I have a heir presumptive put now have a blood prince come of age. Will the true blood become heir?
I have a heir presumptive put now have a blood prince come of age. Will the true blood become heir?
From my experience, no - the "false heir" will grasp the reins of power! I wish there were some way of conspiring against this happening, apart from killing off the unrightful heir in a boat or a suicide charge as people often comment that they do..
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Check the submod folder, there's a Next Heir Ancillary mod
Next Heir ancillary wouldn't work when the Heir Presumptive is already declared and an Heir Apparent comes of age. You cannot change who the Heir is, just hope to guide the system.
Kill him.
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Spoiler for Dangerous stuff:
Only way to prevent the false heir from becoming king is indeed kill him.
And the submod works by simply increasing a characters authority. If you want someone to become your next heir just give him a trait that boosts that stat. I think Authoritarian or something was one.
rules all
The whole problem comes from CA's idea that men could be "adopted" into royal families, to be treated as real sons - with right to inherit the throne.
That idea seems to have been ported over from Rome: Total War, where it made more historical sense (as far as I know history at least, somebody correct me if I'm wrong).
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Yeah, Ceasar himself was adopted.
IMO its really just bad design, the game needs an active general to be the heir. No game mechanic was created to deal with an Heir that was still a minor when faction leader died. Strike 1. No game mechanic was created to automatically change the heir to the first born son when he came of age. Strike 2. No game mechanic was created to allow players to pick their own heir. Strike 3.
Worse, the system they created appears to be based off Authority of generals, which is invisible so there's no feedback. This results in heirs being chosen apparently at random, with no regard for primogeniture or even preference for blood over adoptions.
Worse yet: hardcoded.
All told, pretty near total fail.
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Biological son simply means that a cousin of a desired heir is going to get high authority and get chosen. SonofKing/Prince trait OTOH, that might do the trick.
Some of you might know, I'm currently working on a traits/ancillaries project for SS, and I must say these are very good ideas.
As far as I know, adopted generals don't have the RoyalBlood, nor the BiologialSon traits - so in order to give true sons a higher chance to get selected as heirs, one of these traits (preferably the former) must give them Authority bonus as well. Furthermore, every other trait that has Auth bonus must be revised, so a high Auth level could not be gained so easily - that way royal sons should usually have more Auth points than the adopted 'usurpers' and would have a higher chance of getting picked as next heir.
I'm thinking about this solution because something needs to be done to help the rightful heirs get what should be theirs (with bearing in mind that the 'leftmost rule' can't be dodged, of course), and also because personally I'm not a great fan of using the Next Heir Ancillary for this purpose.
The game development business is one of bottomless greed, pitiless cruelty, venal treachery, rampant competition, low politics and boundless personal ambition. New game series are rising, and others are starting their long slide into obscurity and defeat.
Adopted generals do not have the biological son triaits, but sons of adopted do.
You could also add authority to sons of foreign princesses, i.e. my ruling line currently has "Kieven Rus" relations. It doesn't do anything else that I'm aware of except give "a certain sense of entitlement". Thsi works because foriegn princesses will ONLY be married to heirs and leaders.
the next heir mod. kicks major ass. i love it. especially with 6.3 since it takes so long to have kids. the authority bump doesn't have much effect (non-byg) as long as you don't leave it with you king or heir. my new game seems more fun because i'm in control of my royal family tree. i can adopt and have several sons, and make sure my pick for heir is next instead of the bum on the left.
can't wait for LAST KINGDOM