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  1. #1
    strife1013's Avatar Campidoctor
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    Default Age Script (Pros & Cons)

    I was wondering the pros and cons vs the age script in SS 6.3 and trying to figure if I should leave it in or take it out.


  2. #2
    SoulBlade's Avatar Vicarius
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    Default Re: Age Script (Pros & Cons)

    Generals age faster and... die faster (of old age of course).
    But you can get the Long Live and Prosper sub-mod, that's what I'm using.
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    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
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  3. #3
    Meneth's Avatar I mod, therefore I am
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    Default Re: Age Script (Pros & Cons)

    Pros:
    Generals age 1 TPY
    Cons:
    Devastation gets broken
    Generals live shorter lives (LLP helps )

  4. #4
    SoulBlade's Avatar Vicarius
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    Default Re: Age Script (Pros & Cons)

    What is "Devastation"? The scorched earth from sieges?
    Quote Originally Posted by Eastern Roman View Post
    Satan works in cunning way to keep us away of god. Sciene is the religion of Satan.
    Quote Originally Posted by Hobbes. View Post
    TWC is ruining my abilty to have an erection
    Quote Originally Posted by Point Blank View Post
    Regarding the Irish, if its between them and the Timurids:
    Irish: ran around bogs and forests munching on potatoes
    Timurids: slaughtered millions and threw empires into terror
    OK I'm not sure the Irish had potatoes in medieval times but that still doesn't tip things in their favour
    When in doubt, say - Trve Norsk Blękk Mettal


    a

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    Play Supremacy 1914, the free real-time strategy online games and the Browsergame of the Year 2009!


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  5. #5
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by SoulBlade View Post
    What is "Devastation"? The scorched earth from sieges?
    Correct.

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  6. #6
    Gorrrrrn's Avatar Citizen
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    Default Re: Age Script (Pros & Cons)

    I'd would prefer a default 2tpy - 1 tpy is not enough.

  7. #7

    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Rozanov View Post
    I'd would prefer a default 2tpy - 1 tpy is not enough.
    Agreed. 2TPY is the way to go for TW games, it's the most balanced choice.

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Fair Prince View Post
    Agreed. 2TPY is the way to go for TW games, it's the most balanced choice.
    I agree with this agreeance.

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  9. #9

    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Rozanov View Post
    I'd would prefer a default 2tpy - 1 tpy is not enough.
    Quite so.

  10. #10

    Default Re: Age Script (Pros & Cons)

    4 turns per year is what I prefer. But it takes awhile to get to the events to open up better units. I dont recruit so many merchants and priests as that slows down the game micromanaging them. With other mods its not as bad. Some tweaking is advised to use 4 tpy with 6.3. If anyone wants the script pm me and I'll give it to you.
    Last edited by chris7ian; September 07, 2010 at 10:02 AM.
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  11. #11
    Meneth's Avatar I mod, therefore I am
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    Default Re: Age Script (Pros & Cons)

    2 TPY would be nice, especially as the aging script wouldn't be needed at all then, and devastation would once again work properly.
    Ofc, for it to work well, building times, recruitment, growth, and probably other things have to be slowed down somewhat.

  12. #12

    Default Re: Age Script (Pros & Cons)

    I kept the 1TPY aspect per game but removed the aging script.

    1TPY seems to work perfectly for me as I find it not too slow or too fast. I feel this aspect should always be up to the player and their play style.

    2YPT, though it doesn't line up, gives me enough time to get into the roleplay of my games and the dramas that unfold :O

  13. #13
    strife1013's Avatar Campidoctor
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Sanderlicious View Post
    I kept the 1TPY aspect per game but removed the aging script.

    1TPY seems to work perfectly for me as I find it not too slow or too fast. I feel this aspect should always be up to the player and their play style.

    2YPT, though it doesn't line up, gives me enough time to get into the roleplay of my games and the dramas that unfold :O

    So this sounds interesting, how does it work? Can you explain it?


  14. #14
    Meneth's Avatar I mod, therefore I am
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by strife1013 View Post
    So this sounds interesting, how does it work? Can you explain it?
    All he did (AFAIK) was delete the aging script, so that characters age 1 year every 2 turns instead of every turn.

  15. #15
    strife1013's Avatar Campidoctor
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    Default Re: Age Script (Pros & Cons)

    Ahhh it's like I like it but I don't like it at the same time.


  16. #16

    Default Re: Age Script (Pros & Cons)

    Yes, I am assuming you also want 2 turns per year as well. Which is an even easier change.

  17. #17
    Meneth's Avatar I mod, therefore I am
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Sanderlicious View Post
    Yes, I am assuming you also want 2 turns per year as well. Which is an even easier change.
    Except some of the things in the campaign script are based on what turn it is.
    For example, the Teutonic Order emerging has several events based on turn-times, though that's easy enough to fix (if you know how, that is)

  18. #18

    Default Re: Age Script (Pros & Cons)

    Yes, I've changed my game to 2TPY and was wondering about the timed events, considering that they are based on turns rather than years. Then I decided that I didn't care. The TPY was far more important. Now it doesn't take me a year to travel from one end of England to the other, and so on. I get more time to organise my forces, to role play characters and generally play the game. Travel times and distances are one of the fundamental flaws of the later games of the TW series IMO, an unhappy hybrid of the original "chess board" system and a "sand box" style system.

  19. #19
    Meneth's Avatar I mod, therefore I am
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    Default Re: Age Script (Pros & Cons)

    Quote Originally Posted by Slyspy View Post
    Yes, I've changed my game to 2TPY and was wondering about the timed events, considering that they are based on turns rather than years. Then I decided that I didn't care. The TPY was far more important. Now it doesn't take me a year to travel from one end of England to the other, and so on. I get more time to organise my forces, to role play characters and generally play the game. Travel times and distances are one of the fundamental flaws of the later games of the TW series IMO, an unhappy hybrid of the original "chess board" system and a "sand box" style system.
    All events are based on years from the game start, actually, only some things in the campaign script, like the Bulgarian Uprising and the Teutonic Order emerging, are based on the turn you're on, so you shouldn't really notice that much of a difference when it comes to things firing on the correct date.

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