Page 1 of 6 123456 LastLast
Results 1 to 20 of 107

Thread: Are named Legions possible in RTW?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Are named Legions possible in RTW?

    Is it possible to mod RTW so that legions with a 1st cohort are named the way they are in BI?

  2. #2

    Default

    SPQR has more or less managed it.
    (\__/)
    (O.o )
    (> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination!

    "attack the argument, not the person saying it" -lee1026
    Sig by Manji

  3. #3

    Default

    I haven't seen anything like that by probably you should talk to someone from SPQR. Or you should look up ways to copy this feature from BI to RTR or RTW
    Fratii mei din Romania !! Miinile sus!!

  4. #4
    Tacticalwithdrawal's Avatar Ghost
    Join Date
    May 2005
    Location
    Stirling, Scotland
    Posts
    7,013

    Default

    yup, go talk to LT over in the SPQR forum
    : - It's my smilie and I'll use it if I want to......
    ______________________________________________________________

    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
    ______________________________________________________________
    Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep

  5. #5

    Default

    I'm not sure how BI implemented it, but I heard SPQR does it alot better. Ethier way, SPQR is alot less buggy then BI (once again, as I hear, since while I play SPQR alot I have yet to touch BI.)

    -Revan

  6. #6

    Default

    Seems like BI took a step back in the evolution of Rome Total War Mods
    Fratii mei din Romania !! Miinile sus!!

  7. #7

    Default

    Basically BI did a bad implimentation of the idea of naming Legions. It was a good Idea to have the 1st cohorts and to have a province become the name of the legion. But the bad part is that they didnt have the game keep track of all the 1st cohorts in the players faction, Only for each province its recruited at. So if you recruit 5 Cohorts in Galatia they would be I,II,III,IV,V Galatia. But if you recruited one in EACH province that would all be I :"Province name".

    This ruined the Idea of naming your legions as who wants all the same titles or different titles but all the same numerals. :-(

    So what I did is make 28 1st cohort units with different numerals and titles all based off actual legions in Rome and then assigned them 1 to each province, you could make them all recruitable everywhere, but then the queue would be loaded with just 1st cohorts and their names before you get to the other units! lol My method I think works out the best and is better than CA's current system. I had this system ready for a while but was waiting to see how BI did, once I found out I added my named legions to SPQR. :-)
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  8. #8
    Foederatus
    Join Date
    Sep 2005
    Location
    Buenos Aires
    Posts
    48

    Default

    Quote Originally Posted by lt
    My method I think works out the best and is better than CA's current system.
    You're right lt.. your system is awesome and way better than Bi's

  9. #9

    Default

    I didnt even know this existed.

  10. #10
    webbird's Avatar Senator
    Join Date
    Oct 2004
    Location
    Germany
    Posts
    1,171

    Default

    Hey Lt, what a wonderful idea and good news!!!!
    Can each first cohort which you created use a different skin maybe ???? That would be useful for combining your idea with my "Flagpack" and the standard bearer will also display the given name and legio number.

    Can you help me, or send me the needed files to use that feature in vanilla without installing SPOR completly??? Pleeaase!!

  11. #11

    Default

    that sounds really cool Webbird! i hope it works.

  12. #12

    Default

    This is great news. However I take it that it is impossible to rename units yourself in the campaign
    What units in BI have legion or cohort names??

    I know you can rename towns to your liking and this is also awesome
    Last edited by Destraex; December 21, 2005 at 09:17 PM.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  13. #13
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    Comitatensis first cohort. They get given a name based on what region they are produced in.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  14. #14

    Default

    change all your settlement names then
    Galacia 1, 2, 3 ,4 LOL

    Oh and lt1956 what happens when you no longer own the province and it is taken back by you? Does this affect the legions in any way? I would have thought that CA did this for the reason that the game may get confused when provinces are lost and won the borders being changed.

    Your system sounds cool though, is it attached to any specific units in barbarian invasion? I would like to use it on its own with the late roman mod and darths formation mod
    Last edited by Destraex; December 22, 2005 at 05:48 PM.

    Sail your ship as part of a fleet. Devs previously worked on: Darthmod, World of Warplanes, World of Tanks, RaceRoom, IL2-Sturmovik, Metro, STALKER and many other great games..

  15. #15

    Default Re: Are named Legions possible in RTW?

    So what I did is make 28 1st cohort units with different numerals and titles all based off actual legions in Rome and then assigned them 1 to each province, you could make them all recruitable everywhere, but then the queue would be loaded with just 1st cohorts and their names before you get to the other units! lol My method I think works out the best and is better than CA's current system. I had this system ready for a while but was waiting to see how BI did, once I found out I added my named legions to SPQR. :-)
    Could anyone give me a tip as to how i could do this myself without the full mod or is there a standalone version available?

  16. #16

    Default Re: Are named Legions possible in RTW?

    I went ahead and did this to my game because I thought it sounded cool.
    All of this is ripped from SPQR, I created non of this. In fact, I'm not posting files, just telling you how to extract the data from SPQR yourself.
    I hope LT is ok with it, if not, I'll remove all this from my post.

    Remember - back up any file you change before you start


    Here's what you need to do:
    Download SPQR
    Run the EXE, but point it to a blank directory - as to not overwrite your game.
    Copy the UI/UNIT/ROMAN_*/#ROMAN_LEGION*.tga files to your UI/UNIT/ROMAN_* directories
    Copy the UI/UNIT_INFO/ROMAN_*/ROMAN_LEGION*.tga files to your UI/UNIT_INFO/ROMAN_* directories. (there should be 3 ROMAN_JULII, ROMAN_BRUTII and ROMAN_SCIPII) From what I could tell, they didn't make them for the Senate.

    In export_descr_unit.txt do the following:
    Code:
    type             roman legion 1
    dictionary       roman_legion_1      ; Legionary First Cohort
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          roman_legionary_cohort_ii, 60, 0, 1.3
    officer          roman_centurion
    officer          roman_standard
    ;officer		 roman_standard_eagle
    attributes       sea_faring, hide_forest, can_sap, hardy, command
    formation        1, 2, 2, 3, 4, square, testudo
    stat_health      1, 0
    stat_pri         13, 3, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
    stat_pri_attr    prec, thrown ap
    stat_sec         9, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  12, 5, 5, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        5
    stat_ground      2, 0, 0, 0
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1220, 310, 130, 190, 1220
    ownership        romans_julii,romans_brutii,romans_scipii
    Copy the above, paste it 28 times into export_descr_unit.txt and change the Roman Legion 1 and Roman_Legion_1 to Roman Legion 2 and Roman_Legion_2 through 28.
    The above code contains the stats for a vanilla game 1st legion cohort, as opposed to SPQR's altered stats. If you use your own mod/stats, adjust the above stats to reflect your 1st legion cohorts, then paste it 28 times.
    Please note, I use the Modding_Legions_full 1.3b skinpack. If you do as well, you can uncomment the officer roman_standard_eagle line.

    Open the SPQR text\export_units.txt
    Copy everything from the line: {roman_legion_1} LEGIO I: AUGUSTA GERMANICUS to the last of the roman legion enries {roman_legion_28}
    Paste it into your text\export_units.txt

    open your export_descr_buildings.txt
    find the royal_barracks entry
    with all the other units paste the following:
    Code:
    recruit "roman legion 1"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion1
                    recruit "roman legion 2"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion2
                    recruit "roman legion 3"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion3
                    recruit "roman legion 4"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion4
                    recruit "roman legion 5"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion5
                    recruit "roman legion 6"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion6
                    recruit "roman legion 7"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion7
                    recruit "roman legion 8"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion8
                    recruit "roman legion 9"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion9
                    recruit "roman legion 10"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion10
                    recruit "roman legion 11"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion11
                    recruit "roman legion 12"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion12
                    recruit "roman legion 13"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion13
                    recruit "roman legion 14"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion14
                    recruit "roman legion 15"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion15
                    recruit "roman legion 16"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion16
                    recruit "roman legion 17"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion17
                    recruit "roman legion 18"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion18
                    recruit "roman legion 19"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion19
                    recruit "roman legion 20"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion20
                    recruit "roman legion 21"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion21
                    recruit "roman legion 22"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion22
                    recruit "roman legion 23"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion23
                    recruit "roman legion 24"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion24
                    recruit "roman legion 25"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion25
                    recruit "roman legion 26"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion26
                    recruit "roman legion 27"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion27
                    recruit "roman legion 28"  2  requires factions { romans_julii,romans_brutii,romans_scipii, }  and marian_reforms and hidden_resource legion28
    Additionally, put a ; in front of the line:
    Code:
      recruit "roman legionary first cohort ii"  0  requires factions { roman, }  and hidden_resource rome and marian_reforms
    I also commented out the early first cohort entries as well (there's one in the army barracks section and one in the royal barracks)
    Code:
    recruit "roman legionary first cohort i"  0  requires factions { roman, }  and hidden_resource rome and marian_reforms
    Also at the top of export_descr_buildings.txt find the line that start with hidden_resources and add this on the end of it:
    Code:
    cohorts legion1 legion2 legion3 legion4 legion5 legion6 legion7 legion8 legion9 legion10 legion11 legion12 legion13 legion14 legion15 legion16 legion17 legion18 legion19 legion20 legion21 legion22 legion23 legion24 legion25 legion26 legion27 legion28
    Now the time comsuming part:
    Go get a good file compare utility - I suggest the one at www.ultraedit.com.
    Compare your world/maps/base/descr_regions.txt (if you are using the imperial campaign) or world/maps/campaign/campaignname/descr_regions.txt
    with the one from SPQR.
    Find all the lines in SPQR's region file that contain legionX where X is a number from 1 to 28. (legion1, legion2, legion15, etc)
    In your region file, copy the line over or add legionX (again X is a number, it should match the one in the SPQR file for that region).
    There's only 28 entries, so it really doesn't take that long. I would offer my file, but I have my own customized descr_region.txt which would serve no better than the SPQR one.

    Rename your map.rwm file to map.rwm.bak (either in base\ or campaign\campaignname)

    Load it up and hope it all goes well. If it crashes straight to the desktop, check your descr_region file, otherwise it'll probably tell you the error (make sure -show_err is in your shortcut line).

    From the entries in SPQR's unit file, it sounds like they also have Early 1st Legion Cohorts. I didn't add these to my game, but using the above, you should be able to figure how to do this if you want.





    Webbird, to make custom skins what you would need to do is for the officer line that contains the eagle, create a custom descr_model_strat.txt entry for each legion/standard with a custom skin, then replace the soldier line for each legion.
    Example:
    officer roman_standard_eagle
    would be
    officer roman_standard_eagle_1
    and the roman_standard_eagle_1 entry in the descr_model_strat would point to a custom skin for the 1st legion. I got the roman_standard_eagle model/skin from the modding_legions_full 1.3b mod pack.



    Thank you LT for a really neat named legion system.

    Hope this was helpful to someone,
    BrandonM
    Last edited by BrandonM; May 15, 2006 at 04:00 PM.
    Under the patronage of General_Sun.

  17. #17

    Default Re: Are named Legions possible in RTW?

    Wow, thankyou for that info and for LT in creating that system. A lot of thought has obviously gone into it and i appreciate the time you have put in to write that all up. Im off to start on it now, thanks once again.

  18. #18
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Are named Legions possible in RTW?

    I did it slightly different for my Imperator Mod base on RTR Platinum Edition. Instead of naming the First Cohort, I name the legionaries and make the First Cohort only avialable in Rome, but the name legions are recruited according to it's AOR (are of recruitment) base on RTR AOR system.

    So, for example, Legio I Italica can only be build in Italy, while Legio V Macedonica can only be recuited in those macedonian province.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  19. #19
    DimeBagHo's Avatar Praeses
    Moderator Emeritus

    Join Date
    Mar 2005
    Location
    Auckland
    Posts
    7,943

    Default Re: Are named Legions possible in RTW?

    The system from BI works fine in RTW. You need to add the legionary_name attribute to the units you want to be named (typically the 1st Cohort units), and you need to add a new line giving the legion name for every region in descr_regions.txt. Here's an example:
    Code:
    Umbria
        legion: Alaudae
    	Ariminum
    	macedon
    	Umbrians
    	198 43 13
    	pottery, olive_oil, wine, italy, slaves
    	5
    	10
    As Lt says the system from BI is less than ideal. But it does have the advantage that you can retrain named legions anywhere that you can recruit them, and it's very easy to implement.

  20. #20
    AngryTitusPullo's Avatar Comes Limitis
    Join Date
    Jan 2006
    Location
    Kuala Lumpur
    Posts
    13,018

    Default Re: Are named Legions possible in RTW?

    Quote Originally Posted by DimeBagHo
    The system from BI works fine in RTW. You need to add the legionary_name attribute to the units you want to be named (typically the 1st Cohort units), and you need to add a new line giving the legion name for every region in descr_regions.txt. Here's an example:
    Code:
    Umbria
        legion: Alaudae
    	Ariminum
    	macedon
    	Umbrians
    	198 43 13
    	pottery, olive_oil, wine, italy, slaves
    	5
    	10
    As Lt says the system from BI is less than ideal. But it does have the advantage that you can retrain named legions anywhere that you can recruit them, and it's very easy to implement.
    Thanks. Didn't know that. What I did was base on my mod for RTW 1.2 (RTR Gold). Since now I'm using RTR Platinum I guess it's time to use the new features.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
    IN PATROCINIVM SVB Dromikaites SVB MareNostrum SVB Quintus Maximus
    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •