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Thread: Submods Recommendations for SS? Ask Here!

  1. #41
    nlovertoom's Avatar Tiro
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    Default Re: Stainless Steel 6.3 Submod Listings

    Quote Originally Posted by Meneth View Post
    AFAIK = As Far As I Know.
    AFAIK is not a sub-mod, it's an abbreviation.

    all the abbreviations get confusing
    "Every man dies, not every man really lives."

  2. #42

    Default Re: Stainless Steel 6.3 Submod Listings

    If you want your / a 6.3 submod added to the OP then post here with a link to the topic similar to the ones already in (simply copy paste it from the forum). Thanks.

  3. #43

  4. #44

    Default Re: Post by Praetorian121 in Technical Help ("GeForce GTX 560 performance")

    Thread Title Renamed for more flexibility.
    Last edited by Ishan; March 14, 2011 at 11:08 AM.

  5. #45

    Default Recommendations for submods compatible with SS6.4

    Hi everyone
    I love SS 6.4 and I think its very well balanced. but I looked at some of the submods and they looked awesome. Many of them look like they are only compatible with older versions of SS though. So I was wondering if anyone could recommend any submods compatible with 6.4, and which options to check off when installing 6.3 and the 6.4 patch.

  6. #46

  7. #47

    Default Re: Recommendations for submods compatible with SS6.4

    thanks I didn't know there so many

    how do i rep?

  8. #48
    The Source's Avatar Senator
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    Default Re: Recommendations for submods compatible with SS6.4

    3 more posts and you can, press the plus button next to the lightbulb, which is next to the report button

  9. #49

    Default Re: Recommendations for submods compatible with SS6.4

    thanks

  10. #50
    The Source's Avatar Senator
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    Default Re: Submods Recommendations for SS? Ask Here!

    is koh for 6.4

  11. #51

    Default Re: Submods Recommendations for SS? Ask Here!

    hey guys
    just wanted to ask if there are any submods/commands to get cannon units from turn 1?

  12. #52

  13. #53
    Gorrrrrn's Avatar Citizen
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    Default Re: Submods Recommendations for SS? Ask Here!

    Perm stone forts and ambient buildings for SS6.4 (early and late)
    These are the Rozmod forts, forts as castles and ambient buildings, gathered up and ready to place onto the campaign map
    http://www.twcenter.net/forums/showt...24#post8767624

  14. #54

    Default Re: Submods Recommendations for SS? Ask Here!

    suggestions for submods that aren't in the installer? the forum scares the crap out of me, there's so much stuff. i guess CHIP will be it for me, when its out.
    Quote Originally Posted by SirRobin View Post
    My point is that, while pastries are delicious, they are not a factor in deciding whether or not to start a rebellion against the lord of the realm.
    do leave your name if you give me rep. i may just return the favor. maybe.
    please visit the Tale of the Week forum at: http://www.twcenter.net/forums/forumdisplay.php?f=802 for brilliant writing, people, and brownies. with nuts, if you prefer.

  15. #55
    Giorgios's Avatar Campidoctor
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    Default Re: Submods Recommendations for SS? Ask Here!

    Any sub mods featuring more historically accurate regions and provinces?

  16. #56
    Andytheplatypus's Avatar Domesticus
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    Default Re: Submods Recommendations for SS? Ask Here!

    I dont know what happened to it but it looked pretty interesting.

    http://www.twcenter.net/forums/showthread.php?t=435265

  17. #57

    Default Re: Submods Recommendations for SS? Ask Here!

    Curious if there is a sub-mod for late-era campaign that changes Fatimid Caliphate to Ayyubid Dynasty and Seljuk Sultanate to Sultanate of Rum. Mostly for aesthetic purposes. Basically one that adds more historically accurate names for the later campaign.
    Victoria aut mors!

  18. #58
    Polycarpe's Avatar Back into action!
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    Default Re: Submods Recommendations for SS? Ask Here!

    Quote Originally Posted by Telys View Post
    Curious if there is a sub-mod for late-era campaign that changes Fatimid Caliphate to Ayyubid Dynasty and Seljuk Sultanate to Sultanate of Rum. Mostly for aesthetic purposes. Basically one that adds more historically accurate names for the later campaign.
    CHIP mod will make Egypt and Turks to evolve into the next generation (aka the Mamluk and the Ottoman) along with new unit rosters that are historical and better models.

  19. #59

    Default Re: Submods Recommendations for SS? Ask Here!

    Would just like to knock down the overpowered heretics, they are totally out of control and would like to start a new campaign were they are very much back to less super powered level. Any quick fix I could do? Thanks!

  20. #60
    Radiso-FIN's Avatar Campidoctor
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    Default Re: Submods Recommendations for SS? Ask Here!

    I have been away from SS for quite a while and haven't even played 6.4 properly and now I'm on the mood I could play this magnificent mod again.
    I can see here are quite a lot of sub-mods released but I don't really know which one of them are compatible with each other and what they exactly do.
    So which are the best sub-mods now, what do you recommend? I'm mainly looking something for increased historical accuracy and mods that just add additional flavor to campaign gameplay.

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