OS: Vista 64 bit
Using SS 6.3
Have permanent arrows on
RR and BYG disabled
4 GB RAM
ATI Radeon 3800 series (updated drivers today already hoping to fix problem)
Intel Core 2 Quad CPU Q9300 @2.5ghz
Unit Size: Huge
Resolution 1440 X 900
Anti-Aliasing: x2
Texture Filtering: anisotropic x 4
V-sync
Widescreen
Unit Detail: Highest
Building Detail: High
Vegation Detail: high
Effects detai: highest
grass detail: high
texture quality: high
shadow quality: high
Bloom
Reflections
I'm getting sporadic CTD during battles. First campaign was as Byz, now as Aragorn. Seems to happen more often with large battles, especially when reinforcements are involved. Happened numerous times at Constanople (sp?) fending off Jihads.
19:33:39.337 [game.script.exec] [trace] exec <if> at line 656 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.337 [game.script.exec] [trace] exec <if> at line 661 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.337 [game.script.exec] [trace] exec <if> at line 665 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.337 [game.script.exec] [trace] exec <set_counter> at line 665 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.337 [game.script.counter] [trace] counter <large_army> = 1
19:33:39.338 [game.script.exec] [trace] exec <battle_wait> at line 10099 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.338 [game.script.timer.battle] [trace] Battle timer started 7.00 @ 446.5, line number 10099
19:33:39.338 [game.script.exec] [trace] exec <battle_wait> at line 19398 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:33:39.338 [game.script.timer.battle] [trace] Battle timer started 0.50 @ 446.5, line number 19398
19:34:46.856 [game.script.timer.battle] [trace] Battle timer finished 0.50 @ 447, line number 19398
19:34:46.856 [game.script.exec] [trace] exec <if> at line 19404 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:34:46.856 [game.script.exec] [trace] exec <if> at line 19411 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:34:53.349 [game.script.timer.battle] [trace] Battle timer finished 7.00 @ 453.5, line number 10099
19:34:53.349 [game.script.exec] [trace] exec <if> at line 10106 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
19:34:53.349 [game.script.exec] [trace] exec <if> at line 10113 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
This one happened after the battle was over. I had a full stack, and the enemy had 2 3/4's stacks. This was a siege defense battle. I viewed the battle stats and clicked ok, and got a CTD. I had turned down the following before this battle as well:
Unit detail: changed from highest to high
Effects detai: changed from highest to high
texture quality: changed from high to medium
shadow quality: changed from high to medium
21:21:29.127 [game.script.exec] [trace] exec <set_counter> at line 20998 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
21:21:29.127 [game.script.counter] [trace] counter <repeat_test3> = 0
21:21:29.127 [game.script.exec] [trace] exec <set_counter> at line 20999 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
21:21:29.127 [game.script.counter] [trace] counter <repeat_test4> = 0
21:21:29.127 [game.script.exec] [trace] exec <set_counter> at line 21000 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
21:21:29.128 [game.script.counter] [trace] counter <repeat_test5> = 0
21:21:29.128 [game.script.exec] [trace] exec <set_counter> at line 21001 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
21:21:29.128 [game.script.counter] [trace] counter <repeat_test6> = 0
21:21:29.128 [game.script.exec] [trace] exec <prepare_for_battle> at line 21002 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
21:22:22.261 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




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