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  1. #1

    Default CTD at turn 107

    I've been playing RTR: 6 Gold, and it seems every time I get to year 107, I get a CTD. This last time, I played as Rome, I held 70 regions and had 153 generals. Is there any reason why the game would do this?

  2. #2
    MasterOfThessus's Avatar RTR Betateam Leader
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    Default Re: CTD at turn 107

    Yes, this is probably a revolt-ctd

    I'd recommend upgrading to ExRM to get rid of the few CTD's left in 6.0 Gold

  3. #3

    Default Re: CTD at turn 107

    Is this a crash related to city revolts? Is there anything I can do to avoid it by using command line codes to prevent cities from revolting that turn (i.e. alleviate the causes of revolts from squalor or lack of garrisons in my territories and other faction territories) , so I can continue the campaign? Or should I just give up and wait for RTR 7?

    EDIT:

    I have a theory, but I question it. I am using Windows 7, which could be a cause to this problem, but vanilla M2TW works just fine without crashing. So it could be a revolt-related CTD, as two of my settlements are rioting, and I do not know how the other factions are doing.
    Last edited by rebelyell2006; September 08, 2010 at 11:39 AM.

  4. #4

    Default Re: CTD at turn 107

    RTRPE which is basically RTR 6 Gold ported to the engine of RTW v1.5 has a CTD fix that solves the revolt issue.

  5. #5

    Default Re: CTD at turn 107

    Quote Originally Posted by florin80 View Post
    RTRPE which is basically RTR 6 Gold ported to the engine of RTW v1.5 has a CTD fix that solves the revolt issue.
    Yeah, that is what I am using now. I should have specified the Platinum bit in my first post.

  6. #6

    Default Re: CTD at turn 107

    You`ve said RTR 6 Gold... Anyway, if you`re using RTRPE, have you installed the CTD fix?
    http://www.twcenter.net/forums/showthread.php?t=214832

  7. #7

    Default Re: CTD at turn 107

    I was confused last night. But thank you for pointing out that CTD fix.

    EDIT:
    I was confused because I reinstalled RTR on my new laptop two weeks ago, but had RTR installed on my previous laptop. I had the installation program on a portable hard-drive, and installed it without really bothering to see which version I had, which was irrelevant in any case because I also had the RTW patches on my portable hard-drive and I knew I had to patch it to 1.5. So last night I looked on the RTR website to see which version I most likely had, and the first thing that popped up was RTR 6 Gold. And I assumed that was what I had.
    Last edited by rebelyell2006; September 08, 2010 at 01:44 PM.

  8. #8

    Default Re: CTD at turn 107

    Well, make sure you know what you have and if it`s mod switch or not, otherwise the fix might cause issues if you don`t install the right one. If you do install it right, it should be save game compatible(from what users reported) and if your problem is one of those covered by it then you should be able to continue your campaign.

  9. #9

    Default Re: CTD at turn 107

    I have RTR_Platinum_v1.9_Full_Install.exe, so I assume that is not the mod switch. I'll try it tonight and see if it works.

    EDIT:
    The CTD fix did not work.

    EDIT 2:
    Should I just wait until RTR 7 to try playing again? Or is it a Windows 7 issue?

    EDIT 3:
    Or is the saved campaign shot, and I have to start a new one?
    Last edited by rebelyell2006; September 08, 2010 at 08:37 PM.

  10. #10

    Default Re: CTD at turn 107

    Quote Originally Posted by rebelyell2006 View Post
    Should I just wait until RTR 7 to try playing again? Or is it a Windows 7 issue?
    I don`t see why it would crash between turns simply because of the OS. Though I`m no specialist. RTR 7 btw is really not the same think with RTR 6. The map doesn`t cover the east, there are other factions etc. It`s pretty much a different mod. If you decide to wait you might as well try another mod for this timeframe.
    EDIT 3:
    Or is the saved campaign shot, and I have to start a new one?
    Normally with that fix(if you`ve installed the right one) you should have been able to continue the campaign with your existing save. Do you see the very expensive duplicate unit in your recruiting line?

    The only other thing I can think of is this:
    http://www.twcenter.net/forums/showt...03#post2413203
    I can`t give you details because I haven`t tried it myself. Those guys said it worked, but you better know what you are doing before starting it so you don`t mess everything up. It seems a bit complicated for a beginner.

  11. #11
    Carados's Avatar Senator
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    Default Re: CTD at turn 107

    Quote Originally Posted by florin80 View Post
    I don`t see why it would crash between turns simply because of the OS. Though I`m no specialist. RTR 7 btw is really not the same think with RTR 6. The map doesn`t cover the east, there are other factions etc. It`s pretty much a different mod. If you decide to wait you might as well try another mod for this timeframe.
    Nitpicking, I know, but it's RTRVII. RTR7 doesn't exist anymore, dead in the water.

    I only say because people still seem to be getting confused about RTR7, the grand campaign and thinking it's still in the works
    Developer for the Extended Realism mod for RTR Platinum.
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  12. #12

    Default Re: CTD at turn 107

    Quote Originally Posted by LestaT View Post
    Isn't the 107bc crash is because the roman civil war thing (in theory) ?
    No, that happens around 66 BC and iirc only if you play a roman faction. There`s nothing to be done about it in an ongoing campaign, but it can be solved in this way before starting one:
    http://www.twcenter.net/forums/showt...93#post2680193

    Quote Originally Posted by rebelyell2006 View Post
    I did not notice any expensive duplicates, but I have not taken the time to go through the EDU yet. EDIT: I mean to say that I did not look through the CTD-Fix EDU.
    Each faction gets a very expensive unit(it might appear grayed because you might not have the money to train it) in the recruiting section and this unit will be present in every settlement on the map. That`s the whole reason the game will not CTD(the engine will know what unit to use when it creates the new garrison once the city changes sides). And I did not mean to notice it in the EDU. You should notice it in game to know the fix was installed correctly.

    Quote Originally Posted by Carados View Post
    Nitpicking, I know, but it's RTRVII. RTR7 doesn't exist anymore, dead in the water.
    I wonder if you were around long enough to know the difference first hand or you`re just repeating the official recording. The change from arabic to roman numbers was a pure advertising stunt back in the days when a full RTR 7 campaign was still thought(hopped at least) possible. It was meant to show a new beginning(relative to the restart of the mod many months before) even though, alot of what you see in TIC/FOE/RTR VII had already been produced for months by largely the same people with the same leaders, working under the RTR 7 name. RTR 7(=the next full campaign after the previous one that was called RTR 6) has changed face and goal so many times since its proposal in 2005(yes, 5 years ago), that imo it`s pretty much irrelevant how you write the seven.
    I only say because people still seem to be getting confused about RTR7, the grand campaign and thinking it's still in the works
    When the first people from the team started to correct forum viewers in this wasy(no, no, pay attention, it is VII, not 7) there was no talk at all about the RTR 7(in this context meaning the full and final campaign) being dropped. But there were official statements that in order to get to the full RTR 7(sorry, VII) a number of mini/local campaigns will be done. If by this new new(repetition intended) RTR VII(that doesn`t cover the east) the developers mean a reduced, localized(as opposed to full) campaign they should have baptized it differently. I think it is pretty clear from the fact they didn`t that they do want to capitalize on the RTR 7 legacy, even though in a changed form. Anyway, this is all besides the point of the thread.
    Last edited by florin80; September 09, 2010 at 01:23 PM.

  13. #13
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: CTD at turn 107

    Isn't the 107bc crash is because the roman civil war thing (in theory) ?


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  14. #14

    Default Re: CTD at turn 107

    Well, it turns out that I was restarting the campaign from the Auto-Save point, and not Rome.united3.sav, my official save point. I didn't have the CTD this time, but I think that is more due to the fact that in the Auto-Save point I had two rioting settlements that I had just gained from a peace treaty with the Iberians, whereas Rome.united3.sav was the turn before I made the peace treaty, so the revolt-CTD was avoided altogether. So in the future I will experience this problem again, but for the time being there is no immediate problem.

    I did not notice any expensive duplicates, but I have not taken the time to go through the EDU yet. EDIT: I mean to say that I did not look through the CTD-Fix EDU.
    Last edited by rebelyell2006; September 09, 2010 at 10:47 AM.

  15. #15

    Default Re: CTD at turn 107

    I have a feeling the CTD fix did not take hold, because I did not see any additional units beyond what I normally would be able to recruit before the CTD fix. Nor did I see any in the Armenia campaign that I just started.

  16. #16

    Default Re: CTD at turn 107

    Let me check the file. Ok, my bad I think. The way in which the last version of the revolt fix is implemented probably makes for the unit to not show in the recruitment line, nor in custom battles. Which I guess leaves no way to quickly check for it in game.

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