yea, let them release v1, then hope for separate campaign!
Moldova
The Golden Horde
yea, let them release v1, then hope for separate campaign!
ha ha ha, different mod folders, you must be joking. firstly we are team of three working members on mod folder, considering that at the same time, one is busy with normal life (it could be me, matko or duce), you get two of us working together at the same time. i don't know how does it works, but in ETW or NTW their main files are in the root folder, while our in mod folder. it is easy for them just to change campaign folder for every faction, but in our case it means separate folders for every faction! (one folder should take about 1gb). but it is not main problem, the problem is that what a hell is that for? i never played ETW or NTW, so can you please explain. and i don't think we'll be doing that
agree with you, and i don't get it too
long time no see, but still twc drug kickin'
check out Tsardoms: Total War!
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Patron of honorable Giacomo Colonna
Not sure how it works. From what I was reading on the forum for the RTW mod Roma Surrectum 2 they are doing separate mod foldered campaigns for each faction because each faction has uniquely scripted campaigns with different events, objectives etc. Of course they have a huge team and their mod has already had several versions.
The wonders you have created with such a small team are unbelievable. Don't mind us coming up with unachievable ideeas
It depends what you uderstand by "heavy" .
Bulgaria: Total War - Mod For M2TW
Check my Turnovo, custom settlement video preview or download it here
Under the Honorable Patronage of B. Ward
"...We are Bulgarians and and all suffer from one common disease [e.g., the Ottoman rule]" and "Our task is not to shed the blood of Bulgarians, of those who belong to the same people that we serve" - Gotse Delchev, Collective memory, national identity, and ethnic conflict: Greece, Bulgaria, and the Macedonian question, Victor Roudometof, Greenwood Publishing Group, 2002, ISBN 0275976483, p. 79.
"The Bulgarians, these are the people, who had everything they wished for. A nation, where the one who buys the nobility with the blood of the enemy receives titles..." - Magnus Felix Ennodius, description of battle at Margus (Morava) river 505 AD
nope it's not about that, it's about the way the AI acts...
Spoiler Alert, click show to read:
Last edited by Visarion; September 03, 2010 at 11:25 AM.
Acording to phoenix[illusion] Moldova will start as HUngarian vassal but not that kind of vassal we know from vanilla.
Yes, yes. I will script something for Moldova.
And script lag has nothing to do with your PC, but, with the engine of the game.
Thats the real reason why are they splitting the campaigns. They hope to improve the performance.
Not a bad idea. Maybe we could implement it. Its not so time consuming. :>
thanks dude...
no problem...
Spoiler Alert, click show to read:
wait! script lag!? meaning!?? frames in campaign map?
Script lag is the time needed to finish the AI turn.
Once you finish your turn, in some mods it takes eternity to start your turn again.
Major deal breaker if you ask me. Different campaigns is the way around.
But, like I said...I dont like heavy scripted campaigns> kill this, kill that. Every time. Less replay value.
Thank you Il Duce and excuse my insolance if any... I tend to be arrogant sometimes...
Moldova all the way.
[Col] RO Citizen
golden horde? that would be cool to see.
"At first we were confused. The East thought that we were West, while the West considered us to be East. Some of us misunderstood our place in the clash of currents, so they cried that we belong to neither side- and others that we belong exclusively to one side or the other. But I tell you, Irenaeus, we are doomed by fate to be the East in the West and the West in the East, to acknowledge only heavenly Jerusalem beyond us, and here on earth--no one." - St. Sava (of Serbia) to Irenaeus, 13th century