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  1. #1

    Icon11 I'm Stupid !

    Allright guys xD
    i downloaded a vanilla mod that gives carthage archers and scutarii, and greece real hoplites, and many more changes in vanilla style.
    but i wanted to change Rome (all houses) to the same colour.
    but that failed and it looks terrible.
    so my question is:

    can sombody give me the code of the roman colours:
    like,

    Scipii.

    red: 120, green: 220, blue: 210

    red: 0, green: 20, blue: 110


    for scipii and brutii please.

    i'm talking about the descr_sm_factions file.

  2. #2
    Calisthenis of Dyrrachium's Avatar Senator
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    Default Re: I'm Stupid !

    Brutii
    Code:
    primary_colour    red 85, green 135, blue 65
    secondary_colour   red 255, green 250, blue 200
    Scipii
    Code:
    primary_colour    red 35, green 95, blue 175
    secondary_colour   red 240, green 220, blue 180
    Happy to help.
    Meh.

  3. #3

    Default Re: I'm Stupid !

    haha thanks Mate
    +Rep

    "always make a back-up file first"

    Lucarius: nah, i'm way to good for that.
    Last edited by Lucarius; August 30, 2010 at 02:31 PM.

  4. #4

    Default Re: I'm Stupid !

    this isn't fallout 3. it doesnt all come wrapped in instructions and easily activated and deactivated mod attachments grouped in an easy to manage module like FOMM


  5. #5
    StealthEvo's Avatar Campidoctor
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    Default Re: I'm Stupid !

    That being said. (at least in my own attempts at modding it up) It's surprising easy to create. Near impossible to implement properly the 6th time.

    But I've developed a rigorous approach to modding. (traits et al [talking advanced traits, with sexy triggers] I dont do maps because i'm awesome)

    1. X0 hours creation, research, comparison and writing
    2. X0 hours testing, swearing, hitting the wall when everything fails miserably.
    3. About 6 hours exactly looking through every single character of your works (I tend to batch implement due to multitiered traits)
    4. 10 minute jubilation when you finally get it right under test conditions and can finally replicate EVERY trigger and trait needed for your work.

    It takes about a day for a fully tested trait to work the way I want it too. Even then some things just don't work the way you want. So I have to revert back to a simple self perpuating trigger to my chargrin

    I don't profess to be an expert by any strech. Nor am I fast worker. But i'm happily with my results.

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