Results 1 to 6 of 6

Thread: How do I get Mongols and Timurids to move from the start

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default How do I get Mongols and Timurids to move from the start

    I'm using Geomod to move Timurids and Mongols at the start of the campaign - I don't want them to horde, but I have given them standing armies and cities but they just sit there. Any pointers to get them to act as normal?

  2. #2

    Default Re: How do I get Mongols and Timurids to move from the start

    are playable? and check your campaign script data/world/maps/imperial campaigns you may need to change or remove thier spawnning trigger (command)

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: How do I get Mongols and Timurids to move from the start

    Moved to Q&A










  4. #4

    Default Re: How do I get Mongols and Timurids to move from the start

    Just put them in playable list and from their entry remove dead_until_resurrected after that give them a rebel settlement like the regular faction and go.

  5. #5

    Default Re: How do I get Mongols and Timurids to move from the start

    God, thats really obvious - I was sure I was doing thatbut they are working now!

  6. #6

    Default Re: How do I get Mongols and Timurids to move from the start

    Quote Originally Posted by squatlover View Post
    God, thats really obvious - I was sure I was doing thatbut they are working now!
    More than happy to help friend.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •