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Thread: Elven Factions Re-Development

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  1. #1
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    -Silvan wardens (throwing spears and shield) -> perhaps a few throwing spears before charging with swords! Then I would approve.
    The throwing spear is meant to make a distinction between them and the high elves, and also characterize them as skirmishers. But they will have scale armor and a sword so they'll be fine in a brawl.
    -Mirkwood Rangers (bow and sword)->perhaps dual swords? (if not then it's fine as is)
    No, they will be like other ranger units and more than one dual sword unit is too much.
    -Lorien Sentinel (bow and pole arm)-> an armored, more heavily garbed version of the silvan archer with a sword would be much more preferable! Name suggestions: Sentinels of the Wood/ Galadhrim Sentinels
    Another distinguishing feature that I rather keep, for me they would be just too vulnerable with a sword.
    (no changes)-> please, for the love of baby Jesus, make some aesthetic altercations, maybe make them region specific: lorien elite archers--Galadhrim perhaps, etc--thus splitting the heavy units THUS creating a larger roster, and new names. I push Galadhrim because the Two Towers film gave us an AMAZING concept to work with... and it has yet to be fully realized in TATW
    Again no, I support a large number of AOR units for the elves but I won't reduce the availability of their high tier regular units by making them regional. They will have an updated look though.
    -Elvenking Warriors (dual swords)--> name suggestion: Silvan Swordsingers/ Silvan Bladedancers
    -Horse archers (bow and sword) meh.---> perhaps make them aor specific so you can attach them to a settlement/region thus making a better name, for example Riders of Eryn Lasgalen. etc.
    I'll keep the Elvenking Warriors name, but a better name for the horse archers is in order I just can't think of any, AoR is still a possibility.

  2. #2

    Default Re: Elven Factions Re-Development

    the Noldor interbred with the sindar widely and the noldor were taken as lords and princes by the sindar, most noldorin elves today would be at least part sindar in terms of heritage as there simply were not tons of noldor about.

    and more on topic i simply can't wait to see this mod come out, i hope it'll be compatable with AUM and taros' gondor extended mods.

  3. #3
    Beregond's Avatar TWC boomer
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    Default Re: Elven Factions Re-Development

    mmm, Louis, you can make the Horse Archers AOR for some areas outside Mirkwood (they won't really need horse arch in the woods, right?); for example, AOR in Anduin Vale

    P.S. were you thinking of giving armour to Eldar horses?
    Last edited by Beregond; September 10, 2010 at 05:13 AM.

  4. #4
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Beregond View Post
    mmm, Louis, you can make the Horse Archers AOR for some areas outside Mirkwood (they won't really need horse arch in the woods, right?); for example, AOR in Anduin Vale

    P.S. were you thinking of giving armour to Eldar horses?
    Don't know about Vale of the Anduin AOR, doesn't sound right. And armored horses are definitely on my plans.

  5. #5
    Beregond's Avatar TWC boomer
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Louis Lux View Post
    Don't know about Vale of the Anduin AOR, doesn't sound right.
    yep, agree, was just an example. may be the cavalry should be limited to settlements on the borders of Wirkwood, such as Rhosgobel. It would mean that Wood Elves need mounted warriors when they go to war outside the forests

  6. #6

    Default Re: Elven Factions Re-Development

    How bout a armored horse archer unit. Elves know their horsie well so they should be able to ride some. Also in the Silmarillion, this dude send horse archers against Young Glaurung (the dragon pardon the typo). They manage to repel him because Mr dragon is still in a young age thus took a lot of hits and he was not able to catch them. So it fits with traditions too.

  7. #7

    Default Re: Elven Factions Re-Development

    maedhros was meant to have had allot of skilled horsebacky elvsies so horse back archers would work

  8. #8
    Beorn's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    Consider adding a spear-bow unit for Silvan elves

    It works quite well, and gives some bonuses to the AI, who's unable to protect his archers against cav. charges.

    An low-level AoR in Mirkwood would be good, as spear and bow are primitive weapons, both used a lot by Silvan.

  9. #9
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Beorn of Carrock View Post
    Consider adding a spear-bow unit for Silvan elves

    It works quite well, and gives some bonuses to the AI, who's unable to protect his archers against cav. charges.

    An low-level AoR in Mirkwood would be good, as spear and bow are primitive weapons, both used a lot by Silvan.
    The lorien sentinels will a have polearm as secondary, they are AoR and not much more armored than the basic units. The polearm will be more ornate and distinguished than the common spear.

  10. #10
    Beorn's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Louis Lux View Post
    The lorien sentinels will a have polearm as secondary, they are AoR and not much more armored than the basic units. The polearm will be more ornate and distinguished than the common spear.
    will it have a shield?
    If not, use the M2TW pike animation, not the halberd one as many do

  11. #11
    hamroun12's Avatar Foederatus
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Beorn of Carrock View Post
    will it have a shield?
    If not, use the M2TW pike animation, not the halberd one as many do
    I'd hate that, especially if they are lightly armoured. My elven army is quite mobile and it would suck to have an Aor unit that could barely move :/

  12. #12
    Eruantien's Avatar Libertus
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by hamroun12 View Post
    I'd hate that, especially if they are lightly armoured. My elven army is quite mobile and it would suck to have an Aor unit that could barely move :/

    Couple of pages back but i agree, keep the pikes and bows seperate. It would be unfair for cavalry flanking as well if the archers can suddenly bring out pikes to counter them
    Last edited by Eruantien; September 19, 2010 at 01:33 PM.

  13. #13
    hamroun12's Avatar Foederatus
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    Default Re: Elven Factions Re-Development

    I pretty much thumbs up everything you've planned especially the mirkwood ranger unit!! but seing as everyone else is 'contributing'..

    Wouldn't it make more sense to give a high-elven unit a polearm and bow rather than a silvan unit a polearm and bow? It has alot of tactical advantages don't get me wrong, but i dont think the polearm would be a weapon of choice for woodland warriors, unless you intend to make the polearm a variation of the elven spear? which would sway me

    (Please don't give them phalanx formation, i'd love to use the unit, but how pointless are archers that can barely move?)

  14. #14
    Beorn's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    it can barely move only in phalanx formation, mate if it has bows, it's impossible to have phalanx too

  15. #15
    Libertus
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    Default Re: Elven Factions Re-Development

    The only two changes in the rosters that I might make is maybe light cavalry unit for the high elves and an aor axe unit for mirkwood.
    Otherwise it looks great and I wish you luck.

  16. #16
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by -ożo- View Post
    The only two changes in the rosters that I might make is maybe light cavalry unit for the high elves and an aor axe unit for mirkwood.
    Otherwise it looks great and I wish you luck.
    This has crossed my mind especially the light cavalry since the eldar cavalry is just too powerful and i would like to reduce their availability, but I would need a decent concept for them. I'm on the fence about axes, some say that they were used by elves others don't like them, I just had the idea of including a forester unit, two handed axe (really basic)

  17. #17

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by -ożo- View Post
    The only two changes in the rosters that I might make is maybe light cavalry unit for the high elves and an aor axe unit for mirkwood.
    Otherwise it looks great and I wish you luck.
    Quote Originally Posted by Louis Lux View Post
    This has crossed my mind especially the light cavalry since the eldar cavalry is just too powerful and i would like to reduce their availability, but I would need a decent concept for them.
    Good idea. Would those have spear+sword or something else entirely?


    I'm on the fence about axes, some say that they were used by elves others don't like them,
    Well they were used by Elves. The problem is, we don't know to what extent really. Personally, I think they're more reasonable with basic units than swords are. Plus FRoME has some nice versions already.

  18. #18
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Beorn of Carrock View Post
    because in the other animation the polearm is used like a long, 2h axe (by experience). Look at MArchwardens of Lorien and the old Esgaroth Warriors for reference
    I guess I'll do that so they'll have more of a thrusting motion.
    Quote Originally Posted by athanaric View Post
    Good idea. Would those have spear+sword or something else entirely?
    Spear and sword unless someone has a better idea.
    Well they were used by Elves. The problem is, we don't know to what extent really. Personally, I think they're more reasonable with basic units than swords are. Plus FRoME has some nice versions already.
    This unit would be different from the Frome unit, it would have a different background. The forester has great ties with nature and art, so the garment design would be intricate and ornate but not very practical for battle in terms of defense.

  19. #19
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    No shield, two handed weapon. Why is the pike animation better?

  20. #20
    Beorn's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Louis Lux View Post
    No shield, two handed weapon. Why is the pike animation better?
    because in the other animation the polearm is used like a long, 2h axe (by experience). Look at MArchwardens of Lorien and the old Esgaroth Warriors for reference

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