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  1. #1

    Default An Idea

    Hey Guys

    First, I want to say that I know nothing about modding, so I don't know if what I'm about to say is possible, but here it is.

    From time to time in european history, a king dies leaving baby son in the throne, like for example, Henry the Vth. But this cannot be simulated in M2TW, so what I'm propossing is this

    My idea is to make the Coming of Age event of a child charecter trigger to the age of 0. That would also ensure that the little boy will get the "heir" trait when his grandfather dies, instead of passing it to a brother of the former prince or a distant in law.
    To avoid the AI use them as regular generals, you could give these babys a trait like "Baby" which reduces the movement points to 0. If his father's dies, and he assumes, you could also get him a trait like "King in diapers" which get's his authority reaaaaally low to simulate what usually happened in RL when this kids assumed.
    Maybe also high loyalty trait to ensure they don't get bribed...

    What do you think?

    Sorry if you already thought of something like this or if it is impossible to do

    Thanks!
    Take a look at my French Revolution AAR: Le Jour de Gloire
    http://www.twcenter.net/forums/showthread.php?t=490313


  2. #2
    Horatius Flaccus's Avatar Biarchus
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    Default Re: An Idea

    But if a settlement containing a 'Baby' would be attacked, they would still be generals.

  3. #3
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    Default Re: An Idea

    Quote Originally Posted by Horatius Flaccus View Post
    But if a settlement containing a 'Baby' would be attacked, they would still be generals.
    Yes but this could just represent a regent or general standing in for the king.
    I would prefer a trait entitled 'king in a nappy'

  4. #4

    Default Re: An Idea

    couldn't they also still develop negative traits like alcoholic or underhanded?
    The superior man acquaints himself with many sayings of antiquity and many deeds of the past, in order to strengthen his character thereby. -John Milton

  5. #5

    Default Re: An Idea

    Quote Originally Posted by Isack Citees View Post
    couldn't they also still develop negative traits like alcoholic or underhanded?
    Maybe the Baby trait could also disable some of the other traits and ancillaries...
    Take a look at my French Revolution AAR: Le Jour de Gloire
    http://www.twcenter.net/forums/showthread.php?t=490313


  6. #6

    Default Re: An Idea

    It's actually an interesting idea however most factions we depict did not have this succession policy and they usually introduced it only later in our timeframe. Much more common was some form of "seniorate" which basically means eldest of dynasty inherited throne, not the son of current monarch. Since it cannot be done on per faction basis (coming of age is set value in xml file) it is questionable whether it would be beneficial to have this system rather than vanilla style...

    Mod Leader, Mapper & Bohemian Researcher

  7. #7
    Horatius Flaccus's Avatar Biarchus
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    Default Re: An Idea

    To further expand on succession: are you going to allow the player to choose the heir?

  8. #8

    Default Re: An Idea

    Quote Originally Posted by Horatius Flaccus View Post
    To further expand on succession: are you going to allow the player to choose the heir?
    No, because it's not possible.

    Mod Leader, Mapper & Bohemian Researcher

  9. #9
    Horatius Flaccus's Avatar Biarchus
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    Default Re: An Idea

    Well, it actually is. EB (I believe it actually was Konny that started the whole idea) managed to make a script that allows the player to give a huge authority boost to their preferred successor. Since succession is based on who has got the most authority, you can indirectly choose your new heir.

  10. #10

    Default Re: An Idea

    Quote Originally Posted by Horatius Flaccus View Post
    Well, it actually is. EB (I believe it actually was Konny that started the whole idea) managed to make a script that allows the player to give a huge authority boost to their preferred successor. Since succession is based on who has got the most authority, you can indirectly choose your new heir.
    But that is pointless for us (Medieval mod) because the only reason why you would want to choose your heir would be to give it to the son of your current monarch to fix what the vanilla system chose. And not even with the EB work-around this could be achieved since the supposed heir has to be mature when the heir is chosen. But once it's chosen you cannot change it unless the chosen heir dies. But the OP's suggestion could solve this issue for sure but as I pointed out earlier this system of direct heir was not very common in medieval Europe and was established only later in our timeframe so the vanilla system is actually more historically accurate. Unfortunately we cannot have both. On the other hand I don't entirely rule out the use of the work-around you mentioned as it might come useful for some factions and what we plan for them (i.e. giving the player ability to trigger transition on purpose by choosing heir from dynastic branche triggering the transition).

    2\Vazul's Ghost/: Same problem I describe in reply to Horatius Flaccus.

    EDIT: One last thing is that we don't want player to have full control over family tree.
    Last edited by Resurrection; September 05, 2010 at 11:31 AM.

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  11. #11
    Jimmy-j's Avatar Civis
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    Default Re: An Idea

    Quote Originally Posted by Resurrection View Post

    EDIT: One last thing is that we don't want player to have full control over family tree.
    What do you mean with this? I dont get it exactly

  12. #12

    Default Re: An Idea

    Quote Originally Posted by Jimmy-j View Post
    What do you mean with this? I dont get it exactly
    The family tree members (FMs) will have various dynastic traits representing the dynasty given FM belongs to. When the FM with different dynastic traits ascends it will trigger the transition (like from Almoravids to Almohads). If the player had full control over the family tree (for instance by using OP's idea) he could prevent this which we don't want. :-) But not only the transitions, if the weak FM ascends the throne it will be more likely to trigger the civil war which is another of our new features.

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  13. #13
    Jimmy-j's Avatar Civis
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    Default Re: An Idea

    Quote Originally Posted by Resurrection View Post
    The family tree members (FMs) will have various dynastic traits representing the dynasty given FM belongs to. When the FM with different dynastic traits ascends it will trigger the transition (like from Almoravids to Almohads). If the player had full control over the family tree (for instance by using OP's idea) he could prevent this which we don't want. :-) But not only the transitions, if the weak FM ascends the throne it will be more likely to trigger the civil war which is another of our new features.
    Perfect, makes sense now. And i love the idea.

  14. #14
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: An Idea

    Well this mod for Stainless Steel kind of accomplishes choosing your heir.

    http://www.twcenter.net/forums/showthread.php?t=381796
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  15. #15
    Horatius Flaccus's Avatar Biarchus
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    Default Re: An Idea

    Thanks for the answers.

    Another question: since you mentioned that the eldest of a dynasty would usually inherit the throne, are you planning to have traits that give older FM's extra authority?

  16. #16

    Default Re: An Idea

    Quote Originally Posted by Horatius Flaccus View Post
    Thanks for the answers.

    Another question: since you mentioned that the eldest of a dynasty would usually inherit the throne, are you planning to have traits that give older FM's extra authority?
    Pretty much but it will be natural as the characters will acquire traits with age so it won't be trait introduced just for this purpose (hopefully).

    Mod Leader, Mapper & Bohemian Researcher

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