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  1. #1
    The Source's Avatar Senator
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    Default repuatation & chilvary

    so how do i keep my reputation and chilvary high?

  2. #2
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    Default Re: repuatation & chilvary

    can someone move this to general discussion plz

  3. #3
    Silverheart's Avatar Domesticus
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    Default Re: repuatation & chilvary

    High reputation as a faction is achieved by honoring your alliances, never declaring war and by not doing "overkill" when you DO have to fight. It also helps to release prisoners often, occupying settlements and generally being a nice guy ^::^

    Chivalry for characters can be achieved by having the character occupy (not sack or exterminate!) settlements, governing settlements with high Public Order and cultural structures (Theatres, Universities, Horse race tracks etc.), and by having the character paritcipate in Crusades/Jihads. Especially the last one makes a really notable improvement in chivalry.
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  4. #4
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    Default Re: repuatation & chilvary

    Quote Originally Posted by Silverheart View Post
    High reputation as a faction is achieved by honoring your alliances, never declaring war and by not doing "overkill" when you DO have to fight. It also helps to release prisoners often, occupying settlements and generally being a nice guy ^::^

    Chivalry for characters can be achieved by having the character occupy (not sack or exterminate!) settlements, governing settlements with high Public Order and cultural structures (Theatres, Universities, Horse race tracks etc.), and by having the character paritcipate in Crusades/Jihads. Especially the last one makes a really notable improvement in chivalry.

    2 questions-
    1. whats overkill
    2.i tend to be a user of multiple assassins, will this affect my rep

  5. #5

    Default Re: repuatation & chilvary

    Quote Originally Posted by troy7 View Post
    1. whats overkill
    2.i tend to be a user of multiple assassins, will this affect my rep

    1.crush the enemy the most cruel way you know, use 5 times more troops than the enemy and chase routers


    2.yes
    "When I give food to the poor, they call me saint. When I ask why the poor have no food, they call me communist."

    "A victory is twice itself when the achiver bring home full numbers"

  6. #6
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    Default Re: repuatation & chilvary

    thanks +rep 2 u

  7. #7
    shikaka's Avatar Domesticus
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    Default Re: repuatation & chilvary

    Quote Originally Posted by Steven the conqueror View Post
    1.crush the enemy the most cruel way you know, use 5 times more troops than the enemy and chase routers


    2.yes

    as for 2, are you sure? AFAIK killing with assasins on it's own doesn't effect anything.

    What has an effect is that:
    - your assasin is not successful, and the target identifies you as the one who sent it. When they know who sent it, it counts as DoW (which affect reputation)
    - you get a trait for using assasins often

    But using them sometimes, and not getting caught is OK.

  8. #8

    Default Re: repuatation & chilvary

    In context:

    Quote Originally Posted by Silverheart View Post
    High reputation as a faction is achieved by honoring your alliances, never declaring war and by not doing "overkill" when you DO have to fight.
    Quote Originally Posted by troy7 View Post
    2 questions-
    1. whats overkill
    Quote Originally Posted by Steven the conqueror View Post
    1.crush the enemy the most cruel way you know, use 5 times more troops than the enemy and chase routers
    It had read to me as if you were given advice on how to avoid "overkill". Mine was to encourage "overkill". Well, except for the 5 times more troops bit. Your generals will hardly improve if you always field more troops than the enemy and can simply crush them by weight of arms alone. And a few certain ancillaries will not be immediately available if the battle odds are always far in your favour.

  9. #9
    John Doe's Avatar Primicerius
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    Default Re: repuatation & chilvary

    Quote Originally Posted by troy7 View Post
    2.i tend to be a user of multiple assassins, will this affect my rep
    Only if your assassins get caught and a war is declare. It would make you responsible if anybroken treaty you had with that faction. But using to many times assassination will make your king lose his chivalry points.

  10. #10
    Silverheart's Avatar Domesticus
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    Default Re: repuatation & chilvary

    Overkill is basically what the others said: you cause a needless amount of dead, you crush your enemy in ways most bloody, you chase after fleeing enemies, you completely ignore diplomatic attempts to end the war, and you conquer their lands mercilessly.

    Using a lot of assasins will affect your reputation in a bad way - if you use them often.
    The thing is, when you use assasins often, your king gets more dread and becomes known for disposing of his enemies in a cruel and sinister manner, and this affects your global reputation.
    Also, if your agents get caught/killed, they WILL spill out that you sent them - thus affecting both your relations with that particular faction AND your global reputation.
    You can counter the effect caused by extensive use of assasins by having your king participating in crusades and doing other things that increase his chivalry.
    Last edited by Silverheart; August 31, 2010 at 07:32 AM.
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  11. #11

    Default Re: repuatation & chilvary

    going on crusades is an easy way i know to increase your chivalry. another way is to always occupy settlements. doing that increases chivalry and reputation.

  12. #12
    shikaka's Avatar Domesticus
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    Default Re: repuatation & chilvary

    Quote Originally Posted by S4ndyMan View Post
    going on crusades is an easy way i know to increase your chivalry

    Send an agent 'on a crusade' and if a settlement is under siege (you see it with the agent,usually happens in the beginning with rebel targets) join with every army you can

  13. #13
    Silverheart's Avatar Domesticus
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    Default Re: repuatation & chilvary

    All of this has already been said earlier...
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  14. #14
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    Default Re: repuatation & chilvary

    @silverheart-this thread is like a month old

  15. #15
    John Doe's Avatar Primicerius
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    Default Re: repuatation & chilvary

    Quote Originally Posted by Silverheart View Post
    All of this has already been said earlier...
    What I meant is that using assassins a lot does not change your reputation. It's the consequences of getting caught that matters: being responsible for declaring war thus being responsible for breaking treaties (the most damaging on reputation). Declaring war on a neutral faction you have no trade rights with does not hurt your reputation, it's being at war with it each time you push the end turn that is damaging. Assassination failure on a faction you already are at war with have 0 extra impact on reputation, as do any successful attempts (even if you are allied to that faction).

    Also the king 's dread does not influence your future reputation, the way he gained the dread may have influenced your current one though.

    Also a less well known fact is that releasing more than 80 prisoners in a battle will get you an little extra bonus toward good reputation. So paradoxally, continuing the battle to reach the 80 threshold will be beneficial for your global reputation, but detrimental on chivalry for the general in charge of the army.

  16. #16
    Silverheart's Avatar Domesticus
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    Default Re: repuatation & chilvary

    But the kingsī reputation nonetheless affects your global reputation.
    If your king has a lot of dread, it will affect your global reputation, if only slightly.
    And if you use a lot of assasins, it will cause your king to attain more dread.
    Hence, using a lot of assasins will cause a negative effect on your global reputation, as I explained originally.
    Even if the effect only is slight, I figure it is still worth mentioning.
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  17. #17
    John Doe's Avatar Primicerius
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    Default Re: repuatation & chilvary

    No, the leader's dread/chivalry does not influence your global reputation, nor does assassination/spy (unless it leads to war). I used to think like you, as it make sense to link the king's personality to a change in reputation, but it's been checked by modders. I think it's a little unfortunate sega/CA didn't include it.

  18. #18

    Default Re: repuatation & chilvary

    I agree with John Doe.

    Here's a reputation wiki that from my experience is legitimate.

    Usually I play aggressively and have gotten Trustworthy despite that.

    Tips regarding reputation:
    • Never make alliances casually, despite the fact having allies will improve your reputation every turn. If you are forced to break an alliance, you will suffer massive reputation damage. In the worst case, you directly betraying an ally, you will suffer a reputation loss equalling to 200 turns worth of being a good ally.

    • For catholic factions, making an alliance with the pope is usually safe. In fact, if you never have been at war with a catholic faction, the pope will gladly agree to an alliance with you at no cost.

      Playing as England, you can rush your diplomat down to Rome and make an alliance with the pope by about turn 8. This wait isn't terrible if you can manage your relationship with other factions and should be easy to do in medium difficulty.

    • If you feel you had made an alliance in error or they have far outlived their usefulness, the best way to "undo" it without losing reputation is to use your assassins to assassinate the faction leaders and heirs until there are no more successors and the faction is destroyed.

    • The game normalises your reputation back to zero every turn. You need two alliances to neutralise this effect. In the meanwhile, occupying one settlement neutralises 10 turns of worth of normalisation.

    • It is fine to declare war on another faction, but you have to pick your wars. Never go to war with an ally. Be cautious when going to war with a faction who have allies that may go to war with you; their allies won't automatically declare war but will be more inclined to do so. You can intimidate them into staying out of the war by stationing more troops at the relevant borders.

      Having too many wars at one time will hurt your reputation, but you can mitigate the loss of reputation and even gain in reputation by aggressively attacking, releasing any number of prisoners and occupying settlements.

      One alliance will neutralise two ongoing wars.

    • It is safe to kill or capture every single enemy men. It is strongly recommended to chase all routing units down ruthlessly as this will give your units free experience and give you more captives to release.

      Releasing any number of captives once gives you 0.01 reputation bonus. Doing so once per turn will neutralise the reputation loss of being at war with 8 factions simultaneously. Releasing 80 or more captives gives you an additional 0.025 rep bonus. Releasing a named character gives you an additional 0.025 rep bonus. Take note that rebel prisoners are never released and don't count towards your reputation.

      Fight often, kill as many as possible and capture as many as possible. If you want to expand, please prioritise in decimating their numbers, as having a high reputation doesn't help you much if your enemies armies are mostly intact.

    • Regarding sacking settlements, the reputation loss isn't onerous. Releasing at least 80 prisoners will more than cover the loss. Sacking will also help in controlling the population but not as much as exterminating the populace and give you a boatload of florins. Furthermore, recovering the loss in population will still be much faster than exterminating.

    • Regarding exterminating settlements, the loss here isn't too onerous either but more difficult to recover. You need to release at least 80 prisoners from one battle and any number of prisoners from another battle will cover it. Please seriously consider exterminating the populace if controlling them will tie up too much of your forces that are better used elsewhere. Of use if you are playing western factions, like England, and trying to take a crusade target in the Levants (Middle East).

    • Assassins might cause reputation loss only if you got caught. There is no "slight" effect from using them.

    • Dreaded faction leaders and faction heirs do not directly cause reputation loss. There is no "slight" effect from being dreaded.

    • Do not use diplomats to break any treaties. This will cause major reputation loss. If you want to declare war on a faction that you have only a trade agreement with, just declare war and be done with it. I haven't thoroughly checked, but I don't seem to lose reputation over that.



    Tips regarding chivalry:
    • When offered a general to adopt, those with at least a Fair Fighter trait will have a very difficult time of gaining BattleDread points.

    • The trigger for the first BattleDread and BattleChivalry is strongly effected by "luck". Feel free to cheat to remove the BattleDread trait and give the general a point in BattleChivalry.

    • Releasing more than 80 prisoners gives your general a point in CaptorChivalry, up to a maximum of extra 4 points in chivalry (Merciful Champion).




    Note: The "luck" is kinda fixed. If your assassin fails to kill his target, you reload and he still fails to kill the target, he will keep on failing 99% of the time.

    You can alter the "luck"; like moving an unimportant military unit out of a settlement and move it back in. Another method of altering the luck is to do the same as the previous advice, save and reload.
    Last edited by painter; October 25, 2010 at 02:08 AM.

  19. #19
    The Source's Avatar Senator
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    Default Re: repuatation & chilvary

    umm serouisly this thread had been answered a million times so plz lock!!!!!

  20. #20

    Default Re: repuatation & chilvary

    It actually wasn't adequately answered.

    For example, if I am not mistaken, I am the only one who pointed out that the idea of "overkill" is irrelevant to your reputation or chivalry in this game.

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