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Thread: Settlements Submod

  1. #181

    Default Re: Settlements (More works)

    You can explain to us what to do =)
    Best M2TW mods :)

    1st Place) Third Age
    2nd Place) THERA - Call of Warhammer

  2. #182
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    All my textures are in 1.4, you just must look for the correct city/castle level. It is not easy because Some factions haven't much cities :\

  3. #183

    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    All my textures are in 1.4, you just must look for the correct city/castle level. It is not easy because Some factions haven't much cities :\

    would a simple editng of population number convert the ais settlemets into large cities or is the game script not that simple.

    Also any news on that sylvania citadel that i read somewhere about?

  4. #184
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Quote Originally Posted by goblinking View Post
    would a simple editng of population number convert the ais settlemets into large cities or is the game script not that simple.

    Also any news on that sylvania citadel that i read somewhere about?
    It is not that simple, you must change the starting wall level aswell and the city/castle type :\
    About the sylvania citadel it will be the first what I will made when return to working on the skins.

  5. #185
    RedDwarf's Avatar Ordinarius
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    Default Re: Settlements (More works)

    Quote Originally Posted by Kolwen View Post
    It is not that simple, you must change the starting wall level aswell and the city/castle type :\
    About the sylvania citadel it will be the first what I will made when return to working on the skins.
    Keep up the great work Kolwen! Your eye candy is appreciated
    "When In doubt? Belive the person with the bloodier weapon!"
    "When you need to shoot. Shoot, don't talk!" Tuco

  6. #186

    Default Re: Settlements (More works)

    These rock so hard!

  7. #187
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    thank you mate xD

  8. #188

    Default Re: Settlements (More works)

    Kolwen
    Mate!I so need your help...

  9. #189

  10. #190

    Default Re: Settlements (More works)

    Great job Kolwen. is there any way to download them for CoW 1.5?

  11. #191
    Kolwen's Avatar Artifex
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    Default Re: Settlements (More works)

    Thank you! I sent them a year ago. All my settlements should be included in CoW.

  12. #192

    Default Re: Settlements Submod

    I didn't read through the 10 pages so I'm not sure if this has been mentioned, but it looks like you just put time into the walls and left the city itself alone. IMO it looks goofy to have these nice white elven walls with stock MW2 buildings

  13. #193
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Settlements Submod

    Quote Originally Posted by xDiGiTaL_FeaR View Post
    I didn't read through the 10 pages so I'm not sure if this has been mentioned, but it looks like you just put time into the walls and left the city itself alone. IMO it looks goofy to have these nice white elven walls with stock MW2 buildings
    I might as well reply here, since Sundering is now using HE walls from me and Kolwen. The work on re-texturing settlements started way before custom settlements (read new models in battlemap) were a reality. And the walls alone are big task.

    Texturing the buildings is a big work, and making totally new models is even bigger, not to mention implementing them in the game, they won't happen in a moment, and one could argue if that even is worth the time consumed in it. After HE walls I did Empire walls and buildings textures for RoDG, and Kolwen has been naturally busy with everything more important in Sundering in general.

    So you could call it a beta-feature, or work in progress, but you will more propably see re-textures vanilla buildings for elves, than new models, in the future. Unless someone else takes the initiative to do something about it besides us.

  14. #194

    Default Re: Settlements Submod

    This is probably a dumb question but how do i download this submod?!

  15. #195

    Default Re: Settlements Submod

    You do not need to download it. It is already include in the Sundering.

  16. #196

    Default Re: Settlements Submod

    Great i didn't know that, thanks

  17. #197
    Domesticus
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    Default Re: Settlements Submod

    This sub-mod is compatible with version 0.69?

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