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Thread: Re-skinned settlements HQ (update 9.2.2014 -Winter)

  1. #181
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by isilendil View Post
    If comrades made something complete soon i will surer add it to 1.4
    My purpose is to try make all wallupdates look different with each other, more or less, but I could do rather fast all stone HE-walls/casttles with same style as the published one for the release. It would just require some copy/paste action and minor tweaking/editing.

    Also Orc (wooden) and DE-walls are close to finish.

    On other topic:
    Unfortunatelly I haven't gotten results for changing settlement types, for invidual factions (f.ex. roads), since there seems to be something wrong in my installation. For example when I add new units, they are invicible. Or change settlement types, the results don't show, for some reason the game don't read the changes. It's the same problem when the "io-file first" is missing from the warhammer.bat cfg-file, so it may be corrupted..

    Btw. If anyone knows solution/advice to "invicible" units, please PM. I could try to re-install CoW again, but you know..

    And thanks Rata

    Edit: unit problem solved
    Last edited by Kahvipannu; September 25, 2010 at 04:21 AM.

  2. #182
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Kahvipannu View Post
    My purpose is to try make all wallupdates look different with each other, more or less, but I could do rather fast all stone HE-walls/casttles with same style as the published one for the release. It would just require some copy/paste action and minor tweaking/editing.

    Also Orc (wooden) and DE-walls are close to finish.

    On other topic:
    Unfortunatelly I haven't gotten results for changing settlement types, for invidual factions (f.ex. roads), since there seems to be something wrong in my installation. For example when I add new units, they are invicible. Or change settlement types, the results don't show, for some reason the game don't read the changes. It's the same problem when the "io-file first" is missing from the warhammer.bat cfg-file, so it may be corrupted..

    Btw. If anyone knows solution/advice to "invicible" units, please PM. Or could pack and send warhammer.bat and cfg-file (teutonic folder), in case they are corrupted.. I could try to re-install CoW again, but you know..

    And thanks Rata
    Well, I could send you mine, but I don't see how the .cfg files would fix those issues.

    Oh, it's spelled "invisible," not "invicible." That's too close to "invincible," which means that the unit cannot be destoryed

  3. #183
    Werebear's Avatar For Mother Russia
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Kahvipannu View Post
    My purpose is to try make all wallupdates look different with each other, more or less, but I could do rather fast all stone HE-walls/casttles with same style as the published one for the release. It would just require some copy/paste action and minor tweaking/editing.

    Also Orc (wooden) and DE-walls are close to finish.
    that will be good

  4. #184
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by isilendil View Post
    that will be good
    Ok, I'll get right into it

    Quote Originally Posted by The Holy Pilgrim View Post
    Well, I could send you mine, but I don't see how the .cfg files would fix those issues.

    Oh, it's spelled "invisible," not "invicible." That's too close to "invincible," which means that the unit cannot be destoryed
    Thanks for correcting, yes, I ment invisible.

  5. #185

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by isilendil View Post
    If comrades made something complete soon i will surer add it to 1.4
    Music to my ears :>

  6. #186
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Castles, neede some tweaking, and added some new textures:
    "Converted" castles:












    Parts of the castles itself still has some vanilla parts on top of it, see roofs. Changing these would require changing settlement textures, I could change them too, but it would affect all buildings.. Anyways, it's not big discraction at the moment, and I believe Kolwen might is working HE-buildings already..(?)

    City, and Huge city walls still to do, I'll do them tomorrow.

    EDIT:
    1000 posts
    Last edited by Kahvipannu; July 27, 2011 at 07:49 AM.

  7. #187
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Very nice Kahvi!

    To both your work and your 1,000th (and soon to be 1,001st) post!

    +rep!

  8. #188

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    It looks fantastic!
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  9. #189

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Kahvipannu
    Very! Very nice!! I so want to play with this fantastic buildings! +rep!!

  10. #190
    Massive_attack's Avatar Campidoctor
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Iron within, Iron without, glory, death, and honour ! BY SIGMAR, I REP THEE IN HIS NAAAMEE !
    + rep Kahvi

    Edit. Or not, the foul sorcery of chaos hath blocked me, demanding the empire shed its blood on more battlefields before we may bestow such well deserved pledge. DAMN TZEENTCH KHORNE NURGLE AND SLAANESH FOR THERE FOUL HERESY.

  11. #191
    Kolwen's Avatar Artifex
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I am working on Sylvannian buildings, but I can make the HE too if you want. However I will be traveling until Tuesday.
    Great work Kahvi!
    Last edited by Kolwen; September 25, 2010 at 03:57 AM.

  12. #192
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Kolwen View Post
    I am working on Sylvannian buildings, but I can make the HE too if you want. However I will be traveling until Tuesday.
    Great work Kahvi!
    I could do HE too, since I think I have pretty good materials to work it, and it wouldn't take as much effort for me as other buildings, if it's ok with you?

    And I'm glad to hear your working with both Sylvania and Dwarves, since I think theyr textures are your best works so far. Eagerly waiting for them both.

    And thanks guys, I'll try to put ready dl link today, was a bit busy yesterday..

    Quote Originally Posted by Massive_attack View Post
    Iron within, Iron without, glory, death, and honour ! BY SIGMAR, I REP THEE IN HIS NAAAMEE !
    + rep Kahvi

    Edit. Or not, the foul sorcery of chaos hath blocked me, demanding the empire shed its blood on more battlefields before we may bestow such well deserved pledge. DAMN TZEENTCH KHORNE NURGLE AND SLAANESH FOR THERE FOUL HERESY.
    Yes, we must purify the world from the heretics!!

    Edit: I forgot, I got the "invisible" problem solved, so nvm about that..
    Last edited by Kahvipannu; September 25, 2010 at 04:21 AM.

  13. #193
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    I agree

  14. #194
    Werebear's Avatar For Mother Russia
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    done - new topic in submod selection

  15. #195

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Khavipannu you rock mate! nice work!

    "With Hate, all things are possible." Malus Darkblade

  16. #196

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Ahem... People of COW have you heard about the new wilddog tool, whit which you can make any custom settlement that you imagine?

    Look:





  17. #197
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Well I have, and I'm very excited about them. But I think you should post this to "custom settlements" topic, since this is OT, and propably will just flood this thread.

    I believe CoW team is aware of IWTE-tool, and it's capatibilities.

  18. #198

    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Kahvipannu View Post
    Well I have, and I'm very excited about them. But I think you should post this to "custom settlements" topic, since this is OT, and propably will just flood this thread.

    I believe CoW team is aware of IWTE-tool, and it's capatibilities.
    I posted ut here because you could turn this submod around with this tool.




  19. #199
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Using IWTE and editing textures are 100% totally different things. What I'm doing with settlement textures is 1000 times simpler than using IWTE, I'm sorry, but I can't help on that matter, since I have zero knowledge on that matter Check world edited and iwte threads, and you will see how complicated it is.

  20. #200
    Kolwen's Avatar Artifex
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    Default Re: Re-skinned settlements (HE-walls release 6.9)

    Quote Originally Posted by Kahvipannu View Post
    I could do HE too, since I think I have pretty good materials to work it, and it wouldn't take as much effort for me as other buildings, if it's ok with you?

    And I'm glad to hear your working with both Sylvania and Dwarves, since I think theyr textures are your best works so far. Eagerly waiting for them both.
    Of course it is ok! Your High Elf textures are far better than mine. I was on holidays until now, but I will continue with the skinning soon.

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