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Thread: bug, horse artillery with 152 men o_0

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  1. #1
    riknap's Avatar Miles
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    Default bug, horse artillery with 152 men o_0

    In a certain large battle using France vs Austria, I noticed two of my horse artillery (a regular and a guard) had 152 men, instead of the regular 18 or so (via DMUC 6.2 defaults, with Normal unit scale settings)


    Is this a vanilla bug, or a result of broken DMUC scripts?



    I would normally not complain, since the extra 130 men or so became useful when enemy cavalry charged, no thanks to the trickle-system of reinforcements (and doubly so if the "bug" also included more guns, but alas), but I'm interested in knowing if this would break my game.

  2. #2
    sir diman's Avatar Civis
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    Default Re: bug, horse artillery with 152 men o_0

    do u use aum also?

    it happens some times especially when the unit is replenished in a foreign region (i suggest disband the unit to continue the campaign cause else u see its not worth playing the same campaign with unbalanced units

  3. #3
    Syntax's Avatar "Veni Vidi Vici"
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    Default Re: bug, horse artillery with 152 men o_0

    I may just confirm that such happens suddenly - after a fight - I witnessed that several times on very different campaigns and different units!
    We have looked into the files - but nothing had been found what could cause this strange issue!
    Its real hard to find - as it is so random....

  4. #4

    Default Re: bug, horse artillery with 152 men o_0

    Yes!!! I have seen this too! in my russia campaign, i will try to get screens but its an older version of DMUC so maybe not... I've had 2 horse units with over 350 men each, a general with about 130, and many line infantry in the 500s! VERY helpful.
    "let me introduce myself, i'm a social disease. I've come for your wealth, leave you on your knees"
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  5. #5
    Xwhyzed's Avatar Primicerius
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    Default Re: bug, horse artillery with 152 men o_0

    it is a quite common bug, I had my Maratha general with 220 men, that means 110 elephants

  6. #6

    Default Re: bug, horse artillery with 152 men o_0

    if you want to "fix" it, just have that unit take massive casualties, or better yet, use it intentionally dangerous scenarios
    "let me introduce myself, i'm a social disease. I've come for your wealth, leave you on your knees"
    "what's yours is mine, what's mine is mine too... if you shake my hand, better count your fingers!"
    "and when you kill a man, you're a murderer. Kill many, and you're a conquerer. Kill them all... You're a god!!"
    "professionals have standards. Be polite. Be efficient. And have a plan to kill everyone you meet."

  7. #7
    ♔Mandelus♔'s Avatar Campidoctor
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    Default Re: bug, horse artillery with 152 men o_0

    Well,
    I had it in one of my armies with 4 units 24pdr howitzers .... the barrage I could make with them was WW 1 like and very funny

    Also I had 2 units Dragoons which had not 70 but 160 men suddenly and this was a massive cavalry attack then ...

    Finally, also it can happen to the AI, because I had at my AI enemy Poland insteed the normal 150 men lineinfantry suddenly a battle with unit of over 500 men at them ... any many with 300 men ... and this is lesser funny then.

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  8. #8
    riknap's Avatar Miles
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    Default Re: bug, horse artillery with 152 men o_0

    Well, as long as it doesn't break the campaign save or similar, then the extra hundred men are useful in keeping the horse artillery regiment alive for more than a few seconds should enemy cavalry slip into them (should they be able to catch up if the horses sprint, that is).
    Besides, it's useful for spontaneous role playing, thinking of them as "special elite" regiments or so.

    As for backgrounds on these two horse-artillery regiments, I have a feeling I just auto-replenished them after I steamrolled Portugal with an auto-resolve (since the multi-army system of Empire is a massive headache; I managed to finish the specific battle where the screenie above was taken, a 6k unit 4-stack vs a 9k unit 4-stack, with a "valiant defeat" due to the 40-minute timer, inflicting 3k+ casualties while losing half that amount with only a few line regiment replacements arriving for my side).

  9. #9

    Default Re: bug, horse artillery with 152 men o_0

    Cept they aren't mounted, they form as infantry with the guns, and sometimes they stay back frozen when you re-limber. The only benefit seems to be as you take casualties, the next battle the guns are automatically max-crewed. So any casualties you do take seem to be deducted by the AI from the extra after (not during) the battle.

    I've also never seen the CG do this bug, but IF it did it shouldn't issue them extra elephants, they should be afoot mixed with the eles... Does the above poster who claimed extra elephants have any screen shots of that?

  10. #10
    riknap's Avatar Miles
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    Default Re: bug, horse artillery with 152 men o_0

    Quote Originally Posted by Jammerd View Post
    Cept they aren't mounted, they form as infantry with the guns, and sometimes they stay back frozen when you re-limber. The only benefit seems to be as you take casualties, the next battle the guns are automatically max-crewed. So any casualties you do take seem to be deducted by the AI from the extra after (not during) the battle.
    It's basically like Enemy at the Gates, except instead of one rifle for 2 men, it's several cannons for a hundred men.

  11. #11
    Tango12345's Avatar Never mind the manoeuvres...
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    Default Re: bug, horse artillery with 152 men o_0

    If you got extra units with the mahratta general you WOULD DEFINITELY get extra elephants-they would not be on foot-only artillery works like that.

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