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Thread: Explanation of Calvins Roman Leadership System?

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  1. #1
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Well,

    Did as you instructed Tone, and the good news, it is save game compatible , as soon as I moved my proconsul out of the city, he became a legatus legionis, so that's cool.

    However, I did notice, two of my other generals who were patricians, neither had the rank of tribune (which is another problem, as even though tribunes are suppose to be automatic for patricians, it's usually 50/50 for me), the moment I hit the end turn, they both became Legatus Legionis in the next turn, and not Legatus, so not sure if something got messed up in the triggers, as I have to look. (backed up everything so not worried, hehe) Or maybe the game recognized that these guys won a couple of battles, and thus promoted them behind the scenes. (not sure if that's even possible), I'll continue to monitor as I play and see what happens.

    Edit: I also tested this on a general whose only been in the city left outside him outside, and he did not get the rank of tribune automatically, however, on the 2nd turn he was outside, he then hit the rank of Tribunis, but naturally he stayed that way as I continue to end turns. So I seriously think the triggers recognized my other two past generals victories, and made them Legatus Legionis.

    As for the historical significance of Legatus and Legatus Legionis, I'm not 100% sure on that, however the generals need some pre-marian stuff, even if it was the Tribune Milti you were talking about, so I don't think it hurts to give the pre-marian guys those ranks. (Plus, the majority of players can hit the Marian Reforms way before the actual date it was, so history there is already sort of out of the window, lol)
    Last edited by mp84; September 11, 2010 at 07:47 PM.

  2. #2

    Default Re: Explanation of Calvins Roman Leadership System?

    it worked for you? as after testing with nepos who starts as a consul(and becomes a proconsul next turn) he does not become a legatus legionis

    i did the following

    Trigger Military_Rank_Legatus_Legionis_05
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and not EndedInSettlement
    and CultureType roman
    and not Trait Plebeian = 1
    ; and Trait Patrician_Military_Tree = 3
    and Trait Proconsul = 1
    ; and Trait Marian_Reforms_Legatus_Trait2 > 0
    Affects Legatus_Legionis 4 Chance 100

  3. #3
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by sithlord447 View Post
    it worked for you? as after testing with nepos who starts as a consul(and becomes a proconsul next turn) he does not become a legatus legionis
    i did the following

    Trigger Military_Rank_Legatus_Legionis_05
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and not EndedInSettlement
    and CultureType roman
    and not Trait Plebeian = 1
    ; and Trait Patrician_Military_Tree = 3
    and Trait Proconsul = 1
    ; and Trait Marian_Reforms_Legatus_Trait2 > 0
    Affects Legatus_Legionis 4 Chance 100
    Just started a new game and it works for me, I think I found your problem though, you said Consul right? Well the trigger your showing is for Proconsul. (As Nepos already died in my current game, lol)
    Last edited by mp84; September 11, 2010 at 07:54 PM.

  4. #4

    Default Re: Explanation of Calvins Roman Leadership System?

    he became the second turn and after moving him out of rome he did not become a legatus legionis the next turn

  5. #5
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by sithlord447 View Post
    he became the second turn and after moving him out of rome he did not become a legatus legionis the next turn
    ok that's good to hear, I wonder why it takes 2 turns sometimes, as that was the case with my tribunes, even for the patrician class, as it took 2 turns for them to become one.

    Now I can actually start playing again and see how the ranking system goes, a little worried with that jump for 2 of my generals from no rank to Legatus Legionis, but I'm seriously thinking it's because it recognized that they had several victories already as all other tests I did, I never saw a jump like that for my other generals, as they are still Tribunes.

    Thanks again Tone for pointing this out, as totally helps for RP immersion, hehe

  6. #6

    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by mp84 View Post
    ok that's good to hear, I wonder why it takes 2 turns sometimes, as that was the case with my tribunes, even for the patrician class, as it took 2 turns for them to become one.

    Now I can actually start playing again and see how the ranking system goes, a little worried with that jump for 2 of my generals from no rank to Legatus Legionis, but I'm seriously thinking it's because it recognized that they had several victories already as all other tests I did, I never saw a jump like that for my other generals, as they are still Tribunes.

    Thanks again Tone for pointing this out, as totally helps for RP immersion, hehe
    i think you misunderstood me he became a pro-consul the second turn not legatus legionis

  7. #7
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by sithlord447 View Post
    i think you misunderstood me he became a pro-consul the second turn not legatus legionis
    Wait, so did he become Legatus Legionis at all after you made the change? or Only Legatus Legionis after he became pro-consul?

    As I just tried a new game with Nepos there, and ended turn, and the in the next turn he was still consul, and naturally Legatus Legionis as well.

  8. #8

    Default Re: Explanation of Calvins Roman Leadership System?

    he only changed to proconsul nothing else. However i know what i did wrong, i changed the file in the data folder rather than the play_rome, because im an idiot

  9. #9
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by sithlord447 View Post
    he only changed to proconsul nothing else. However i know what i did wrong, i changed the file in the data folder rather than the play_rome, because im an idiot
    haha yea that can happen, but at least it's fixed

  10. #10

    Default Re: Explanation of Calvins Roman Leadership System?

    Dear mp84, can you kindly attach your modified txt file? if not against rules off course. I am not good to mod the trait file, i have no idea what to do myself.

  11. #11
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by Edward the Confessor View Post
    Dear mp84, can you kindly attach your modified txt file? if not against rules off course. I am not good to mod the trait file, i have no idea what to do myself.
    I think it is, if a more experienced person or moderator can respond to this, whether or not it's safe to do it, then I would be happy to upload it.

    Keep in mind we can do it, then use at your own risk, and make sure you back up your original file.

  12. #12

    Default Re: Explanation of Calvins Roman Leadership System?

    i retested and everything is good

  13. #13

    Default Re: Explanation of Calvins Roman Leadership System?

    Thank you mp84, and yes i will do a backup first.

    I hope a moderator can give you the go ahead, i am off to bed now, maybe tomorrow i find your file, if we don't get permission, thanks anyway man, that means i have to wait for the official first patch which is fine also with me, i'll start a Carthaginian campaign instead next time i play RS2, np.
    Last edited by Edward the Confessor; September 11, 2010 at 08:58 PM.

  14. #14
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by Edward the Confessor View Post
    Thank you mp84, and yes i will do a backup first.
    ok, keep in mind, it's really simple to do yourself, if you don't feel like waiting for an answer.

    All you have to do is go to your respective modfoldered campaign, in this case it would be the "Play_Rome" one. Open it up, and go to the data folder, you'll then see your Export_Desc_Character_Traits and just open that up.

    Hit Ctl+F, to open up the search, and type Section O6 (Letter O, not zero), then click the find next button twice, on the 2nd click it should prompt you all the way down to the Roman Military Command triggers.

    Then all you would need to do, is just scroll down (Ignore the beginning, you should start see stuff about Centurions, Primus Pilus, etc.., and start with the first one you see under the Legatus and Legatus Legionis that have:

    and Trait Marian_Reforms_Legatus_Trait2 > 0
    And just put a ; in front of and, so it would look like this on the first one you would be doing:

    Trigger Military_Rank_Plebeian_Legatus_02
    WhenToTest CharacterTurnStart

    Condition CultureType roman
    and IsGeneral
    and EndedInSettlement
    and Trait Plebeian = 1
    and Trait Plebeian_Military_Tree = 4
    and IsUnderSiege
    and Trait Quaestor = 0
    and Trait Aedile = 0
    and Trait Curule_Aedile = 0
    and Trait Praetor = 0
    and Trait Propraetor = 0
    and Trait Consul = 0
    and Trait Proconsul = 0
    and Trait Censor = 0
    ;and Trait Marian_Reforms_Legatus_Trait2 > 0
    Then for the ones that have a consul, proconsul, praetor, propraetor, you would not only put a ; in front of the
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    but also to the line of:

    and Trait Plebeian_Military_Tree = 4
    So in the end, it would look like this, on the very first one you would be doing:

    Trigger Military_Rank_Plebeian_Legatus_03
    WhenToTest CharacterTurnEnd

    Condition CultureType roman
    and IsGeneral
    and not EndedInSettlement
    and Trait Plebeian = 1
    ;and Trait Plebeian_Military_Tree = 4
    and Trait Praetor = 1
    ;and Trait Marian_Reforms_Legatus_Trait2 > 0
    Then just keep on going down the trigger list, and do it for the rest of the lines that are similar to the ones mentioned above. Eventually, you'll hit the patrician line, which again is no difference then the plebeian, in the end the Partician parts should look this:

    Trigger Military_Rank_Legatus_01
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not EndedInSettlement
    and CultureType roman
    and not Trait Plebeian = 1
    and Trait Patrician_Military_Tree = 2
    and Trait Quaestor = 0
    and Trait Aedile = 0
    and Trait Curule_Aedile = 0
    and Trait Praetor = 0
    and Trait Propraetor = 0
    and Trait Consul = 0
    and Trait Proconsul = 0
    and Trait Censor = 0
    ;and Trait Marian_Reforms_Legatus_Trait2 > 0

    Affects Legatus 3 Chance 100
    And for the ones that the Praetors, Consul, etc..

    Trigger Military_Rank_Legatus_03
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not EndedInSettlement
    and CultureType roman
    and not Trait Plebeian = 1
    ;and Trait Patrician_Military_Tree = 2
    and Trait Praetor = 1
    ;and Trait Marian_Reforms_Legatus_Trait2 > 0

    Affects Legatus 3 Chance 100
    And that's it, overall should take you about 10-15 minutes tops to go through each of the lines for just this specific part, then you hit Section 7, you can stop.

    So in reality it's not that hard to do, so hope this helps

  15. #15

    Default Re: Explanation of Calvins Roman Leadership System?

    A help to us testing this would be to unhide the hidden traits as they were previously in the beta, so does anyone know how to do this

  16. #16

    Default Re: Explanation of Calvins Roman Leadership System?

    OK mp84, i will try to do it myself, thanks for your time and explaining step by step how to do it.

  17. #17
    apple's Avatar Searching for 42
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    Default Re: Explanation of Calvins Roman Leadership System?

    You can upload it mate. No worries.
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  18. #18
    mp84's Avatar Ordinarius
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by apple View Post
    You can upload it mate. No worries.
    ok cool, thanks..

    For those who want it, here it is attached. Just put it in your Play_Rome/Data folder in your RTW directory for the changes to go into effect.

    It is save game compatible, and while I did test it for like 5 or so turns, still I would recommend to use at your own risk, and back-up your original file in that folder just in case something goes wrong.

    As mentioned earlier, I did notice two of my patrician generals, immediately jumped from no military rank trait (didn't even had the Tribune trait for some reason) to Legatus Legionis the very next turn, however, I did use those two generals for a good chunk of battles before hand, so not sure if somehow the game recognized the past battles, and immediately promoted them to the proper rank with modified new file in place. (That was also the only case of that happening, as all my other generals, that I tested, did not jump right away to Legatus Legionis, as I haven't really used them in battles yet, but still stayed as a Tribunis)

    Also, the moment you do put in the file, I would immediately create a new save after activating the script, and just name it something to denote that it's a post file adjustment. This way if something does screw up later down the line, it doesn't feel like a total loss, and you can at least go back to the save when you didn't have the modified trait installed.

    Anyway, please remember that this is just a quick fix, and probably more can be done to it, and we'll probably even see a better fix during Patch 1, so if this is not a big issue to you, (Not really into the whole RP aspect and all) I would advise just to wait till Patch 1 comes out, and not worry about this.
    Last edited by mp84; September 11, 2010 at 10:10 PM.

  19. #19
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    Default Re: Explanation of Calvins Roman Leadership System?

    + rep to you, amigo. I've always had problems editing txt files, specially those with a great wall-o-text, because of my eyes. Thank you for sparing me the pain. Like you, I'm more into RP'ng than doing epic battles every turn. Gracias. Will try this out ASAP. (I just feel sorry for my Nepos. He died without getting the proper recognition he deserves.)

  20. #20
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    Default Re: Explanation of Calvins Roman Leadership System?

    Quote Originally Posted by PadrePio View Post
    He died without getting the proper recognition he deserves.)
    lol yea tell me about it, on my 2nd game in my laptop he's doing much better, but since I stuck with the first game I did on my main comp, and did a simple rule of no loading-reloading if I lose, it is what it is, lost him in like the 3rd or 4th turn, when Hannibal sieged Arretium and he attacked before it was able to get there and liberate it.

    On the bright side, he did end up killing Hannibal, so he went down with a bang sort of speak, lol..

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