I do like how in 6.3 the AI will bring siege equipment (cats, trebs) to a siege. One thing that is both frustrating and time consuming is that the AI's artillery will run out of ammo, I will break the siege, and every AI unit will flee the field except for the artillery crew. I won't get the victory notification unless I sally a few units out and drive the remaining catapult or trebuchet crew off of their equipment. They never withdraw on their own even though the rest of their army routs.
I have also noticed that passive AI in siege battles is back. They batter down the gates and I will repel their ladder/tower assault but the rest of the army will just stand there. Usually they will stand within range of my towers so I will compress the time to 6x and they will stand there and take casualties. Eventually they will come through the gate and I'll rout them, but sometimes it takes forever for them to come through the gates. I don't know what the trigger is that gets them to come through is either. It seems totally random and usually takes a long time. Anyone else noticing this happening? This wasn't an issue in 6.1.





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