valiant The Brave's Avatar Decanus
    Join Date
    Jan 2010
    Location
    The Best Land ever! The Netherlands!
    Posts
    557

    Default Re: imperial reform help

    I was lucky that i could recruit Normal legionary's but i never recruited more then 1 stack of normal but they are all 1 gold chevron and silver weapons so they kick ass

    'They thought i was stupid but i proved them' Phillip J. Fry
    Futurama, mine favorite show!

    Correction, It is now My Little Pony.

  19. #19

    Default Re: imperial reform help

    Because legionnaires had to be Roman citizens, so it represents the fact that a province with a large number of Roman Citizens would make an excellent recruiting ground for what became the named and numbered legions, which are only available after you build the Roman Fortress and Curia Hostilia (of which the Campus Martius is a pre-requisite - so, no Campus Martius, technically, means no Roman Fortress and therefore no Curia Hostilia, and therefore no named/numbered legions in that province) - all of these buildings in part represent the increased "Romanization of the province, with legions based there now recruiting from a steadily increasing pool of Roman citizens as the province becomes ever more urbanised and integrated into the Roman bureaucracy .
    Last edited by rory o'kane; September 10, 2010 at 07:26 PM.
    'Ecce, Roma Surrectum!' Beta Tester and Historian
    Under the proud patronage of MarcusTullius

  20. #20
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,588

    Default Re: imperial reform help

    The inability to train the 'numbered' legions immediately may be a pain but you should have sufficient armies to 'hold position' while you upgrade some settlements to be in a position to recruit them. Maybe the thing to do is to specialize your settlements - only allow a few at the start to recruit.

    If I expand into a new area I will usually decide that one settlement (the largest or one that has a decent population and has access to iron) be the place to recruit units from and the others are built up economically.

    The other thing to use as stop gap is mercenaries.

    You still have your armies - it's just that you can't retrain units. Maybe the thing to do before the reforms kick in is to have some replacement armies ready to merge rookies in with the veterans after each battle? That's what I used to do with RS1 - either that or canabalize one army to keep the other operational.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •