Page 8 of 28 FirstFirst 123456789101112131415161718 ... LastLast
Results 141 to 160 of 543

Thread: Re-skinned settlements HQ (update 9.2.2014 -Winter)

  1. #141

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    the adjectives have become exhausted me

  2. #142
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Thanks guys

    If you try this on battlefield, please post "glitches" here, (f.ex. tiles don't match, weird shadows..) so I can fix them for later releases. Screenies are preferrable.

    (Tower upgrade picture's flag is cutted wrong, old build, it's fixed for release. Good example.)
    Last edited by Kahvipannu; September 06, 2010 at 10:25 AM.

  3. #143

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Here I get some textures to you for the buildings, hope that they serve you....a question....its of warhammer online, is it illegal?

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  4. #144

    Default

    No it isn't becuse they don't get money for that.

    They shoud!.
    Last edited by Timorfeys; September 06, 2010 at 12:15 PM. Reason: doublepost
    All Orks is equal, but some Orks are more equal dan uvvas.

  5. #145
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Krystoforos View Post
    Question to COW team: will you use these great settlements in 1.04?
    I doubt it, since there really isn't much done. And ofcourse no-one knows if the team is already has early plans for custom models (don't ask, just wild guess/speculation) for battle settlements, there's a lot of fuzz about them becouse of the latest breakthroughs from Wildog and Makanyane. But I hope they will use some of these in the future, but there is always the option to dl them here.

    Quote Originally Posted by Timorfeys View Post
    I like orcs head on a graveyard. Nice touch. May be add some blood on their necks?
    I missed this one. Actually they are training dummies, cloth sacks on top of the wood, theres rope lower (not seen in picture). I can add blood in them, and try to improve them further.

    Quote Originally Posted by LukSpain View Post
    Here I get some textures to you for the buildings, hope that they serve you....a question....its of warhammer online, is it illegal?
    I have made texture for DE tent and that's pretty close to some of the building stuff I have done. I have insane ammount of pictures to use at the moment, and Crisord has promised to provide making textures too (orc tents f.ex.). Only problem is to put all things on screen that's allready planned, wants more time Thanks for support and interest, much appreciated, and these pics was new to me
    Last edited by Kahvipannu; September 06, 2010 at 12:53 PM.

  6. #146

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I hope that they use you as help, If I find more I will put it!

    Dwarfs

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    elves

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 

  7. #147
    Kolwen's Avatar Artifex
    Join Date
    Jul 2010
    Location
    Spain
    Posts
    1,217

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I appreciate the work involved in making a wall like that, so I am shocked by its quality. Great work friend. Great, great, great job.
    Last edited by Kolwen; September 06, 2010 at 02:43 PM.

  8. #148

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    It's getting better and better!
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  9. #149

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I'm really impressed. This is... Great!

  10. #150
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
    Join Date
    Jan 2009
    Location
    Hibernia
    Posts
    3,687

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    wow! you've made so much progress in such a short time! great job ;-)

  11. #151
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Thanks for comments and rep guys.

    I'll see if I get something new to show later today.

  12. #152
    BrodY's Avatar Semisalis
    Join Date
    Feb 2010
    Location
    Sweden
    Posts
    491

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    OMG! Now I just don't feel the power of the Imperium as I purge living beings! Now I can actually raze and burn the buildings of the heretics! Awesome work! +rep

  13. #153

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Kahvipannu
    This is truly a great work! You're a real craftsman! +rep!!

  14. #154
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Thanks guys, much appreciated

  15. #155
    Himster's Avatar Praeses
    Join Date
    Jul 2010
    Location
    Dublin, The Peoples Republic of Ireland
    Posts
    9,838

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I am in love with you guys...............hold me.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  16. #156
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Haven't posted anything for a while, so here:
    HE ROADS














    I still need to test them on campaign (that they work as faction-specific, custom battles always use "culture" textures), before adding them in the walls download. So could someone tell me how to add buildings to settlements via "command-box" in-game? Thanks in beforehand

    Considering the buildings, before I try to re-skin them, I try to change them to "eastern" styled, which imo looks more elf style than northern european.
    Last edited by Kahvipannu; July 27, 2011 at 07:49 AM.

  17. #157
    cedric37's Avatar Why Not ?!
    Patrician Citizen

    Join Date
    Sep 2009
    Location
    France
    Posts
    8,573

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Too bad the inner buildings cannot be changed ?

    This said, very nice work on the roads. +rep
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  18. #158
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by cedric37 View Post
    Too bad the inner buildings cannot be changed ?

    This said, very nice work on the roads. +rep
    Thanks mate, much appreciated

    But the buildings can be re-textured too, I have been working Empire buildings. Look for example TATW, orc cities are darker than vanilla ones. And almost all textures are possible to edit, for example land, trees, bridges, etc..

  19. #159
    cedric37's Avatar Why Not ?!
    Patrician Citizen

    Join Date
    Sep 2009
    Location
    France
    Posts
    8,573

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    You have modding work for years it seems

    Because you don't expect that i won't use your skills for other mods i work on, do you ?
    And i want to make you an artifex so you better have to hurry up a bit ......



    ...
    Patronized by y2day/Patron of KDK, Swagger & Navajo Joe, of the Imperial House of Hader



  20. #160
    Kahvipannu's Avatar Bring me Solo & wookie
    Join Date
    May 2009
    Location
    Finland
    Posts
    3,671

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by cedric37 View Post
    You have modding work for years it seems

    Because you don't expect that i won't use your skills for other mods i work on, do you ?
    And i want to make you an artifex so you better have to hurry up a bit ......



    ...
    Well, if they can be changed, it doesn't mean they have to be I just wish I could get atleast one faction totally re-skinned.. And I'm slooow, I know But I'm currently working multiple factions at the time, so hopefully at some point I can pop up more files for download at time..

    And most work goes to try which change affects game, and how. Thankfully I learned out how to edit world-files, which determine which models and textures, f.ex. england large city uses. Tought sometimes these work, and sometimes doesn't..
    Last edited by Kahvipannu; September 16, 2010 at 02:18 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •