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Thread: How to make conquistadors recruitable everywhere (Portugal/Spain)

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  1. #1

    Default How to make conquistadors recruitable everywhere (Portugal/Spain)

    Im actually looking for help with this

    Sorry if the title is misleading

    I unpacked the data files and opened the export_descr_buildings.txt

    Now, in Rome Total War you could edit areas of recruitment by deleting certain recourses, example...

    to recruit 1st Legion Cohorts outside of Rome, delete recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms

    When I looked up the Conquistador description, it was very similar:

    recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

    Deleting the america resource however does nothing =(

    I then added "conquistador" to the army barracks and the royal barracks and still nothing.

    Any ideas?

  2. #2

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Well.. it SHOULD work.. exactly as you did.... I don't really know why it doesn't.. as I tried to do the same in mine right now, tested, and they were there..

    I think that to apply this sort of thing you have to end the turn, or a few turns, untill they appear, especially if it's a saved game you are playing.

  3. #3

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    It is a saved game, and to make sure I started another campaign (conquistadors are supposed to be recruitable from every level settlement)

    Still nothing

    If it did work the effect would be immediate, In rome it was.

    Would you mind posting your descr_building file for me? I can compare and see if I did something wrong =)

  4. #4

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Hm I don't know if that is allowed...

    But what version are you using? Because I only did what you did, removed the hidden_resource americas for both the conquistadores and dismounted conquistadores..

  5. #5

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Im using the Steam version so I assume its patched to the latest build.

    And it is allowed dont worry =)

    The only other thing I can think of is that the unpacker corrupted something down the line, although thats unlikely

  6. #6

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Hmm.. I still think it's not allowed but ah well.. what's the worst that can happen?

  7. #7

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    I LOVE THAT SMILEY

    Thanks ill take a look at it

  8. #8

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Good sir, I am absolutely baffled.

    I applied your file and still nothing.

    This makes no sense!

  9. #9

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Well then, I don't really know what's wrong..

  10. #10

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Neither do I Im just going to blame it on AMD as usual

    Well it was worth a shot =P

    Thanks for the trouble.

  11. #11

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    You have to launch the game by first placing the IO command in your .cfg file otherwise your changes won't be recognized.

  12. #12

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Oh right! I forgot that since my preferences were changed long ago

    Sorry..

  13. #13

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    How exactly do you place the IO command in the .CFG file.

    What is the IO command?
    Which .CFG file.

    I apologize for my lack of knowledge in regards to game modding.

  14. #14

    Default Re: How to make conquistadors recruitable everywhere (Portugal/Spain)

    Quote Originally Posted by kennedan View Post
    How exactly do you place the IO command in the .CFG file.

    What is the IO command?
    Which .CFG file.

    I apologize for my lack of knowledge in regards to game modding.
    Hi & welcome to TWC forums mate.

    Anything that is named after a dot is the extension of that file. Like we say a mp3 music file so that will be xyz.mp3 in your PC. By default file extensions are hidden you can enable them in your windows:
    Go in My computer then click on Tools and then Folder Options, a Pop up box will open and then click on View tab and uncheck that option as shown in the pic below by me:
    Spoiler Alert, click show to read: 

    Save changes by clicking ok.

    Now go in your Medieval 2 installation directory and here you will see a file called medieval2.preference.cfg now open that file with notepad, after that add this IO command in this file and save it.
    Code:
    [io]
    file_first = true
    If you are unable to save changes then make sure that the cfg file is not read only, you can check that by right clicking the cfg file and then go in properties. De-select the Read only check box and save. After saving make it read only again coz when you exit the game your IO command will be lost again coz it's not read only.

    Hope that clears your doubt on the matter.

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