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  1. #1
    Medkirtys's Avatar Senator
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    Default Cavalry Charge

    As i was playing as Rome, i noticed, that cavalry charges don't mean anything, yes, Rome in the beggining has crappy cavalry, but Campania cavalry or Roman general should be able to do some damage charging in the back of infantry who are charging, but instead take more casualtys themselves. WTF

  2. #2

    Default Re: Cavalry Charge

    Im playing Pontus and my cavalry is awesome when it charges. Maybe its because your playing as the weakling romans who were designed to be crushed under the boot of the better factions like almighty pontus.


  3. #3
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Cavalry Charge

    Eastern Horses have a much higher mass, thus an impressive charge.
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  4. #4
    Brusilov's Avatar Local Moderator
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    Default Re: Cavalry Charge

    Are you sure that you've set the charge properly?

    The unit needs to be

    1) not moving
    2) pointed in the right direction for the charge
    3) start the charge from far enough away from the target unit (too close and they don't get the charge bonus)
    4) not be interrupted by other units during the charge itself

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  5. #5

    Default Re: Cavalry Charge

    it appears that sometimes charging cavalry do not put down their lances upon charging and this may affect thier charge.

    From what i see at elast.

  6. #6
    Brusilov's Avatar Local Moderator
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    Default Re: Cavalry Charge

    Quote Originally Posted by xccam View Post
    it appears that sometimes charging cavalry do not put down their lances upon charging and this may affect thier charge.

    From what i see at elast.
    That's because you're not charging from far enough away.

    I think also if the charging unit gets intercepted by another unit on the charge they won't have the spears lowered in time.

    I posted what you have to do to get a decent cavalry charge in RTW.

    Alsoi the fresher the cavalry are the better - there is no point charging in with a winded unit.

    I try and have two cavalry units to work in tandem - charge one in, move them away and while they are reforming then charge with the second unit.

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  7. #7
    Medkirtys's Avatar Senator
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    Default Re: Cavalry Charge

    Maybe I was just i was used to Stainless Steel where byz bodyguarad could wreck an army all by himself

  8. #8
    Brusilov's Avatar Local Moderator
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    Default Re: Cavalry Charge

    Quote Originally Posted by Medkirtys View Post
    Maybe I was just i was used to Stainless Steel where byz bodyguarad could wreck an army all by himself
    Go back to the M2:TW forums.......

    It's the RTW engine - it's different.

    If you like cavalry that can perform like that: recruit cataphracts! I think many factions can with the higher level barracks (Rome, Pergamon, Selecucid, Sarmations, Armenia and others).

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  9. #9

    Default Re: Cavalry Charge

    roman cavalry is pathetic even if you set up a proper charge your kill 15 max when in RS 1.6 you hit at least 25 - 30
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  10. #10
    Brusilov's Avatar Local Moderator
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    Default Re: Cavalry Charge

    Quote Originally Posted by mattfriend0 View Post
    roman cavalry is pathetic even if you set up a proper charge your kill 15 max when in RS 1.6 you hit at least 25 - 30
    wait until you upgrade your barracks and get the 'elite' units.

    Also the Romans relied upon a lot of auxillary cavalry - have a look around for what is available for hire.....

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  11. #11
    Lupus's Avatar Tiro
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    Default Re: Cavalry Charge

    1 General plus three unit of cavalry charged a unit of slingers in the open.......wait for it.....

    They were fought to a standstill by slingers!.....had to retreat.....
    Last edited by Lupus; September 05, 2010 at 05:15 PM.

  12. #12

    Default Re: Cavalry Charge

    Quote Originally Posted by Lupus View Post
    1 General plus three unit of cavalry charged a unit of slingers in the open.......wait for it.....

    They were fought to a standstill by slingers!.....had to retreat.....
    i hate cavalry so much sometimes. they can be so frustrating, in RS2 or anywhere else in the RTW universe. you charge heavy cavalry into the back of a phalanx or any other heavy infantry unit and half of them end up flying through the air, breaking their backs on a rock 50 feet away...
    I remember in M2TW that i would spend thousands upon thousands of florins on knights and they'd all end up getting killed fighting inferior units. at least their charge was a terror to behold
    In hand to hand combat, cavalry will get slaughtered by anything other than lighter cavalry and peasants. in a charge, they might kill a few men if they get lucky.
    and a related question- is it historically true that charging cavalry into spears is practically suicidal? Saladin charged spearmen, and it looks like Alexander did too...
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  13. #13
    Brusilov's Avatar Local Moderator
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    Default Re: Cavalry Charge

    Quote Originally Posted by Lupus View Post
    1 General plus three unit of cavalry charged a unit of slingers in the open.......wait for it.....

    They were fought to a standstill by slingers!.....had to retreat.....
    If you are referring to fighing the Carthage army the slingers are Baelric slingers - not the usual canon fodder that skirmish infantry. They don't melee with daggers......

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  14. #14
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: Cavalry Charge

    Quote Originally Posted by Brusilov View Post
    If you are referring to fighing the Carthage army the slingers are Baelric slingers - not the usual canon fodder that skirmish infantry. They don't melee with daggers......
    Nah, I've seen this before, It's not about the unit. AI skirmishers tend to be in loose formation, which seems makes them incredibly durable in melee combat. Lesso: never get your cavalry booed down in a fight with skirmishers in loose formation. They are just plain overpowered, and that's just a flaw in the engine.

    (I've seen Cretan archers in vanilla completely crush macedonian cavalry...)

  15. #15

    Default Re: Cavalry Charge

    You should repeatedly charge and retreat instead of leaving your cav in prolonged melee anyway.


  16. #16
    Medkirtys's Avatar Senator
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    Default Re: Cavalry Charge

    Quote Originally Posted by General Brittanicus View Post
    You should repeatedly charge and retreat instead of leaving your cav in prolonged melee anyway.
    I don't, but even Roman General fails at routing, or even decreasing morale to wavering for light infantry with repeated charges

  17. #17
    Lupus's Avatar Tiro
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    Default Re: Cavalry Charge

    The stand and fight is not recommended, but a charge of 400 horses against 200 unarmed (daggers?), unarmoured slingers? The shock alone should rout them, even if they regroup a distance away.

    Real life - A frontal charge has the potential to be suicidal but horses will not charge into a mass of men (only in RTW). Flanks and from behind is relatively safer and fair game. The impact there is both physical and psychological (morale). Horses in close quarters fight too, biting and kicking. Nasty.

    Hannibal closed the encirclement of the Romans at Cannae with horses. But again the real impact is the charge from an unexpected direction. Imagine the noise, confusion, dust, pain from a wound... and then you have the thunder of hooves and they appear out of the dust....behind you, slashing from up there with long swords. I don't know about you, but if ever there was a good time to check on the kids back home....

  18. #18

    Default Re: Cavalry Charge

    Quote Originally Posted by Lupus View Post
    Real life - A frontal charge has the potential to be suicidal but horses will not charge into a mass of men (only in RTW).
    Yes they could, they just had to be very well trained. You can even run horses into fences. (their chests are strong enough to just smash through) Never underestimate how powerful animals could be...
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  19. #19
    Leeham991's Avatar Campidoctor
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    Default Re: Cavalry Charge

    I noticed that cavalry are as hard to kill as in Darth Mod for Med2, but as hard to kill with as on Empire.

    Still... I'm an infantryman fighter and put skirmishers to good use, so it's not even a problem for me :3
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  20. #20
    Lupus's Avatar Tiro
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    Default Re: Cavalry Charge

    Still...stopping and holding a charge of cavalry that outnumber them 2-1. In prolonged melee, ok. As a solid unit on guard, ok.
    Dispersed, isolated, not even a little unsteady....

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