Making battles more decisive...

Thread: Making battles more decisive...

  1. Erkli Pasha's Avatar

    Erkli Pasha said:

    Default Making battles more decisive...

    Dear Modders and NTW community,

    I just wanted to vent and, perhaps, suggest something:

    Ok, now, I know NTW is not necessarily meant to be a game simulator of purely military matters.

    No problem.

    However, I also feel like it's all about gathering resources, enlisting thousands of troops and researching your way to the top, even if you loose battle upon battle.

    Here's what I wanted to suggest to, perhaps, change this game a bit. I would think that this is easily moddable...

    How about making battles more decisive and having them have a major influence on the population's patriotic level/clamor level.

    So basically, a major battle (rare they important in which 2 full stacks of the enemy fights, say, 2 full stacks of yours) will really matter since a defeat here would influence, in your regions, something like -5 lower classes and -3 higher classes.

    Skirmishes, like half-stacks against half-stacks would not have as much influence on your regions happiness levels (a win here, for example, would get you +1 each level or something).

    I say this because I think it would make this game and decisive battles really 'worthwhile' (both to seek out and win them)...

    What do you all think....is this possible to mod?
     
  2. Total Bliss's Avatar

    Total Bliss said:

    Default Re: Making battles more decisive...

    There is something already in the game that resembles what you are talking about, war weariness, even though I don't see it to often or what exactly triggers it. I was playing as Austria awhile back and the capital region had high unrest for all classes.
     
  3. Super Sea Otter said:

    Default Re: Making battles more decisive...

    War weariness I believe is caused by repeated losses of battles, regions, and good generals.
     
  4. Erkli Pasha's Avatar

    Erkli Pasha said:

    Default Re: Making battles more decisive...

    War weariness, yes, you're right.

    Anyway to amplify the effects of a big loss on this? Or perhaps "patriotic fervor" for a victory?

    The results of battles should be more of an influence for the population...the ideal would be that this influences 'volunteers' and all, but that might be too much to ask for.

    Also, the bigger the battle, the bigger the influence perhaps...
     
  5. RangerGxi's Avatar

    RangerGxi said:

    Default Re: Making battles more decisive...

    Actually. I have noticed that Russia is barely effected by large losses but Prussia erupts in Riots and People prepare to overthrow the king.
     
  6. Erkli Pasha's Avatar

    Erkli Pasha said:

    Default Re: Making battles more decisive...

    Hm, interesting....

    I know that the Prussian system was fragile (collapse of the state after the catastrophe of Jena-Auerstadt)

    Nonetheless, perhaps modders could make this happen (France has massive patriotic fervor bonus at first and it gradually diminishes after battles upon battles) while others have the opposite (as German nationalism grows, the Hapsburgs grow more resilient and etc).

    However, that being said, I would love to see the relationship between battle and its effect on governance increase....it really shouldn't be about cranking out troops and having war weariness not affect your decisions...
     
  7. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    Yes, this sounds like a good idea. I'm sure it's possible too.
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  8. Prince of Darkness's Avatar

    Prince of Darkness said:

    Default Re: Making battles more decisive...

    It will also help the AI to recognize when to beg for peace. War weariness is often tied to the government type and only will be generated in capital region.
    People in Prussia was not as Francophone as the Austrians and Russians, who supported war very fervently.
    But the problem of NTW is that a battle is often not decisive enough because of the fact that units are simply too easy and fast to recruit while generals can be replaced immediately.
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    Please, please, PLEASE, god... If you give us back Freddie Mercury, we will not only give you Justin Bieber and Miley Cyrus... We will give you the whole disney realitystarcrew!!!
    And if you're wondering if it's worth to give up your favourite artist, then we'll throw Jay Z and Lady Gaga in the pool too
     
  9. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    Yes, it does sound very good. What Prince Francesca says is also great, it would add a whole new factor to the game. So can it be done?
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  10. NZSkep said:

    Default Re: Making battles more decisive...

    another way to make big battles more decisive would be to make building armies (especially quality troops) take much much longer. that way losing most of your stack is a terrible defeat, much like it would be in real life.
     
  11. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: Making battles more decisive...

    Yes, I agree. For instance in Europe Universalis 3 there is War Exhaustion. This greatly influences your war effort and morale of the units.
     
  12. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    Yes, that is also a good idea.
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  13. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: Making battles more decisive...

    But not implementable, since that would mean adjusting the game itself...
     
  14. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    Yes, but the war exaughstion thing is possible, right?
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  15. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: Making battles more decisive...

    Well this war weariness could be used in that way I guess. (I'm no modders so I could be wrong). You just have to make it more... err influential.
    Say that if you lose a full stack. That would greatly strengthens your war weariness. This would mean a greater chance of getting rebellions.
     
  16. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    ...And therefore make the game more realistic! Sounds great to me. Unfortunately, this is not area of expertise, I like changing flags around and that sort of stuff. But does anyone else know how this ma be made possible?
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  17. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: Making battles more decisive...

    Aye that would be great.
     
  18. ♔Corporal Lyons♔'s Avatar

    ♔Corporal Lyons♔ said:

    Default Re: Making battles more decisive...

    T'would! Anyone?
    Proud to be a Duffer...and all that.
    Formerly Known as Le Chevalier Mal Fet.
    God save the Queen!
    "Nothing except a battle lost can be half as melancholy as a battle won."-Sir Arthur Wellesley, Duke of Wellington.

    "A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him. "-Winston Churchill, British parliamentarian.
     
  19. alpaca's Avatar

    alpaca said:

    Default Re: Making battles more decisive...

    What the hell? Do you guys have a life or do you just keep spamming the same thread over and over?

    I don't think this is as easy as switching some numbers, the built-in war weariness and patriotic fervour doesn't seem to be too complex but one would have to give it a look. I'm not sure if it's tied to the size of the battle.

    I may end up implementing something in LGA but I haven't made any plans for it yet.

    No thing is everything. Every thing is nothing.
     
  20. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: Making battles more decisive...

    These posts just followed up. It happens, thereby I have no school today and all my friends do... so what else is there?