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Thread: Elven Factions Re-Development

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  1. #1

    Default Re: Elven Factions Re-Development

    I have concept art for Mirkwood, I have one unit that I called, nobles of Mirkwood with two handed sword. All my units for Mirkwood are addpated to fight in forest, therefore, only one unit have shield, the others have two swords, knive and sword, two knives and lance with two tips. I have to remake some draws but I think that one or two are decent.
    And I have to say that I´m happy to be yourself who made this, your work in the heroes is impressive. Good luck mate
    Last edited by Pyrosh; September 08, 2010 at 03:33 AM.

  2. #2
    Varjon's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    Very interesting overall concept, I agree that some Elven units must be reworked because rosters of Elven factions feel kind of disconnected and they are not as polished as for an example Mordor and Gondor. Units were made by several different people and during different time periods so it's no wonder.

  3. #3
    Beregond's Avatar TWC boomer
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    Default Re: Elven Factions Re-Development

    yep, Louis! I'm glad that this lore unit will fanilly make it into the game!
    have a biiig rep!!

  4. #4

    Default Re: Elven Factions Re-Development

    The silvan basic archer unit will be based on Haldir and his pals when they meet the fellowship (they are wearing grey garments).
    this is the only pic with total body hehehe
    Spoiler Alert, click show to read: 

    And for other swords
    Spoiler Alert, click show to read: 


  5. #5
    koultouras's Avatar Πέος
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    Default Re: Elven Factions Re-Development

    u should also consider frome's skins and body part additions or new weapons blah, blah, blah
    available for this LL, if u eventually decide that u need anything dont even bother asking me!!!


  6. #6
    Quixotry's Avatar Foederatus
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    Default Re: Elven Factions Re-Development

    The elves are not the warmongering powerhouses some believe them to be in the Third Age. They are described as fading, but what does that mean? For me this means that they feel a great deal of detachment, they feel that this is not their place anymore, and a lot of them have already left middle-earth. So the elves are few, scattered and not looking for a fight.
    I agree with this in relation to the High Elves, but I believe that the Silvan Elves in general intended to remain in Middle-earth (though they were certainly 'fading'). After Smaug's demise, Thranduil was able to quickly raise an army of around a thousand spearmen, mainly (as I remember it) in pursuit of treasure. I'm just wondering, will the Silvan Elves' rosters rely on the reunification of Mirkwood as much as the High Elves rely on Eregion and Lindon?

    Nonetheless, this is a great idea. I've always been slightly...uncomfortable...with the elven factions, though I enjoy playing as them. I can't offer any help in relation to scripting or modelling, but would be happy to help with descriptions etc. if it is needed. Otherwise, good luck!
    'For he is very wise, and weighs all things to a nicety in the scales of his malice.
    But the only measure that he knows is desire, desire for power.'

  7. #7
    Beorn's Avatar Praepositus
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    Default Re: Elven Factions Re-Development

    @Louis PM sent.

  8. #8
    Narf's Avatar Reach for the Stars.
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    Default Re: Elven Factions Re-Development

    I approve. + Rep.

  9. #9
    Protestant Knight's Avatar Centenarius
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    Default Re: Elven Factions Re-Development

    Great work Louis cant what till its done, this will be in the official TATW mod right its not just a sub mod.

    High Elves - Elvish or Lindon Mariners as a marine style unit or light archer would probably the best and only recruitable at ports
    Last edited by Protestant Knight; September 08, 2010 at 11:10 AM.

  10. #10

    Default Re: Elven Factions Re-Development

    Imladris riders look great.

    Will they be additional units for the next official version or will be a convertion?

  11. #11
    Protestant Knight's Avatar Centenarius
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    Default Re: Elven Factions Re-Development

    The Elven Bodyguard looks great Louis keep up the good work

  12. #12
    Protestant Knight's Avatar Centenarius
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    Default Re: Elven Factions Re-Development

    Any progress Louis I'd like to see some more stuff

  13. #13

    Default Re: Elven Factions Re-Development

    I have here the first unit for Mirkwood, this is a medium unit:
    Spoiler Alert, click show to read: 

    The first guy is the unupgrade version, and the second the upgrade. At a glance he seems very armmoured although it isn´t correct hehehe, he wears leather pads with the end in copper, the chainmail covers only the supperior part of the body and in the legs the only protecttion are cotton large clothes. The only metallic piece is a diadem with partial protects to cover a bit the face. He wears a leather cuirass simmilar to the Ithilien rangers. The weapon is a lance with two tips because this isn´t a line infantry is the tippical ambush melee unit. I hope you serve

  14. #14
    Senator
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    Default Re: Elven Factions Re-Development

    How exactly will HE reform Lindon? Lindon still exists at the start of the game, it's just nowhere near the military power it was in the Second Age. The harbors and towers are all still standing and its territory is still complete. What exactly is there for a player to do, other than just tech up?

    Also, I don't really see the usefulness, balance- or lore-wise, of Lindon Pikemen. Pikes are low-cost weapons that don't require much skill or training on the part of their users, just some basic discipline. This is why Men and Uruk-Hai make sense as pikemen. Elves, who are few in number but great individual fighters, really don't make sense in this context. Obviously they need anti-cavalry units, but they have those, and against trolls AP units like the Smiths are pretty effective as well. And then, of course, they are from Lindon, meaning they'd be a pain to get to battle.

    I'm also just generally not a fan of LotR pikes in general, specifically the Arnor Pikemen and to a lesser extent the Vault Wardens. In the films, Isengard had pikes because they were supposed to represent the 'scientific' approach to war, fueled by industrial mass-production, combined-arms tactics, and dehumanized discipline. The Rohirrim were the old warrior ideal, which is why they mostly looked like 9th-century Saxons going up against an enemy using 16th-century weapons and tactics. Pikemen really just don't have an appropriate 'feel' for the Good factions, or really any Evil faction besides Isengard.

  15. #15

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by O'Hea View Post
    How exactly will HE reform Lindon? Lindon still exists at the start of the game, it's just nowhere near the military power it was in the Second Age.
    There is no "reformation" of Lindon. The Lindon regions will simply be the unit's AoR.

  16. #16
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by Jean=A=Luc View Post
    There is no "reformation" of Lindon. The Lindon regions will simply be the unit's AoR.
    Ah, right you are. I misread.

  17. #17

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by O'Hea View Post
    Ah, right you are. I misread.
    Looks like I'm the one who was wrong.

  18. #18
    Louis Lux's Avatar Into the Light
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    Default Re: Elven Factions Re-Development

    Quote Originally Posted by O'Hea View Post
    How exactly will HE reform Lindon? Lindon still exists at the start of the game, it's just nowhere near the military power it was in the Second Age. The harbors and towers are all still standing and its territory is still complete. What exactly is there for a player to do, other than just tech up?

    Also, I don't really see the usefulness, balance- or lore-wise, of Lindon Pikemen. Pikes are low-cost weapons that don't require much skill or training on the part of their users, just some basic discipline. This is why Men and Uruk-Hai make sense as pikemen. Elves, who are few in number but great individual fighters, really don't make sense in this context. Obviously they need anti-cavalry units, but they have those, and against trolls AP units like the Smiths are pretty effective as well. And then, of course, they are from Lindon, meaning they'd be a pain to get to battle.

    I'm also just generally not a fan of LotR pikes in general, specifically the Arnor Pikemen and to a lesser extent the Vault Wardens. In the films, Isengard had pikes because they were supposed to represent the 'scientific' approach to war, fueled by industrial mass-production, combined-arms tactics, and dehumanized discipline. The Rohirrim were the old warrior ideal, which is why they mostly looked like 9th-century Saxons going up against an enemy using 16th-century weapons and tactics. Pikemen really just don't have an appropriate 'feel' for the Good factions, or really any Evil faction besides Isengard.
    There are some objectives you'll have to fulfill to restore Lindon and be able to recruit the unit (specifics still have to be developed). I disagree about pikes, they are a militia weapon and the unit will be reminiscent of Gil Galad and his weapon was a big spear.

  19. #19

    Default Re: Elven Factions Re-Development

    Quote Originally Posted by O'Hea View Post
    How exactly will HE reform Lindon? Lindon still exists at the start of the game, it's just nowhere near the military power it was in the Second Age. The harbors and towers are all still standing and its territory is still complete. What exactly is there for a player to do, other than just tech up?

    Also, I don't really see the usefulness, balance- or lore-wise, of Lindon Pikemen. Pikes are low-cost weapons that don't require much skill or training on the part of their users, just some basic discipline. This is why Men and Uruk-Hai make sense as pikemen. Elves, who are few in number but great individual fighters, really don't make sense in this context. Obviously they need anti-cavalry units, but they have those, and against trolls AP units like the Smiths are pretty effective as well. And then, of course, they are from Lindon, meaning they'd be a pain to get to battle.

    In reality some of the most fear units in history are highly discipline troops using pikes (greek hoplite, Swiss pikes.) Try giving Pikes to a bunch of peasant and you get the orc army who get overruned by the Rohan in Jackson's film. We already have Eldar Spearman, Eldar Pikeman wouldn't be that far fetch.(maybe a bit redundant)

    even in the PJ film elven army are depicted as being highly discipline almost to the point of machine-like, especially compared to the humans and Orcs.

  20. #20
    hamroun12's Avatar Foederatus
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    Default Re: Elven Factions Re-Development

    This looks amazing I'd love to see some of the new units. The elven spearmen work really well as tanks to hold those hords whilst the archers do their work ;D (Silvan Tactics). What will the "horse archers" be called? Any lore based ideas? :3

    I am new btw, so hi. Sick of lurking haha

    Edit: Also will their be a dismounted version of the Imaldris riders? They would make a pretty versatile unit of melee archers!
    Last edited by hamroun12; September 08, 2010 at 05:52 AM.

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