
Originally Posted by
Swerg
Alright, I did a series of experiments. The basic setup was:
4 units of Dwarf warriors
(Stats are: 6/16/4)
1 dwarf nobleman (general)
4 units of Clan Warriors (Rhun)
^These guys are slightly inferior to the Dwarf Warriors, in terms of defense, but have a higher attack. Stats are 8/11/4
1 unit of those crazy armored axe guys (general)
The battlefield was the Pellanor Fields (the second one down)
1st Experiment:
All units in shield wall/guard mode, placed in a line and left to do their work.
The Easterlings were very cooperative and charged right into the dwarves. As I noted before, the first rank of dwarves in the shield wall moved slightly forward, creating 'bulges' in front of each unit with a hollow area behind them. I think this might be one reason for the high casualty rates.
The Easterling's general did not involve himself until all of the dwarf warrior units had routed.
Result:
Not counting the efforts of my Dwarf noblemen (who inflicted almost as many casualties on the enemy as all the others combined):
All of my units were totally destroyed.
Each unit of dwarf warriors inflicted, respectively, 55, 60, 68 and 62 casualties.
Experiment 2:
Dwarves in shield wall mode, but not guard mode
All else is identical to the previous experiment.
As before, the first few ranks of dwarves advanced forward into the enemy formation, creating the 'bulges'.
Interestingly, this was resolved by deactivating and reactivating shield-wall mode.
Result:
The Dwarves did MUCH better this time, casualties inflicted were:
118, 59, 114 and 95.
Further, a unit of the Easterlings was routed, at which point their general involved himself, which probably contributed to the rapid Dwarf defeat. The trend here is, however, still obvious.
However, all units were still destroyed.
Experiment 3:
All units in guard mode
All else the same
Note that there were no 'bulges' this time. All the dwarves remained nicely in line.
Result:
I closed the battle when all the enemy units routed, the enemy general did not get involved until the very last phase at which point I deflected him with my own general unit.
129, 126, 91 and 128 casualties inflicted and all enemy routed. However, one unit of Dwarves was totally destroyed and the other three sustained more casualties than they inflicted.
Experiment 4:
No guard or shield wall.
All else the same
Result:
141, 81, 147, 137 casualties inflicted, no units lost and, while the Dwarves were still fairly decimated (all units except 1 reduced below 1/2 strength) they inflicted more casualties on the enemy than they suffered this time and routed the entire enemy army (including their general, without killing or capturing him.)
Anybody else care to repeat these experiments? I'd like to know if these results are particular to my game.