in short i've on my campaign_scripts tons of scripts and many related to money, but issue is somehow each turn this gives me 10k from nowhere, i deleted all entries wich adds money and still doing the same...
than the most odd was trying to take back those 10k to make the game and money return to normal influx (taxes,farm,etc) i've this script:
this works and canceled the wrong 10k per turn BUT when i added this all the yes/no or historic_events stoped working, with this they dont work i take this off they work againmonitor_event FactionTurnStart FactionType teutonic_order
and not IsFactionAIControlled
add_money teutonic_order, -10000
and I_TurnNumber = 1
terminate_monitor
end_monitor
than i tried new way to cancel the wrong 10k per turn by using this:
this makes at end of turn showing right but during the AI turn the money (place where displays) goes wrong value than negative and only when new turn starts (for player) this shows right againmonitor_event FactionTurnEnd FactionType teutonic_order
add_money teutonic_order -10000
end_monitor
my question is what is wrong with first script wich make all events (yes/no) or historic_events stoping working?
or what can i do to cancel the each turn ghost 10k by like i showed above taking back with the same ammount but without mess with the finance display during the AI turn?
so resuming, cancel the ghost/extra 10k caused by some other script by make each turn taking back -10k but make sure the money on finance bar is displaying correctly ?
any idea how to fix?





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