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Thread: Patch 0.70 RELEASED !!

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  1. #1
    achwell's Avatar Biarchus
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    Default Re: Patch 0.70 RELEASED !!

    Hi Ateagina/stevietheconquer,

    Really thanks mate,s
    Last edited by achwell; September 04, 2010 at 05:39 PM.

  2. #2

    Default Re: Patch 0.70 RELEASED !!

    Quote Originally Posted by achwell View Post
    Hi stevietheconquer,

    Really thanks mate
    for this one you can thank Ateagina,have a good playing time

  3. #3
    achwell's Avatar Biarchus
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    Default Re: Patch 0.70 RELEASED !!

    Hi mates

    I got the patch 0.60 do i need to download the patch 0.70 or just the hotfixes? becose i cant download the patch 0.70

  4. #4

    Default Re: Patch 0.70 RELEASED !!

    thanks Ataegina, this is a real improvement for this great mod,one thing i want too know ,these great loading screens,from witch movie they are?as i never saw them before.

  5. #5

    Default Re: Patch 0.70 RELEASED !!

    Quote Originally Posted by stevietheconquer View Post
    thanks Ataegina, this is a real improvement for this great mod,one thing i want too know ,these great loading screens,from witch movie they are?as i never saw them before.

    Arn Tempelriddaren
    Common sense removed due being Disruptive.

  6. #6

    Default Re: Patch 0.70 RELEASED !!

    Quote Originally Posted by Ataegina View Post
    Arn Tempelriddaren
    gonna search for that at internet looks a great movie

  7. #7

    Default Re: Patch 0.70 RELEASED !!

    if that happens after download , right click "change name and added .exe"
    Common sense removed due being Disruptive.

  8. #8
    achwell's Avatar Biarchus
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    Default Re: Patch 0.70 RELEASED !!

    Hi mate,

    It worked, just one question becose i got somme problems with installing last week that was caused by a Map with the name fonts, can I install this patch over my existing game with 0.60 patch or must I install the game all over again?

  9. #9

    Default Re: Patch 0.70 RELEASED !!

    just install over
    Common sense removed due being Disruptive.

  10. #10
    achwell's Avatar Biarchus
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    Default Re: Patch 0.70 RELEASED !!

    Thanks mate

  11. #11
    achwell's Avatar Biarchus
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    Default Re: Patch 0.70 RELEASED !!

    to
    Master Zuma
    Ataegina (creator of FA)

    stevietheconquer
    v1499
    Amon Amarth 930 (tutorial)
    weissnicht (tutorial
    And the whole Ferrum Aeternum developers team.

    Thank you for this mod, its really great

  12. #12
    Dionisy's Avatar Civis
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    Default Re: Patch 0.70 RELEASED !!

    Hellow, Ataegina, thanks you and all team for great mod.
    But i experienced many lugs in meny and battles (as i can easy play in Brocen Crescenr at Huge detachments and quality video settings). And when i try to choose second fraction in campain meny i has CTD. Hope yuo can improove this great mod.

  13. #13
    karaislam's Avatar Vicarius
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    Default Re: Patch 0.70 RELEASED !!

    lags happening by permanent arrows and campaign map.campaign map is very big and there are much holes and hills

  14. #14

    Default Re: Patch 0.70 RELEASED !!

    Quote Originally Posted by achwell View Post
    to
    Master Zuma
    Ataegina (creator of FA)
    stevietheconquer
    v1499
    Amon Amarth 930 (tutorial)
    weissnicht (tutorial
    And the whole Ferrum Aeternum developers team.

    Thank you for this mod, its really great
    thanks

  15. #15

    Default Re: Patch 0.70 RELEASED !!

    yes,great music!

  16. #16
    karaislam's Avatar Vicarius
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    Default Re: Patch 0.70 RELEASED !!

    first 0.50 then 0.70 then ur patch then stevie patch then campaign script which ataegina has given.

    result is ctd at 3.turn with solanki rajputs.

  17. #17
    karaislam's Avatar Vicarius
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    Default Re: Patch 0.70 RELEASED !!

    this time 0.50 then 0.70 then ataegina 5mb fix.again ctd with solanki rajputs

  18. #18
    karaislam's Avatar Vicarius
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    Default Re: Patch 0.70 RELEASED !!

    i think i fixed.

    first 0.50-o.70-ataegina fix-ataegina campaign script plus i ve deleted maprwm file.

  19. #19
    Overlord.ru's Avatar Centenarius
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    Default Re: Patch 0.70 RELEASED !!

    Hello Ataegina, I've got a small request for the next release.
    Could you please add at least 10(or maybe more) tracks to the campaign map, both for winter and summer?
    You see, I know there are 2 ways to change the music: if you want to add whichever track you want, put it in data/sounds/music folder, add its name in descr_sounds_music.txt file and DELETE music.dat, events.idx and events.dat. This way worked for me in SS mod...However, when I tried to do so in FA, I lost sounds of armies\generals\agents on the campaign map
    So I use the second way: to rename the tracks which I want to use on the campaign map into the currently used in descr_sounds_music.txt, and delete only the music.dat file. BUT there is another problem - I CAN'T add MORE tracks that are currently set in that file, which are 5 for summer and 5 for winter at the moment , for northwestern factions which is quite a small quantity (
    It deosn't really matter which tracks you'll add, I'm just asking you to ADD them ) cuz I'll use my own music anyway.

  20. #20
    Alkimachos's Avatar EoR Modeller
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    Default Re: Patch 0.70 RELEASED !!

    Hi again!

    Would be easy to tell when will be the next release? I hope without CTD's anymore...

    East of Rome Co - Leader / Modeller of Asia ton Barbaron / Ex beta tester of Roma Surrectum

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