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Thread: Removing an ancillary

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  1. #1

    Default Removing an ancillary

    Currently I have been playing a French campaign, and I have ran into a rather unfortunate fellow...the pagan magician . My king is cursed with him. I basically just need to know what the console command for removing him is.

    btw, I'm playing on KGCM if that affects anything.

  2. #2

    Default Re: Removing an ancillary

    Take the king outside of your settlement and select him.
    Then press ~ to open the console box and enter this command below:-
    Code:
    remove_ancillary this magician_pagan

  3. #3

    Default Re: Removing an ancillary

    Aha it works! I am only skilled in removing/giving traits so doing this with ancillaries is somewhat different to me. Thank you very much kind sir . +rep to you.
    Last edited by Chosen Warrior; August 30, 2010 at 02:08 PM.

  4. #4

    Default Re: Removing an ancillary

    Quote Originally Posted by Chosen Warrior View Post
    Aha it works! I am only skilled in removing/giving traits so doing this with ancillaries is somewhat different to me. Thank you very much kind sir . +rep to you.
    Glad to help bro. +rep to u as well.
    The removal and addition of trait\anicillary is almost similar but the ancillaries are different coz of their code names like ur example:
    Pagan magician = magician_pagan that's all.

  5. #5
    Old Geezer's Avatar Senator
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    Default Re: Removing an ancillary

    It seems like Pagan Magician Ancillaries should draw inquisitors like dog skubalon does flies.

  6. #6

    Default Re: Removing an ancillary

    Can the Pagan Magician be inherited?

  7. #7

    Default Re: Removing an ancillary

    Fortunately, no. And you can immunise your generals against pagan magicians by converting more than 90% of the population to your religion.

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