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  1. #1

    Default Scripts

    I'm just wondering how these actually work as in my current campaign I started using the script but then sometimes forgot to activate it once I loaded a save. What sort of effect will it have on my game? What do the scripts actually control? I mean if I was to start activating the script again despite having played 15 or so turns without it am I still likely to encounter the Great Roman Rebellion? It doesn't make the game crash or anything does it? What if i started a new campaign and didn't use the script at all? Would I see any adverse effects in both these scenarios?

    Sorry I'm asking all these questions but I wanted to make sure I asked what I was thinking.

  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: Scripts

    I like the script we came up with...and defaulted on my long standing claim that RS2 would have no scripts because I was finally convinced that it was necessary. But I DON'T like scripts for exactly the reasons you are talking about. Once you start a campaign, and the script runs even once, it becomes a part of your saved games. So if you just randomly run the script, and then don't run the script, there are likely to be issues. We 'tried' (or I should say that Tone tried) to alleviate this by making the script run automatically every time you start a campaign or reload one.....but my observation is that this doesn't always happen. So you may start a campaign thinking "I'm not going to use the script", and then it will just start automatically. Or you don't use the script, and then it just starts anyway. The addition of the one denari to your treasury as a tip that it has started is nice....but unless you are paying close attention, you may not know whether it did or not.

    Soooo.....I would recommend that every time you start or restart a campaign, just click on any one of your cities first thing. If the advise pops out, the script DID NOT start. Just click her face, she disappears, and then you know it started. If your forgot, go back to that save and start again. The RS2 script, as complicated as it looks to me (with little or no knowledge of it), is not near as complicated as others. It just makes things happen IF something happens, and it monitors faction treasuries to make sure there is not too much money, or not enough money. It is also a vital part of any campaign other than the Roman campaign, because it controls how the Romans recruit their units. If you don't have the script running, you might as well dismiss the Romans, because they will recruit ridiculous armies. (Which means that, if someone reports that they are playing the 'Belgae' and encountering Roman armies with no 1st cohorts..ever...then the script isn't running.)

    And of course, if you don't run the script in the Roman campaign, you'll be missing out on all the fun.
    Last edited by dvk901; September 08, 2010 at 08:53 AM.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  3. #3

    Default Re: Scripts

    in my opinion,the scripts are necessary in a campaing,because the scripts provide historicity and immersion to the campaing.
    the historical events are very necessary in throughout the course of the campaign as in the paradox games for example europa universalis.
    i was always in favor of the historical events and historical information events in the campaigns.

    dvk901,have you thought,the Roma team surrectum add more historical events to the campaign in an next release?,thanks.
    Last edited by Anibal at portas; September 08, 2010 at 09:18 AM.

  4. #4

    Default Re: Scripts

    Quote Originally Posted by dvk901 View Post
    I like the script we came up with...and defaulted on my long standing claim that RS2 would have no scripts because I was finally convinced that it was necessary. But I DON'T like scripts for exactly the reasons you are talking about. Once you start a campaign, and the script runs even once, it becomes a part of your saved games. So if you just randomly run the script, and then don't run the script, there are likely to be issues. We 'tried' (or I should say that Tone tried) to alleviate this by making the script run automatically every time you start a campaign or reload one.....but my observation is that this doesn't always happen. So you may start a campaign thinking "I'm not going to use the script", and then it will just start automatically. Or you don't use the script, and then it just starts anyway. The addition of the one denari to your treasury as a tip that it has started is nice....but unless you are paying close attention, you may not know whether it did or not.

    Soooo.....I would recommend that every time you start or restart a campaign, just click on any one of your cities first thing. If the advise pops out, the script DID NOT start. Just click her face, she disappears, and then you know it started. If your forgot, go back to that save and start again. The RS2 script, as complicated as it looks to me (with little or no knowledge of it), is not near as complicated as others. It just makes things happen IF something happens, and it monitors faction treasuries to make sure there is not too much money, or not enough money. It is also a vital part of any campaign other than the Roman campaign, because it controls how the Romans recruit their units. If you don't have the script running, you might as well dismiss the Romans, because they will recruit ridiculous armies. (Which means that, if someone reports that they are playing the 'Belgae' and encountering Roman armies with no 1st cohorts..ever...then the script isn't running.)

    And of course, if you don't run the script in the Roman campaign, you'll be missing out on all the fun.
    You are giving the AI hidden traits adding bonuses to every building burying it under piles money adding population spawning armies i don't see how that is different from any other mod out there. There is nothing positive about me and tha AI playing totally different games with different rules this is just like TATW stack spam

  5. #5
    Brusilov's Avatar Local Moderator
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    Default Re: Scripts

    It's possible that if you runthe campaign for a while you are going to cause yourself problems and eventually get a CTD. I;'ve seen examples of where someone started a campaign without the script and then realised it wasn't on.

    They have a CTD and this may have been caused by more than one family member with the same name. I'm hoping one of the devs can confirm this.
    Spoiler Alert, click show to read: 




    It may be possible to make some changes to the script to warn the player that the script is not active. HouseofHam has posted some information in the dev forum about this.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

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  6. #6

    Default

    Thanks for the reply guys. I was worried it would have an effect like that.

    Also I've noticed that you can't enable the script through the usual method if you reload a save (i.e. you go back to menu and load a save again), but instead have to quit the game completely. Unless it 'auto-starts' the script once you load a save for the second time from my menu which could be why the portrait thing doesn't work?

    OH! OH! Am I in deep trouble (Look at 3rd and 5th on list)?




    Merged. Don't double post. Use the edit button. /apple
    Last edited by apple; September 08, 2010 at 11:23 AM.

  7. #7

    Default Re: Scripts

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Reaper200 View Post
    OH! OH! Am I in deep trouble (Look at 3rd and 5th on list)?




    I'm pretty sure those names are there from campaign start. Meaning that Decimus Fabius maximus "the first" and his nephew (Decimus Fabius Maximus "the second) are already born when you start the campaign. Ofc, I might be wrong, and I can't confirm at this moment.
    ¨Philip of Macedon: “If I enter Laconia, I will level Sparta to the ground.”

    ¨Spartan reply: “If.”

  8. #8
    dvk901's Avatar Consummatum est
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    Default Re: Scripts

    I really don't understand THAT comment and then quoting what I wrote concerning the script. But, yes, we give the AI hidden bonuses. Why not? Everyone with a brain knows the RTW AI sucks. So why not give it some help it so desperately needs in order to make the game worth playing?

    Adding bonuses to every building, burying it under piles of money, adding population and spawning armies? TATW stack spam? What's TATW? These are all such general 'criticisms?' that I don't see your point. Perhaps you are new to RTW and don't realize just how bad the AI is in this game, and how many people have studied the mechanics of this game to make it better. Personally, I have been studying it for four years. And I guarantee that the AI behavior in RS2 is a lot better than Vanilla.

    As for not thinking it's positive to give the AI bonuses and not you, that's a matter of perception. Yours vs mine. I told Tone long ago that I had never lost a campaign. I wanted RS2 to be such a challenge that sometimes I would LOSE! Always winning gets boring. At the very least, the experience of playing this should include the occasional 'feeling' that: "I may lose". It's just part of the challenge of life. Embrace it!

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  9. #9

    Default Re: Scripts

    I personally believe scripts are definitely needed otherwise the mod would be a cake walk (although I disagree with some sections of it such as the 2nd Roman rebellion). But anyway I think Tsim took us offtopic. This thread isn't about debating whether using scripts is right or anything, its about possible problems that could be encountered if you play without it or forget to enable it a few times.

  10. #10

    Default Re: Scripts

    Quote Originally Posted by dvk901 View Post
    I really don't understand THAT comment and then quoting what I wrote concerning the script. But, yes, we give the AI hidden bonuses. Why not? Everyone with a brain knows the RTW AI sucks. So why not give it some help it so desperately needs in order to make the game worth playing?

    Adding bonuses to every building, burying it under piles of money, adding population and spawning armies? TATW stack spam? What's TATW? These are all such general 'criticisms?' that I don't see your point. Perhaps you are new to RTW and don't realize just how bad the AI is in this game, and how many people have studied the mechanics of this game to make it better. Personally, I have been studying it for four years. And I guarantee that the AI behavior in RS2 is a lot better than Vanilla.

    As for not thinking it's positive to give the AI bonuses and not you, that's a matter of perception. Yours vs mine. I told Tone long ago that I had never lost a campaign. I wanted RS2 to be such a challenge that sometimes I would LOSE! Always winning gets boring. At the very least, the experience of playing this should include the occasional 'feeling' that: "I may lose". It's just part of the challenge of life. Embrace it!
    Maybe he puts his own capabilities at par with that of vanilla AI, and therefor calls foul as he expect to lose?
    ¨Philip of Macedon: “If I enter Laconia, I will level Sparta to the ground.”

    ¨Spartan reply: “If.”

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