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  1. #1

    Default Re: Settlements (More works)

    i ll try to msg him on our private Sundering mod forum. don't worry feinar

    "With Hate, all things are possible." Malus Darkblade

  2. #2
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Hello Feinar, sorry for the delay.
    I will sent the textures to you by PM. However you will notice that they are not finished.
    Have a happy new year mate
    Last edited by Kolwen; December 25, 2010 at 04:05 PM.

  3. #3

    Default Re: Settlements (More works)

    TWmadman
    Kolwen
    I try to add you reputation, but see it window:

    Last edited by Feinar; December 26, 2010 at 01:30 AM.

  4. #4
    Guidrion's Avatar Miles
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    Default Re: Settlements (More works)

    I took care of that for you. I should have rep you guys anyway

  5. #5

    Default Re: Settlements (More works)

    Thank you!

  6. #6

    Default Re: Settlements (More works)

    are these included in 1.4?
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  7. #7

    Default Re: Settlements (More works)

    Sadly, no changes to the settlements textures in 1.4, at least not what I have seen yet.
    Last edited by zamme; January 02, 2011 at 11:37 AM.

  8. #8
    Semisalis
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    Default Re: Settlements (More works)

    yes there are some changes..dwarfs citadels are fully implemented for example .

  9. #9
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Well, thats because most of the city levels that I've made are not used in the campaign
    Last edited by Kolwen; January 03, 2011 at 11:06 AM.

  10. #10
    RedDwarf's Avatar Ordinarius
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    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    Well, thats why most of the city levels that I've made are not used in the campaign
    Cheer up Kowlen and take a long draw from me fine dwarvn aleAn't nothing a mug, dwarf, and hammer cant solve.
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

  11. #11

    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    Well, thats why most of the city levels that I've made are not used in the campaign
    may I ask why?

  12. #12

    Default Re: Settlements (More works)

    VC textures of the walls of cities are not bad. However, it could be a little impair, add a few gargoyles ... more gloomy, depressing, plunging into a depression.

    Despite all the good work. It is a pity that they are not used in the patch.

  13. #13
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Quote Originally Posted by Fracchione View Post
    may I ask why?
    I have made some city textures for factions that only have castles. Thats because I plan make both, castles and city textures for all factions. Maybe I started by the wrong place.

    Quote Originally Posted by Martin von Carstein View Post
    VC textures of the walls of cities are not bad. However, it could be a little impair, add a few gargoyles ... more gloomy, depressing, plunging into a depression.

    Despite all the good work. It is a pity that they are not used in the patch.
    There are a lot of limitations on re-skinning textures. I can't add gargolyes wherever I want, because the same textures will be repeated along the wall. Thanks for the suggestion anyway
    Last edited by Kolwen; January 03, 2011 at 09:05 AM.

  14. #14

    Default Re: Settlements (More works)

    Maiby u coud giwe us at last those works as the sub mod ? .
    All Orks is equal, but some Orks are more equal dan uvvas.

  15. #15
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    It isn't as simple as extract them in X folder and play. I can upload the files, but they are not ready to work ingame.

  16. #16

    Default Re: Settlements (More works)

    You can explain to us what to do =)
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  17. #17
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    All my textures are in 1.4, you just must look for the correct city/castle level. It is not easy because Some factions haven't much cities :\

  18. #18

    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    All my textures are in 1.4, you just must look for the correct city/castle level. It is not easy because Some factions haven't much cities :\

    would a simple editng of population number convert the ais settlemets into large cities or is the game script not that simple.

    Also any news on that sylvania citadel that i read somewhere about?

  19. #19
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Quote Originally Posted by goblinking View Post
    would a simple editng of population number convert the ais settlemets into large cities or is the game script not that simple.

    Also any news on that sylvania citadel that i read somewhere about?
    It is not that simple, you must change the starting wall level aswell and the city/castle type :\
    About the sylvania citadel it will be the first what I will made when return to working on the skins.

  20. #20
    RedDwarf's Avatar Ordinarius
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    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    It is not that simple, you must change the starting wall level aswell and the city/castle type :\
    About the sylvania citadel it will be the first what I will made when return to working on the skins.
    Keep up the great work Kolwen! Your eye candy is appreciated
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

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