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  1. #1
    Lupus's Avatar Tiro
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    Default Buildings

    When are they penalties and when are they not?

    At the risk of sounding stupid, the buildings confuse the hell out me...

  2. #2
    Timefool's Avatar Primicerius
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    Default Re: Buildings

    Open the building card and it will tell you. If it just says 10% then it is a positive bonus. If it says -10% then it is a negative bonus. Sometimes there are prerequisites for a part to take place, like having a wine resource when building the wine upgrade. Then it will provide an extra tax income on top of the existing one.

  3. #3
    Lupus's Avatar Tiro
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    Default Re: Buildings

    It says bonus or penalty. Which one is it?

    The wine is an easy one because it offers bonus on condition. No ambiguity.

  4. #4

    Default Re: Buildings

    generaly happines bonus buildings have a cost on them to simulate that buildings upkeep.

  5. #5
    Lupus's Avatar Tiro
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    Default Re: Buildings

    OK. Granted. Then it should say -10%. If it says "bonus (or penalty) 10 %" - which is it? Bonus or penalty?

    Another example: "bonus (or penalty) -10%" - Is 10% subtracted from my bonus or my penalty (which is a bonus anyway)?

    I suspect it has something to do with a foreign nation taking possession. A culture penalty, in other words. But, which one to break down when taking a city? Hence the need for clarification.

  6. #6

    Default Re: Buildings

    Quote Originally Posted by Lupus View Post
    OK. Granted. Then it should say -10%. If it says "bonus (or penalty) 10 %" - which is it? Bonus or penalty?

    Another example: "bonus (or penalty) -10%" - Is 10% subtracted from my bonus or my penalty (which is a bonus anyway)?

    I suspect it has something to do with a foreign nation taking possession. A culture penalty, in other words. But, which one to break down when taking a city? Hence the need for clarification.

    I believe the reason it says bonus (or penalty) is that for some factions its a bonus where if you play a different faction and build the same building it would be a penalty for said faction. Thats my Guess.

  7. #7

    Default Re: Buildings

    Quote Originally Posted by Leatherneck918 View Post
    I believe the reason it says bonus (or penalty) is that for some factions its a bonus where if you play a different faction and build the same building it would be a penalty for said faction. Thats my Guess.
    Nope, that's wrong. It is literally as it is - you can't make specific penalties/bonuses for specific cultures/factions - other than the fact that if you're the same culture as the place you've just conquered, you don't suffer culture penalties.
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  8. #8
    Timefool's Avatar Primicerius
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    Default Re: Buildings

    Like I said before, if there is a negative sign before the percentage, then it is a penalty. If there is no negative sign, it is a bonus.

  9. #9
    Lupus's Avatar Tiro
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    Default Re: Buildings

    Granted, for some buildings that holds true.

    As for some of the others, that is oversimplifying it. Read my post again - it's conflicting and/or ambiguous.

  10. #10
    Timefool's Avatar Primicerius
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    Default Re: Buildings

    Which building? Can you post a screenshot of it? As of right now we are going in circles.

  11. #11
    Lupus's Avatar Tiro
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    Default Re: Buildings

    Yeah, you are right.

    Example: Roman Oppidium, Provincial - Law Bonus (or penalty): 15%
    Client or Allied State - diferent numbers, same story.
    Taxation - same
    Market - same

    And so on and so forth. I am just unable to figure out when it is plus or minus.

    How can I be the only one? Damn...
    Last edited by Lupus; September 06, 2010 at 12:28 AM.

  12. #12
    Timefool's Avatar Primicerius
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    Default Re: Buildings

    That is a bonus. If it was a penalty it would say this:
    Roman Oppidium, Provincial - Law Bonus (or penalty): -15%

  13. #13
    Lupus's Avatar Tiro
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    Default Re: Buildings

    In other words, irrespective of how it looks or how ambiguous the meaning; the bottom line is the plus or minus.
    Positive number = bonus ... negative number = penalty.

    Why not: Law 15% or Law -15%? (rhetorical question, I'll spare you the effort).

    Thank you for your patience. Something in the bag for you...

  14. #14

    Default Re: Buildings

    i am confused about buildings too but my guess is this:

    it says bonus (or penalty) because sometimes the same building can give a bonus, and other times it can give a penalty

    i am pretty sure that i saw the SPQR client/allied state building give some positive happiness to small settlements but then later, a large penalty to my big cities in Italy.

    so from what i think i learned, so far, some people at some stage change their mind. first they were happy to be a client city state, now they want to fully join your glorious empire and be annexed.

    if i'm wrong, somebody will probably correct me

    and i'll say it again: give us some basic explanation for city development tricks and tips, how the economy works or these threads will mushroom!

    i still don't know whether or not to build the army ration supply thing in tarentum or not, for example.

    Who is General Failure and why is he reading my disc?


  15. #15
    Siegfriedfr's Avatar Semisalis
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    Default Re: Buildings

    +1 a faq on building trees and effets is mandatory

  16. #16
    Lupus's Avatar Tiro
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    Default Re: Buildings

    Quote Originally Posted by Siegfriedfr View Post
    +1 a faq on building trees and effets is mandatory
    I have to second that.

  17. #17
    Marcus_Vipsanius's Avatar Semisalis
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    Default Re: Buildings

    Quote Originally Posted by Bosje View Post
    ...
    i still don't know whether or not to build the army ration supply thing in tarentum or not, for example.
    I have the same question; is the 'Army Ration Supply' just a 'real-life-simulation' building or can you do anything with it? (retrain troops e.g.)

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  18. #18
    dvk901's Avatar Consummatum est
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    Default Re: Buildings

    There is NO WAY in RTW to tell you whether a bonus will be negative or positive in the particular dialog you are referring to. The standard text in RTW Vanilla just would say Bonus xxx. In order to alert people to the fact that RS2 has many negative bonuses, I changed the text to read 'Bonus (negative or positive)' which will be followed by a negative or positive number. If the number has no negative sign, it's positive. If it has one, it's negative. It's as simple as that.

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  19. #19
    Timefool's Avatar Primicerius
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    Default Re: Buildings

    Quote Originally Posted by dvk901 View Post
    There is NO WAY in RTW to tell you whether a bonus will be negative or positive in the particular dialog you are referring to. The standard text in RTW Vanilla just would say Bonus xxx. In order to alert people to the fact that RS2 has many negative bonuses, I changed the text to read 'Bonus (negative or positive)' which will be followed by a negative or positive number. If the number has no negative sign, it's positive. If it has one, it's negative. It's as simple as that.
    That was EXACTLY what I was saying the whole time.

  20. #20
    Lupus's Avatar Tiro
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    Default Re: Buildings

    By making the statement, you are in fact, telling me whether it is positive or negative. Therefore you can tell.

    It's as simple as that.

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