I was wondering the pros and cons vs the age script in SS 6.3 and trying to figure if I should leave it in or take it out.
Generals age faster and... die faster (of old age of course).
But you can get the Long Live and Prosper sub-mod, that's what I'm using.
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a
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Spoiler for Dangerous stuff:
Pros:
Generals age 1 TPY
Cons:
Devastation gets broken
Generals live shorter lives (LLP helps)
What is "Devastation"? The scorched earth from sieges?
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a
// [Last.fm][/SPOILER]
Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!
[SPOILER]
Supremacy1914 - the best MMO
Spoiler for Dangerous stuff:
I'd would prefer a default 2tpy - 1 tpy is not enough.
4 turns per year is what I prefer. But it takes awhile to get to the events to open up better units. I dont recruit so many merchants and priests as that slows down the game micromanaging them. With other mods its not as bad. Some tweaking is advised to use 4 tpy with 6.3. If anyone wants the script pm me and I'll give it to you.
Last edited by chris7ian; September 07, 2010 at 10:02 AM.
Oh, for Heaven's sake, now you're being deliberately stupid.
Dr. Sheldon Cooper
Wudang why did you close the thread? Because you can't find a source refuting mine? LoL how's the quest to ban me going?
2 TPY would be nice, especially as the aging script wouldn't be needed at all then, and devastation would once again work properly.
Ofc, for it to work well, building times, recruitment, growth, and probably other things have to be slowed down somewhat.
I kept the 1TPY aspect per game but removed the aging script.
1TPY seems to work perfectly for me as I find it not too slow or too fast. I feel this aspect should always be up to the player and their play style.
2YPT, though it doesn't line up, gives me enough time to get into the roleplay of my games and the dramas that unfold :O
Yes, I've changed my game to 2TPY and was wondering about the timed events, considering that they are based on turns rather than years. Then I decided that I didn't care. The TPY was far more important. Now it doesn't take me a year to travel from one end of England to the other, and so on. I get more time to organise my forces, to role play characters and generally play the game. Travel times and distances are one of the fundamental flaws of the later games of the TW series IMO, an unhappy hybrid of the original "chess board" system and a "sand box" style system.
All events are based on years from the game start, actually, only some things in the campaign script, like the Bulgarian Uprising and the Teutonic Order emerging, are based on the turn you're on, so you shouldn't really notice that much of a difference when it comes to things firing on the correct date.