Page 8 of 39 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 816

Thread: Elven Factions Re-Development

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,700

    Default Re: Elven Factions Re-Development

    Elven nobles will have a very different look that I still have to draw, it will be more in the extravagant side.

    Mithlond nobles and imladris riders rely more in their mobility when fighting that is why they won't be very heavily armored but they will still be better fighters.
    Quote Originally Posted by el Cid View Post
    Loving the concepts Louis.

    One small thing, you do realize that in the concepts they are holding their weapons in their left hand?
    They are not in a fighting stance, they're just holding their weapons so it really doesn't matter.

  2. #2
    Everto's Avatar Campidoctor
    Join Date
    May 2008
    Location
    Waszyngton D.C.
    Posts
    1,966

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Louis Lux View Post
    Elven nobles will have a very different look that I still have to draw, it will be more in the extravagant side.
    Will they in any shape way or form be resembling the design concept of Gil-galad?

  3. #3
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,700

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Everto View Post
    Will they in any shape way or form be resembling the design concept of Gil-galad?
    Your suggestion is basically an eldar unit with gil galad details like the sache, collar and cape. I want to make the bodyguard unit a bit more unique, and why do you think the gil galad detail should be integrated in the design of the bodyguard?

    I don't have anything defined until I draw it, and now that I think about it, the cape and sache can probably be incorporated. I'll leave the collar unique for the mithlond nobles.

  4. #4

    Default Re: Elven Factions Re-Development

    Loving the concept of the mithlond dudes dude. i can't wait to see this mod in action as a devout worshiper of the high elves it shall definately make my day

  5. #5

    Default Re: Elven Factions Re-Development

    Don't listen to the lefty haters....make one unit lefty if possible. Give us some love!!! And the Nobles look fantastic...I think white blue and grey would be awesome for colours too. Thanks again

  6. #6
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Elven Factions Re-Development

    Where do you get this concpet from?

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  7. #7
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Elven Factions Re-Development

    I just think generals in all the factions should stand out more. Im sick of pausing the game just to find my general.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  8. #8

    Default Re: Elven Factions Re-Development

    Can you make their ears pointy.. I can never see their pointy ears

  9. #9

    Default Re: Elven Factions Re-Development

    I really like this idea of setting up the elves as a small almost nomadic wandering nation fading into the past and leaving Middle earth, then when Sauron's troops pour forth and Saruman betrays the West Elrond and the leadership in LothLorien set forth to rebuild their military/economic power so to help the human factions(or to once again take the reigns of Middle earth from those foolish humans who bend too easily to the Dark lord's power) It will give much needed diversity to Third age campaigns I think. How will you go about this Louis Lux ? here are some ideas I had
    - very little upkeep for elven units
    - training takes much longer/unit availability very restricted
    - very high cost (similar to what RR Rc does but more so)
    - limited economic potential of cities
    - no/limited growth in elven cities.
    - no corruption(or extremely limited)
    -small numbers of men in each unit ( say 1 elf =5 orcs, thus 250 ish orc band would equal 50 elevs)

  10. #10
    Beorn's Avatar Praepositus
    Join Date
    Jan 2009
    Location
    Athens
    Posts
    5,325

    Default Re: Elven Factions Re-Development

    IIRC, in the HoME vol.10, it's said that there weren't lves that fought wit the sword using their left hand, apart from Maedhros

  11. #11
    Beorn's Avatar Praepositus
    Join Date
    Jan 2009
    Location
    Athens
    Posts
    5,325

    Default Re: Elven Factions Re-Development

    ...and I'm not blonde and I'm perfect

    joking

    what I would really like to see it's a deviation of Elven factions from the PJ's and WETA's concepts. Some Elves really according to the lore, without golden armors, katanas and decorative shields. With chainmail, iron/steel scales, and some partial plate...

  12. #12

    Default Re: Elven Factions Re-Development

    I do believe that a well trained left handed swordsmen has certain advantages against a righthander. This is usually in one on one fighting though.

    Yes I am a leftie. Sinster to the core.

    Oh I like the unit concepts LL by the way.

  13. #13
    Rero's Avatar Senator
    Join Date
    Jun 2010
    Location
    Gällivare Sweden
    Posts
    1,107

    Default Re: Elven Factions Re-Development

    may i suggest no saddles for horses. i thought i read it somwhere in the trilogy
    Emi master race!
    TheIncendiaryPig

  14. #14
    Ellin Athinaios's Avatar Campidoctor
    Join Date
    Nov 2008
    Location
    Athens, Greece, Europe, Middle-earth
    Posts
    1,547

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Rero View Post
    may i suggest no saddles for horses. i thought i read it somwhere in the trilogy
    Yea, Elves didn't use saddles or reins to ride horses. I've suggested that long ago, but it seems it's very difficult (if not impossible) to make..

  15. #15
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,700

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Deedlit View Post
    Where do you get this concept from?

    I just think generals in all the factions should stand out more. I'm sick of pausing the game just to find my general.
    I draw them all by hand, but I do use references. Two are inspired by weta designs, one is from warhammer, and the other two are from the internet.

    I think you can double click the card and the camera will go to where the unit is. But I'll certainly try to make them stand out.
    Quote Originally Posted by brownypoints View Post
    I really like this idea of setting up the elves as a small almost nomadic wandering nation fading into the past and leaving Middle earth, then when Sauron's troops pour forth and Saruman betrays the West Elrond and the leadership in LothLorien set forth to rebuild their military/economic power so to help the human factions(or to once again take the reigns of Middle earth from those foolish humans who bend too easily to the Dark lord's power) It will give much needed diversity to Third age campaigns I think. How will you go about this Louis Lux ? here are some ideas I had
    - very little upkeep for elven units
    - training takes much longer/unit availability very restricted
    - very high cost (similar to what RR Rc does but more so)
    - limited economic potential of cities
    - no/limited growth in elven cities.
    - no corruption(or extremely limited)
    -small numbers of men in each unit ( say 1 elf =5 orcs, thus 250 ish orc band would equal 50 elevs)
    They are not really nomadic, let's just say that you have to regain some of your cultural heritage so that the elves feel inspired to fight once more. I haven't given much thought to campaign balance and it's not really my place to do so, about recruitment I can say that the AoR units will be really excellent fighters but will be very costly.
    Quote Originally Posted by Ellin Athinaios View Post
    Yea, Elves didn't use saddles or reins to ride horses. I've suggested that long ago, but it seems it's very difficult (if not impossible) to make..
    That shouldn't be too complicated the saddle is part of the skin which can be easily modifiable and the reins can be deleted or hidden. I can probably do it for the basic cavalry.

    Avari? NO. The elves are very mingled in the third age, so i don't really want to give race labels to them, besides the wing design is more of a warhammer thing.
    Last edited by Louis Lux; September 13, 2010 at 10:01 AM.

  16. #16
    Rero's Avatar Senator
    Join Date
    Jun 2010
    Location
    Gällivare Sweden
    Posts
    1,107

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Louis Lux View Post
    That shouldn't be too complicated the saddle is part of the skin which can be easily modifiable and the reins can be deleted or hidden. I can probably do it for the basic cavalry.
    i thank you for that LL
    Emi master race!
    TheIncendiaryPig

  17. #17

    Default Re: Elven Factions Re-Development

    Avari Elves?

    Maybe something in the lines of this(I know, already used):

    I really like the red cape and hood. and also the helmet and most of the armor.
    But with some Indian Inspiration

    (I can't get it out of my head, sorry )

  18. #18
    Rero's Avatar Senator
    Join Date
    Jun 2010
    Location
    Gällivare Sweden
    Posts
    1,107

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by The Black Goldfish View Post
    Avari Elves?

    Maybe something in the lines of this(I know, already used):

    I really like the red cape and hood. and also the helmet and most of the armor.
    But with some Indian Inspiration

    (I can't get it out of my head, sorry )
    to warhammer-ish in my opinion
    Emi master race!
    TheIncendiaryPig

  19. #19

    Default Re: Elven Factions Re-Development

    When it comes to regaining cultural heritage, do you plan on making one of the objectives to capture dol guldur and make it amon lanc once more? Orophers people used to live atop the great hill during the height of the elven renaissance of the second age. But after the battle of the last alliance Thranduil abandoned the region and lead the entirety of his nation into the north where he constructed his hidden realm. To reclaim dol Guldur would be a great feat considering it is the seat of saurons power in the north, and would signify the return of true elven power in the region.

  20. #20
    Baron Samedi's Avatar Citizen
    Join Date
    Apr 2009
    Location
    The Netherlands
    Posts
    1,414

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by seregras View Post
    When it comes to regaining cultural heritage, do you plan on making one of the objectives to capture dol guldur and make it amon lanc once more? Orophers people used to live atop the great hill during the height of the elven renaissance of the second age. But after the battle of the last alliance Thranduil abandoned the region and lead the entirety of his nation into the north where he constructed his hidden realm. To reclaim dol Guldur would be a great feat considering it is the seat of saurons power in the north, and would signify the return of true elven power in the region.
    Yes you need to take Dol Guldur back as one of the conditions to reforge the ancient SE realm. In fact I was thinking it might be good idea that once you retake it as SE it will be called Amon Lanc again.
    Under the patronage of MasterBigAb

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •