Just pooling some ideas for a CTD well within the game during the enemy AI turn. I have deleted the siege engines (ballista to trebuchet maker) because I just want cannons in play, and wonder - is there an error when someone gets an ancillary for siege weapons? I dunno. Anyway, my error log shows non-specific error. I read in the sticky, the 20 turn crash was caused by too many children, but I haven't altered this. Anyone got any other late game crash culprits?




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