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  1. #1

    Default Need help please to change a few things in the mod

    Hello,

    First of all, let me congratulate you for this wonderful mod! It really brings a better experience to the game.

    However, there are a few things I would like to change:

    1) I always play as the Byzantine Faction and the music for that faction is composed of some kind of arabic/oriental tunes. Sorry to say that, but it really gets on my nerves. Is there a way for me to modify it and bring back the vanilla music? Even simpler, the spanish faction has the vanilla music in KGCM. Is there a way to apply that music to Byzantium?

    2) How can I make the Mongols appear near Badgad instead of the North East of the map?

    Thanks in advance for the help.

  2. #2
    Magefsx's Avatar Campidoctor
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    Default Re: Need help please to change a few things in the mod

    For 1), I've tried to do this for other factions, but failed miserably, but there is a file here- just make a back up first. What to change should be quite self explanatory
    SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\base <file called:descr_sounds_music_types>
    For 2), Look here: SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\campaign\imperial_campaign. The file you need is called campaign_script, and I believe the bit relevant to this is right at the bottome (it is for HHB anyway).
    In the line that looks something like this:
    character Umar_Shaykh, named character, age 23, x 499, y 111, family ;Command 6 Dread 7 Loyalty 6 Piety 4
    change the xy co-ordinates to somewhere more appropriate. You can look up how to find the xy co-ordinates of the cursor while in play, and then use that info to figure out what to enter here (search google or the mod workshop for how to find the xy in game)
    Hope that made sense
    and MAKE BACK UPS!
    Good luck!

  3. #3

    Default Re: Need help please to change a few things in the mod

    Thanks for the tips!

    1) Your solution unfortunately didn't work. Can't the people who made this mod help us, please? I have tried like 5 different things but all in vain...

    2) As for this, Umar Shaykh is a timurid family member. I browsed the file's contents a bit and noticed all the mongolian and timurid leaders, heirs and family members. Do I have to change the coordinates for each of them?

    Moreover, there is some unintelligible mumbo jumbo in the file:

    ;-- Mongols invasions --
    monitor_event EventCounter EventCounterType mongols_invasion_warn
    and EventCounter > 0
    ; ADD SCOUTING INVASION
    add_events
    event counter mongols_invasion
    date 1 2
    end_add_events
    if I_EventCounter mongols_invasion_warn == 2
    terminate_monitor
    end_if
    end_monitor

    monitor_event EventCounter EventCounterType mongols_invasion
    and EventCounter > 0
    if I_EventCounter mongols_invasion == 1
    add_events
    ;;; SCOUTING INVASION
    event emergent_faction mongols
    date 0
    ; region Tbilisi_Province
    ; region Yerevan_Province
    region Bulgar_Province
    region Sarkel_Province
    ; region Baghdad_Province
    movie event/mongols_invade.bik
    ;ADD MONGOL INVASION 1
    event counter mongols_invasion
    date 2
    end_add_events
    end_if
    if I_EventCounter mongols_invasion == 2

    ;Sarkel
    if I_CharacterTypeNearTile mongols named_character, 30 258, 134
    set_counter mongols_sarkel 1
    end_if
    ;Tbilisi / Yerevan
    if I_CharacterTypeNearTile mongols named_character, 20 278, 101
    set_counter mongols_yerevan 1
    end_if
    ;Baghdad
    if I_CharacterTypeNearTile mongols named_character, 30 291, 70
    set_counter mongols_baghdad 1
    end_if
    What I am supposed to do with this? Do I delete the other areas and just leave Bagdad?


    Here, I will add a third question:

    3) I have only installed KGCM 3.0 as I didn't want to get the Americas map in my campaign. Are the timurids in version 3.0 or were they removed there as well? In any case, I found a file in these boards that can fix that.

  4. #4

    Default Re: Need help please to change a few things in the mod

    wow running 3.0 ( i never played 3.0 3.7 was my7 first taste of KGCM i wouldnt advise adjusting that script without a back up ,scripting can seem easy butt it has a few little tricks to it lol .

    Music i would advise looking in the media section of the med2 modworkshop for a full guide on how to change and add music to the game its actually quite easy to do but i am terrible at explaining i am a doer not a teacheri am sure there is a submod in this forums submod section that does music download and examine which files where changed this would be a good start but like i say the modworkshop will give a complete guide.

    you say you have a file to return timurids to KGCM but BUT is it compatable with version 3.0 ?? i dont tthink it is modding is not something you can just chuck random files in youu need to know its compatable. i Might suggest My HHB that returns timurids and takes KGCM faction count from 28 to 31 but yes it has the americas map in it . Its a huge map and europe etc is massive you will enjoy version 4.2 of KGCM maybe more so with HHB

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  5. #5

    Default Re: Need help please to change a few things in the mod

    I have already been at the med2 modworkshop boards but they unfortunately couldn't help me with that. They told me to replace a few files here and there (music.idx) but it didn't change anything. Please, can you post some step-by-step instructions as to how to proceed?

    Thanks for the suggestion about HHB but I want to avoid having a map that big. Moreover, I have no interest in colonizing the Americas with the Byzantine empire, it would be simply wrong. The current map is plainly satisfying. From what I see in the thread below, it doesn't seem like the Timurids were removed in version 3:

    http://www.twcenter.net/forums/showthread.php?t=139048

    All I want is the Mongols and the Timurids to appear near Bagdad or slightly more North, so that they may attack me directly (I like the challenge).

  6. #6

    Default Re: Need help please to change a few things in the mod

    I read your thread in the mod workshop and you had not one but 2 experienced modders answer your question in a way that you should have been able to do what you want so any thing i say will likely not work either as well you just arent doing it right because it works

    On saying that ill give you another answer to what i think you were asking try this go to this folder C:\Program Files (x86)\SEGA\Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\world\maps\base and open this file descr_sounds_music_types change what music plays for byzantium.

    Not everyone is cut out to mod hope this helps because i wont and i doubt anyone else will make a custom sound.idx for a base mod 2 years old when we are working on new content not customising the origins for single users as for the scripting changes well sorry but if changing music is out of your depth you will drown trying to change scripts
    Last edited by Soul Firez; September 03, 2010 at 12:10 AM.

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  7. #7

    Default Re: Need help please to change a few things in the mod

    Ok, there was a line I hadn't seen in the said file. I fixed it and the music switched to south european. Wonderful!

    Can you please confirm if the Timurids are in the game in v.3.0?

    Do you have any idea how to make the mongols spawn near Bagdad? Do I have to change the coordinates of every mongol leader, heir or family member?

  8. #8

    Default Re: Need help please to change a few things in the mod

    For all your modding questions please post in the med2 modworkshop these forums are for discussing the mod in its current state not to teach you how to mod the base version

    Case closed

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

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